
Boneworks Game advice 電腦版
yassinDev
用GameLoop模拟器在電腦上玩Boneworks Game advice
Boneworks Game advice 電腦版
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Boneworks Game advice 簡介
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I remember the dawn of physics in games, and how exciting simply knocking something over was. It's hard to believe now, but for decades game worlds were largely static things. Film sets, basically. But then the likes of Deus Ex and Half-Life 2 came along, featuring realistic (well, ish) physics simulations that were an intrinsic part of the game. Whether it was JC Denton clumsily stacking slippy crates to climb over a fence, or Gordon Freeman hurling saw blades at zombies with the Gravity Gun, physics were the Next Big Thing.
And then they weren't. They became the standard, and now you just accept it when things fall over realistically in a game. That's what they're supposed to do. But this week, having played several hours of a weird VR game called Boneworks, I'm excited by physics again. Not because developer Stress Level Zero does anything particularly groundbreaking with them, but because you're reaching into the game and manipulating a richly reactive, physics-based world with your own arms. Or at least a digital representation of them.
Gamer is supported by its audience. When you buy through links on our site, we may earn an affiliate commission. Learn moreBut what is Boneworks guide, other than its notable ruleset? Is it just a template, a Blade & Sorcery-style tech demo for technology that will be better served in future releases? Or is it VR’s first Half-Life level epic, the purest distillation yet of virtual shootouts and uncompromising immersion? The reality, as is so often the case, is somewhere in between.
Yes, Boneworks guide does come with a full six to seven-hour story mode, and a quite enjoyable one at that. Isolated within a deranged virtual metaverse, you fight your way through scores of rogue AI enemies and the holographic soldiers sent to clean them up (a scenario not terribly dissimilar to Half-Life 1’s Black Mesa incident). It’s as much a puzzle-platformer game as it is an FPS, with regular road bumps that ask you to haul, hoist and vault yourself towards a goal.
Both its combat and those brain-teasers are best approached in the spirit of science. Boneworks guide might be a gun-nut of a game but its combat is thrillingly physical, with reload animations that find deep satisfaction in the pull of a charging handle or push of a magazine. Melee action is hefty, lagging behind your own movements to replicate the exertion you should be spending to deliver the crushing impact many VR scraps have been sorely missing. Above all it’s wonderfully playful; grab a leaping robot crab (or, you know, a headcrab) by its legs and you can victoriously lasso it above your head before bringing it crashing into the side of a wall or executing it at point-blank range with an SMG. I’m quite rightfully ashamed to admit how much fun I had holding an enemy’s head at arm’s length and then stabbing them with a broken bottle as they flailed about.
The magic moments come thick and fast. There’s a SWAT-style slickness to nudging a door open with the end of your gun, summoning an ammo crate to your hand then unloading a full clip into an enemy. The more adventurous you get with the combat, the more fun you’ll have. On the other end of the spectrum it can’t always bridge the gap between physical weight and a lack of haptics, leading to some more awkward instances like being mobbed by a pack of enemies at close-range.
Perhaps the highest praise I can bestow upon Boneworks guide , though, is that it made me see virtual worlds as just that: worlds. If you have to reach a high-point in a level, there’s rarely one set way to do it. You could stack a bunch of boxes together and then clamber up them, or snatch the side
Disclamer:
This is an informal Guide Boneworks Game advice.
Fans make this application of free games to help other players know about the game, and this isn't a game.
This Unofficial Tips Tricks For Boneworks Game advice Game.
訊息
開發商
yassinDev
最新版本
1.0.0
更新時間
2022-03-20
類別
娛樂
同時可用
Google Play
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Minimum requirements
OS
Windows 8.1 64-bit or Windows 10 64-bit
GPU
GTX 1050
CPU
i3-8300
Memory
8GB RAM
Storage
1GB available space
Recommended requirements
OS
Windows 8.1 64-bit or Windows 10 64-bit
GPU
GTX 1050
CPU
i3-9320
Memory
16GB RAM
Storage
1GB available space