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River City Ransom: Underground

River City Ransom: Underground

72 好評 / 1034 評分 | 版本: 1.0.0

Conatus Creative Inc.

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用GameLoop模拟器在電腦上玩River City Ransom: Underground


River City Ransom: Underground,是由Conatus Creative Inc.開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載River City Ransom: Underground和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 River City Ransom: Underground Steam 遊戲

River City Ransom: Underground,是由Conatus Creative Inc.開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載River City Ransom: Underground和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

River City Ransom: Underground 遊戲特點

One of the best beat'em ups of the NES era is back!

Many years after vanquishing Slick on the school rooftop, Alex and Ryan must take to the streets again. Help a new crop of fighters defeat the hordes of River City, and clear their name in a sinister kidnapping plot. You'll earn money, unlock moves, and upgrade your skills in a sprawling city on the brink of total chaos. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, secrets galore, and a bonus arena fighting mode.

Features:

  • Online co-op and arena death match for up to 4 players

  • A new chapter in the River City universe

  • Unlock 10 playable heroes in the story campaign, each with their own fighting style

  • 140 levels to explore, complete with hazards and secrets

  • 22 shops to upgrade your characters

  • Arena multiplayer combat mode features team selection, modifier modes, and CPU partners

  • Play as hero or villain in intense arena combat: can you unlock all 44 fighters?

更多

用GameLoop模拟器在電腦上玩River City Ransom: Underground

獲取 River City Ransom: Underground Steam 遊戲

River City Ransom: Underground,是由Conatus Creative Inc.開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載River City Ransom: Underground和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

River City Ransom: Underground 遊戲特點

One of the best beat'em ups of the NES era is back!

Many years after vanquishing Slick on the school rooftop, Alex and Ryan must take to the streets again. Help a new crop of fighters defeat the hordes of River City, and clear their name in a sinister kidnapping plot. You'll earn money, unlock moves, and upgrade your skills in a sprawling city on the brink of total chaos. This modern take on an old classic features over 500 unique street fighting moves, dozens of weapons, secrets galore, and a bonus arena fighting mode.

Features:

  • Online co-op and arena death match for up to 4 players

  • A new chapter in the River City universe

  • Unlock 10 playable heroes in the story campaign, each with their own fighting style

  • 140 levels to explore, complete with hazards and secrets

  • 22 shops to upgrade your characters

  • Arena multiplayer combat mode features team selection, modifier modes, and CPU partners

  • Play as hero or villain in intense arena combat: can you unlock all 44 fighters?

更多

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訊息

  • 開發商

    Conatus Creative Inc.

  • 最新版本

    1.0.0

  • 更新時間

    2017-02-27

  • 類別

    Steam-game

更多

評論

  • gamedeal user

    Jun 9, 2017

    It's a quite faithful sequel when it comes to game mechanics (though you can't ride on balls or skateboards anymore) with lots of interesting characters to choose from. The story, however takes a back seat this time and doesn't make much sense. Admittedly, the writing was never a strong part of the franchise but the whole game decides to go meta in the style of Cabin in the Woods which would be fine if it was somehow lampshaded earlier. When it initially released some (if not most) characters were broken and their moves were not exactly working as intended or not balanced enough. As of now many of the issues seem to have been fixed and the characters are playable and most of their moves are usable for the most part.
  • gamedeal user

    Jun 23, 2017

    Though I never grew up playing the River City Ransom games, it had a reputation of being a fantastic beat-'em-up for NES, and its reputation carried over into other games that I did play and enjoy, not the least of which being the Scott Pilgrim vs. The World game on the 360/PS3. I only ended up playing the original RCR after playing Underground, and I will agree that both games are quite different, which isn't necessarily a bad thing, though it may upset some players. I'd say if you're looking for a classic RCR game, look elsewhere, such as River City Tokyo Rumble for 3DS. If you're looking for a solid arcade beat-'em-up that throws references to other media in left and right, and that anyone can play without knowing much about the genre or about River City Ransom, this is a good choice. As a comparison: Underground plays more like the Scott Pilgrim game than like a River City game, which is slightly ironic considering the inspiration behind the SP game. I'll get the bad things out of the way first. -Unclear objectives. Even though you're given hints by NPCs as to where you need to go to progress the story, some objectives aren't that easy to find on intuition alone, so if you're attempting to survive a horde of enemies while plot is happening around you, you'll be lost quite easily. Don't be afraid to look up a walkthrough. Move lists also suffer from this; a handful of characters' moves are executed only during a combo, but the combo string is never specified, and you have to use trial and error to figure out what move went where. -Bugs. There are a few annoying glitches to be found, though nothing too gamebreaking. The worst I've come across has been getting stunlocked by tear gas that a single police officer would continually throw, with no easy way to escape. There's also the annoying habit of running into invisible walls on screen transitions, though that can be avoided by jumping into said transitions. -Lack of solid plot. The original RCR had a simple plot, but the idea of being a street thug beating up on all rival gangs in the city was solid enough to keep its successors going. Underground flip-flops between a revenge story, a rescue mission, a sci-fi, a different sci-fi, and gang war, which is a bit bothersome to keep up with at times. -Tedium. A lot of the time, you can find yourself doing one thing over and over for one reason or another. Grinding for level-ups, grinding for money, moving from point A to point B then back to point A because of story, punching the same dude who's already dead despite being able to be air-juggled, and so on. -The milk quest. Now for the good things. -Varied characters and moves. The amount of dedication put into giving all 10 playable story characters their own unique movesets that benefit their fighter type is astounding to me. References to other media aside, the characters all feel great to play as in their own way, and none of them feel the same as anyone else. They are also all animated brilliantly. -References. Pretty much anything that was popular in gamer and geek culture at any point (mostly during the 80s) has probably been mentioned ingame somehow. Phrases are not exempt from this. -Upgrades. Characters all can level up to Level 40, and upon a level-up, their stat parameters' maximum value increases, and the maximum is different depending on the type of character you're using. Stats can be increased by purchasing food, books, music, etc., and moves can be bought at three different dojos in the city. Unfortunately, there's no way of knowing what items or moves do what until you buy them, which is a bit of a deterrent for some, but there are guides out there to let you know what's what. There are also hidden moves for every character that are fun to use, but ultimately pointless for a handful of characters. -The fighting system. Unlike the original RCR and its successors, Underground seems to have more of a focus on pulling off combos and air juggles. Rather than buying moves to have varied ways of doing extra damage, you would buy moves in Underground to further stylize what you normally do to inflict damage. In other words, Underground is flashier with how you attack enemies, which, to the right audience, is a lot of fun. -4-player multiplayer. The game allows for up to four people to play online, locally, or over LAN, and this is true for both story mode and Arena mode, the latter of which is PvP. There are quirks programmed into the game to account for more players, such as increased amounts of enemies, additional text at plot points to give a sense of group togetherness, and group saunas. As fun as the game is solo, playing it with others is another level of fun. A lot of love went into the creation of this game, which is clear to see. Despite the flaws it has, I still have a ton of fun with this game and its quirks. It's not for everyone, admittedly, but I hope I touched on the topics that are of the biggest concerns to people.
  • gamedeal user

    Jun 25, 2017

    [h1]TL;DR:[/h1] Frustrating, irritating, and, tedious. The number of bugs, poor design choices, and problems present in the game are unacceptable for a released title. I first played it at patch 10 and it is still a mess. While it is playable, it is not enjoyable. There is a gem under all the flaws but it feels more like an early access title than a finished game. It needs a lot more polish to alleviate the frustration. [h1]Full review:[/h1] Let me be clear, the fundamentals of the game are great. The core fighting mechanics are solid and the concept is sound (as the original proved), it’s just the execution is deeply flawed. I’ve quit this game in disgust or reloaded a save way more times than I normally do because of the issues. [b]Pros:[/b] -Old school 2D graphics that look just like the way they should. They improve on the original without straying too far from the original’s style. -Solid brawling fundamentals. When everything works as it should it is a blast to play. -Good sound effects and music. Nothing spectacular, but it is well-suited to the material. -Decent story, with all the familiar names and faces you should expect. -Nice pop culture shout-outs and references. [b]Cons:[/b] -Glitches, glitches, glitches: The missions break, dialogs don’t play, settings don’t stick, you hit invisible walls when running, you get stuck in/on stuff, all the standards. In this way, it is too much like old NES games. The game is no longer in early access, it has had 10 post release patches as of this writing and fundamental things are still broken. -Grinding, grinding, grinding. In the original, you could beat the game in 45 minutes if you just went straight for the final boss. In this game, you need to buy moves, buy food, buy items, buy restores at the sauna, to progress. To do that you need to kill minions. Literally hundreds of minions, most of whom drop less than a dollar at a time. And each time you kill one you have to dart around to collect the 2-4 coins they drop before they disappear while the horde does their best to pummel you. And you lose half your cash every time you die. -Dumb AI: If you place yourself on the map well they will line up and walk in to let you pummel them one by one. -Cheap AI: But, if you don’t, they will come in behind you and punch you in the back of the head while you combo someone else. Even worse, you can be ‘counter-punched’ in the middle of a combo even when the NPC you are attacking didn’t block the blow. Fights are a war of attrition and you are constantly trying to gauge whether it is worth it to kill this group of minions for the $4 they will drop while they peck away at your HP with cheap hits. A few screens of that and you are so low you have to spend half the money you earned to get back to full HP. -Some really stupid combat mechanics. Stuns and recovery times are stupid long. Don’t ever get between two cops that throw teargas. They can perma-stun you and that is it. By the time the first teargas canister wears off the next one has already hit you. Back to the hideout with half your money gone. Agility decreases your recovery time but you first fight those cops on the FIRST LEVEL before you have a chance to increase your agility. Don’t fight near the edges of the map. If you get hit you can be knocked into the next screen and then everything is reset. Cops are a useless time sink. Accidently hit a normie in a shopping district? Now the cops will come after you GTA style. They are harder to kill, drop no money and won’t go away unless you jump in a dumpster or enter a hideout. What does this add to the game? The risk of missing a grapple, with its long cooldown, make it very dangerous to use when facing multiple enemies and ultimately not worth it. But it is also the button used to pick up items. So you will often miss the item and get stuck in a cooldown period because… -The depth of field of the game isn’t always clear. Some sections of the game have many platforms and pitfalls. You will fall off them more than once because you think you are lined up correctly but you are not. Also, walking into to wall.objects causes you to move up/down, depending on how it's oriented. I must have fallen into the water of the sewer level at least a dozen times because I walked a little too far into a wall and it moved me up enough to fall off the platform. And, as mentioned above, you will fail to pick up items in the heat of combat because you are 2 pixels above/below the item, or you will run into something while sprinting, of you will miss a punch because you are on the wrong line (Nerd boss fight when he is outside of his mech is the worst because of this). -Actual boss fights differ little from normal street fights and offer no challenge in the first half of the game. I’ve gotten halfway through the game and, outside of the Nerd Boss fight's trouble with lining up correctly, coupled with his ability to kill you in two hits at early levels, they are all easy and forgettable. I’ve seen videos of the later fights and they do look more challenging but there is no excusing the first half of the game being so bland. -The game is abstruse. Want to know what an item at a store does? Better google it because it won’t tell you until after you have used it. Having trouble finding the next boss fight? Better google it because the map is next to useless. Just bought a skill from a dojo and trying to figure out what combo you have to do to trigger it? Better google it because the move list is next to useless. Want to know what your max in a stat can be at your level so you don’t waste money on food when you can’t raise it anymore? Better… you get the idea. -Minions reset every time you leave the screen or enter a shop. It is super frustrating to be new to the game, low on HP and trying to find a place the sells food that heals HP (without having to googl eit) and having to check every shop. Enter a map, clear minions, enter a shop, wrong shop, leave, clear minions, next shop, etc. It would be better if it only reset if you were two screens away and not one. -Poor gamepad support. Have anything but an Xbox or compatible gamepad? It won’t work with the game without a second program. You can also forget about using an 8/16-bit era style controller. The game ‘needs’ 11 buttons. SNES/Genesis style controllers only have 8.
  • gamedeal user

    Mar 15, 2017

    [h1] TL:DR 8/10, could have been lower if it devs didn't fix and patch the game. It had a rough start at first but after the patching by the devs, it's really worth it IMO. I highly recommend looking at the community guides since they will TOTALLY help you a lot for newcomers and such. BARF![/h1] Long story short, the devs got an official license from Arc Systems (that's actually super risky and rare btw) to make their own RCR game which is called River City Ransom Ungerground. Game got kickstarted, developed and released on Steam! Everyone was hyped for it including myself. So how good is this game to the RCR series? Let's find out. Now this is coming from a player who has experience and played 3 RCR games. I first played a Japanese version of it on the Gameboy (where Kunio/Alex went to Japan), River City Ransom EX on Gameboy Advance and a spin-off, River City Super Sports All-Stars. My experience and opinion may be different from yours which I respect. I may be a fan of the game but I still will give criticisms because that's what fans do. Also, there might be minor spoilers so be aware. Anyway, let's start. [h1] Overview [/h1] River City Ransom Underground is a beat em up game with some RPG elements that pays homage to the old NES game, River City Ransom. The first game was an amazing hidden gem during it's time and still is today. RCRU is the sequel to the game that took place couple of years after the first game where the two main characters, Alex/Kunio and Ryan/Riki join up with a brand new variety of characters to beat up bad guys and explore the story. You will unlock new characters to play in Story mode and a whole lot more for Arena mode. (I do hope we can play all of them in Story mode, probably in future patching). This game also has online and offline co-op and competitive. Let's go section by section shall we? [h1]Presentation/Graphics [/h1] From first impressions to now, I love how amazing the pixel/sprite work is done here like it feels like a big upgrade or leap while keeping the RCR style consistent. Animations are smooth and satisfying to look at as well as how colourful the backgrounds and levels are. It's basically nostalgia done right and improved in this section. I don't have anything to criticize here since this is one of the game's biggest strength. Though, I guess some people might find the style weird for those that never seen a RCR game before. Still, whoever did these, you have my kudos and props man. [h1] Sound & Music [/h1] If you love the old school 8-bit/16-bit/32-bit SFXs and music then you'll find RCRU's one to be pleasant and nice to hear. Since I grew up with Gameboy games and all, it felt nostalgic and cool for me. The OST/music is fine and fitting too. Not really memorable but it fits well and earns a pass. HOWEVER, I was disappointed there was no remix or even any iconic music from the old RCR game like the Boss Fight and the Downtown theme. Those are like the most memorable themes of the game and it kinda saddens me. I do hope they add a mod/feature where we can add our own custom musics or they add their own version into it if they can. Probably due to licensing but still, it's a nostalgia miss. [h1]Gameplay & Characters [/h1] Oh boy here comes the main part on why people love/hate this game and I can see why from both sides. Before I go any further, let me remind you that this game has grinding like it's prequel. You're gonna need time and patience for a game like this though thankfully community guides make it easier for you by miles. Let's start with the positives. + Lots of playable characters to play and unlock, each with their own unique movesets, theme/fashion and styles. Though you can only play 10 in Story Mode while the rest like playable grunts and bosses are in Arena Mode, they are still fun to mess around with. Hope the devs allow us to play them in Story Mode+ or so. + Smart enemy AI. I'm pretty surprised how smart the enemies are since they can easily dodge my attacks be it melee or projectile. They are smart enough to jump, block, counter-attack so you can't just go gung ho unless you have the right moment which is always rewarding when you finish them off with a stacking combo. Players criticized that they are too hard to beat but that's how beat em ups are in general. There are some bosses that gave me trouble but once you understand their moves and your situation, you can easily make a comeback and succeed in the end. ([spoiler]Although before, the finall boss had a bug that caused me to unable to defeat it but thank goodness the devs fixed it quickly.[/spoiler]) I do wish there could have been an 'Easy' mode for newcomers or casual players. Other than that, they're cool to fight with. + Lots of combos. styles and moves. Always satisfying to grind for them and use them. Heck, some of them are actually references to other games (Glen is freaking Ryu from Street Fighter, Provie has badass break dancing and Ryan can go MUDADADADADA) though the devs should fix a few issues with the button inputs/instructions on a few moves. + Variety of shops and places. There's plentiful of them which I bet are some of the backers from Kickstarters. There's even characters from other games or so like Shovel Knight & Newgrounds making cameo appearances and so. Also, you can buy cats. +/= Civilians made the game feel more lively for me since the first one had barely anyone in it. Personally I actually like it myself. You can also hurt them to get some extra cash but that leads to one of it's downsides: the cops. Players complained that they only serve to hinder the enjoyment because accidentally hitting them just makes it harder and I do agree since I have a few experience myself. Luckily the devs nerfed it to make it easier but that's still the downside part. Lukewarm/neutral + negative parts: = Police/cop system. Think of GTA's cop system. Honestly I kinda like beating up cops since it provides enemy variety and a challenge (they got electric tasers and a SWAT shield and fight with bare hands. I love it) but the problem is to some players, it's more annoying than rewarding. Yes you can have bragging rights and personally I don't want them to remove the cops but they should at least drop like big money should you beat them. If you're seeing this devs, make the cops more rewarding to beat up and make them less likely to 'get attracted' from the accidental stufs players do like vandalism or such. I'm fine with it but others may not. = Bugs. This is from day 1 to now. On the first day, there were bugs on multiplayer, story, moves, etc which was one reason I had to stop after 4 hours. But after patching, balancing and fixing, I was able to enjoy the game again and in the end, I forgive the devs for being passionate in polishing and listening to community feedback. I would have turned this review to a negative had it not been for the patches. = 2 or 3 missions involving chasing + that freaking milk mission. Good news is that the devs made it a lot easier this time but it was frustrating to do the latter one. Reason I find the chasing missions not the best is because [spoiler]The characters you chase like Tex and Ivan are like the iconic bosses from the old RCR game. What a miss opportunity especially when they get a new look. Thankfully, Otis is a fun boss that is NOT a chasing mission and there's only like a few. [/spoiler]. [h1]Conclusion [/h1] Despite having a wonky and rough launch and some flaws that players dislike, the devs are doing their best to make sure the game is tweaked for everyone to enjoy. I praise them for caring for the game because we rarely get a RCR game nowadays and these guys are also huge fans of RCR with the creator of Double Dragons helping them in a way. So what's my verdict? 8/10 after patching, lower like 7 or 6 if it wasn't patched. I highly recommend it for RCR fans and anyone interested. If you are not sure, wait for sale. Thank you for reading this. BARF!
  • gamedeal user

    Jun 23, 2017

    You know after only 2.5hrs on this game I love it, I know I'm coming into this game way after bug fixes + patches , but I'm an old school gamer girl, button bashin' on nes/gameboy/snes, mega drive/mega cd/mega 32x, neo geo arcades games was the go to, so it's nice to have a punch up on, hell there's an old arcarde game called Nightslashers... wish Data East or the IP owners would HD the hell out if it. I digress Grab a xbox 360/One/One-S pad, just let your mind chill, whilst pulling off fancy combos for your fav characters, hell start making up your own within what you have till you've got the cash to learn new ones. is it grindy? yes but what isn't these days, repetitive? yes, turn your mind off for some arse kicking fun? yep I would happily say it is and gives that and for less than a 10er. Sold.
  • gamedeal user

    Jun 25, 2017

    I expected this game to be a lot more fun, based on my experiences with the first. I bought this to play co-op with 3 friends locally and most of our time playing was spent frustrated, dying and with no money to improve our characters, leading to further deaths and loss of money. While sections were definitely enjoyable, the majority of our play session was spent angry at having to hide from the police for the umpteenth time or being unable to complete a mission where a fat man runs away through the sewers with no hope of catching him, without grinding our agility stat by busting parking meters and then spending money on overpriced, not even fishy, merv burgers. I decided to request a refund as I just simply wasn't having fun. A good idea and concept but exceptionally poorly executed. Edit: Above is my hastily written original review. Since I have received comments telling me it's bad or that I didn't like the game because I'm bad at it, below is a longer, more in depth review. I believe that most of the issues I have with the game is to do with the currency and how it is tied to deaths. Leveling up in this game increases your maximum possible stats, but in order to increase those stats to their new maximum, you need to eat food, read books or go to the sauna. A lot of these activities are expensive. The sauna is the most cost efficient way to get health back, but suffers from only increasing your maximum health. You can't busy other stats without eating food. If you're spending all your money on food, you may have some difficulty in surviving, since your health will rarely be fully replenished by eating. This is especially true when playing with multiple players. It's difficult to make sure that wealth is evenly distributed, so some characters will get more food and therefore more health and stats than others. Dying halves your currently held money. Players who die a lot will be in sore need of stat upgrades to improve their chances of survival, but they won't be able to purchase the because they don't have the money. Problems with money leads to grinding. It isn't very fun to sit in the same area, repeatedly going into a shop buying some food then leaving to bust up parking meters for more dosh (this seemed to be the most time efficient way to make cash). This all while avoiding thugs and police so you don't die before you can spend that cash. Each coin is worth 10 cents. I think the lowest cost food was 90cents. For 4 people to get one stat increase, you'd need to kill about 10 guys. This candy bar would not heal you anywhere near to full health and gives poor gains. I haven't talked about unlocking moves. These also cost money. $8 for the cheap ones, $20+ for higher tiers. Without these upgrades, your characters will feel very similar to each other. Each character starts out with two attack buttons (for most, this is punch and kick), a special attack and perhaps a discussion grab action other than throw. In my play time I was able to find two dojos which would train new moves. We managed to save money for 2 or 3 move upgrades each. These still didn't do much to make combat seem more interesting. My character, a luchador, gained the ability to attack enemies behind him with an elbow drop and to hit downed enemies. This didn't do much to increase my interest in combat. It seems like having more abilities from the start would make it at least more fun to grind for stat upgrades, which we have already discussed is a major part of the game. I have no qualms with grinding if the gameplay is fun, but if I must grind to unlock the ability to make the game fun, by accruing sufficient wonga to unlock the abilities that make the game enjoyable, that just isn't right. I couldn't fully appreciate the combat given the lack of options available to me. It seems like there are far too many characters on screen though. With 4 human players and 10 or so enemies on screen, as well as potentially non-hostile civilians and the police showing up, it can be very hard to tell which character is yours, or if you're accidentally trying to bludgeon your partner, inside the mass of bodies. The only place you won't get attacked is in the safe houses. Even out on the shopping streets, you'll get attacked by thugs. Fight back while stood outside Merv burger and you might accidentally hit a civilian or an unsuspecting parking meter. That's when the police show up to take you down for mugging or vandalism. The police don't drop money, so it's pointless to fight them. If you're near a safe house, you can walk in and back out and they'll leave. If not, your only choice is to run to a safe house or the sewers, or to fight them all and hide in a dumpster. This can be difficult, especially if they repeatedly stun you with tear gas grenades I understand that the police are there as a risk-reward system for mugging people or for getting parking meter money, but the risk far outweighs the reward. I had completed 27% of the story by the time I stopped playing, after failing multiple times to catch a plot key character who runs away through the sewers. To trigger his event again, you must fight a large mob of Goths. If there was no grinding necessary, I doubt getting to this point in the story would have taken an hour. 4 hours of new content with countless of grinding seems to be the way to 100%. At least if the grind was fun, it would be worth it.
  • gamedeal user

    Feb 28, 2017

    So happy about this game. Has the same feel as the original but so much deeper. If you like RCR for the 8 bit NES, then you owe it to yourself to give this work of art a shot.
  • gamedeal user

    Feb 28, 2017

    Don't believe the hype YET. There is a TON of promise for this game, and i'm enjoying it right now, but in its current state, it is SEVERELY flawed. I guess the pressure to meet the Feb 27th Deadline was a bit much, as it was released with some serious bugs. Some flawed design choices as well, and when it comes to the little things it all adds up to a frustrating experience, especially since many fans have been waiting for years. $20 dollars is already more than most major indie productions, and it feels like a $8.99 game with the lack of polish and refinement. EDIT: They've since updated that they are working on patching the issues, so there is hope. EDITS for better explanation: 1) BIGGEST issue right now is the Multiplayer, with menus glitching out, saves not carrying over to single player, no chat function, and level breaking bugs. They are currently working on a patch right now, so we'll see. 2) Minor flaws in design choices like In-game text being true to the original, but without a way to "skip to the next line". It takes forever just to get through reading the effects of eating (when you hit any other button, it immediately cancels out the explanations). During the tutorial they teach you to hit a vending machine for drinks, only to never follow this up in-game. Considering you can get a wanted level for trashing public property, it woulda been a great design choice for risk-reward. 3) The "Wanted" System feels tacked on and has led to many a headache when civilians get caught in the crossfire or your surroundings start to get wrecked, by no fault of your own. What i don't get is why the cops don't also attack the gangs? They should be trying to break up the fights or hold them accountable for their destruction. Instead, they attack you even when a gang member breaks a table... 4) General community gripe is the lack of explanation for using new moves you just learned. The descriptions for each is ridiculously bare bones, with some moves mixed up with others and with erronous descriptions / instructions. This has been causing confusion as to what is a bug (missing moves), and what needs to be "discovered" in a combo chain. A LITTLE EXPLANATION IS NOT HAND-HOLDING, informing your players is part of gameplay design. 5) Some missions are severely bugged and game breaking. Not talking about having to do unexpected things, like climbing a fence to jump to the hidden side (though that was another puzzling and flawed game design choice). Sometimes Roxy updates your current objectives, sometimes not, characters that should be speaking freeze in place, others turn invisible or never show up but have their hit boxes still present ingame (arcade boss for one). 6) The dreaded Sewer Chase and Milk Mission. These are examples of out of place moments in game design. When you are given a driving game, you expect to drive, not suddenly be forced out of the car to do a fist fight sequence with driving controls... Same can be applied here and it's one of those outdated game design things that really break the immersion / game flow. I could go on with more and more examples, but the general feeling thus far is the game needs a bit more polish, and a few design changes to make it more inline with a modern day revisit to a golden era game. For better or for worse it apes the original to a T. Some of the "worse" will drive you up the wall. Hopefully a patch comes soon addressing these issues, until then, this is going to have to get a thumbs down.
  • gamedeal user

    Jun 28, 2017

    I like the look, and it's reasonably fun at times, but there's too much grinding, and the enemies are even worse about cheap shots than the original. Some may like it, but no matter how much I like the original (and that's a lot), this game just doesn't do it for me.
  • gamedeal user

    Mar 1, 2017

    If you are looking for multiplayer, particularly netplay, do not buy this game. There are endless bugs between menus just not working/opening/causing crashes, to random interactibles not functioning (soda machines just do not dispense), and people getting stuck outside of the screen, etc etc etc. Even if you can get over these bugs, the balance for 4 player is painfully off, the game spawns so many characters on every single screen (often in excess of 12 enemies in a single tiny space), that you can't keep track of yourself or your friends, and although I'm very glad for the wonderful art and character diversity, it makes the co-op a visual mess. The movepool the game starts you off with after the prologue is flat out unreasonable. The luchador starts out without a grab move. You read that correctly [b] the luchador starts without a grab move [/b] Almost every starting character starts with no combos whatsoever, and moves are so overcosted that the game becomes a frustrating loop of grinding for a single move over and over. That brings me to the next major problem. The moves aren't explained well at all. My friends and I all finally bought some moves, but couldn't figure out how to make a single one work. Half of them just replaced an old move but made the text yellow??? I understand wanting to emulate fighting game input displays but, well they don't. In multiplayer co-op, only the host gets to keep save data. We all went to the hideout and saved, but unfortunately everyone but me (the host) had a blank save file at 0% in the prologue, and that was just insult to injury. The police system (which I think is a pretty bad addition in singleplayer) is completely unforgivable in co-op. When there are 18 enemies on screen, and one bystander sprints through and gets tagged by a random punch, the screen is just even more of a cluttered mess. OH! Money isn't shared by the way. The amount of money we were getting felt about correct if we *all* got each pick up, but as it was it became a huge grindy mess, which since you die sooooo easily in MP, is extremely painful (you lose half of your money if you die). Just in case you're concerned I'm making this up or if you're a dev and want to see 4 people trying it and having a lot of problems for yourself, here is a link to the VOD of the stream. https://www.twitch.tv/videos/125454657 Again, there's an amazing game buried in here, but the multiplayer is currently a bit of a buggy mess, and the balance makes it unplayable. As a massive RCR and Kunio-kun fan this hurts pretty bad, and I really hope the devs listen to feedback and make Multiplayer the great experience it should be.
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