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تحميل
The Outbound Ghost

The Outbound Ghost

65 إيجابي / 195 التقييمات | الإصدار: 1.0.0

Conradical Games

  • Global
    $0Free
    اذهب للمتجر

قم بتنزيل The Outbound Ghost على جهاز الكمبيوتر باستخدام GameLoop Emulator


The Outbound Ghost ، هي لعبة بخار شهيرة تم تطويرها بواسطة Conradical Games. يمكنك تنزيل The Outbound Ghost وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة The Outbound Ghost البخارية

The Outbound Ghost ، هي لعبة بخار شهيرة تم تطويرها بواسطة Conradical Games. يمكنك تنزيل The Outbound Ghost وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات The Outbound Ghost

Join Us on Discord

About the Game

────────────────── Press Kit | Discord | Twitter ─────────────────── ⠀

The Outbound Ghost is an adventure RPG about helping ghosts ascend to the afterlife. The town of Outbound is, quite literally, a ghost town – a home to troubled spooks with unresolved earthly issues, condemning them to an eternity haunting their old *ahem* haunts.

Battle the past, gain new abilities, solve puzzles, and uncover the mysteries of Outbound to help its unliving residents find peace, freeing them from the shackles of their ghostly limbo.

  • Colourful characters: Meet a lovable cast of spooks along the way, each with their own story to unravel

  • Combat encounters: Unlock figments of your past personality, such as Regret, Benevolence, and Jealousy and use them as party members in turn-based battles

  • Badge system: Craft materials earned by winning combat encounters into badges, which can be equipped for various effects and stat boosts

  • A world in 2.5D: Adorable, paper-style characters inhabit a world with depth and detail to create a distinctly eye-catching visual style

In the world of The Outbound Ghost, ghosts are the embodiment of regret. Most people go to the afterlife after dying, yet those who were unhappy with their previous lives become ghosts and are forced to haunt the Earth until they right their wrongs. Of course, this is not always possible since doing this as a ghost is orders of magnitude harder than when you are a human. However, some manage to do this and are able to spend the rest of their deaths in the afterlife. In The Outbound Ghost, your task is to help others fix or come to terms with their past lives so that they can enjoy the pleasures of eternal bliss. You must achieve that for yourself too, but it's not so easy to mend the mistakes of your past life when you don't even remember them.

أظهر المزيد

قم بتنزيل The Outbound Ghost على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة The Outbound Ghost البخارية

The Outbound Ghost ، هي لعبة بخار شهيرة تم تطويرها بواسطة Conradical Games. يمكنك تنزيل The Outbound Ghost وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات The Outbound Ghost

Join Us on Discord

About the Game

────────────────── Press Kit | Discord | Twitter ─────────────────── ⠀

The Outbound Ghost is an adventure RPG about helping ghosts ascend to the afterlife. The town of Outbound is, quite literally, a ghost town – a home to troubled spooks with unresolved earthly issues, condemning them to an eternity haunting their old *ahem* haunts.

Battle the past, gain new abilities, solve puzzles, and uncover the mysteries of Outbound to help its unliving residents find peace, freeing them from the shackles of their ghostly limbo.

  • Colourful characters: Meet a lovable cast of spooks along the way, each with their own story to unravel

  • Combat encounters: Unlock figments of your past personality, such as Regret, Benevolence, and Jealousy and use them as party members in turn-based battles

  • Badge system: Craft materials earned by winning combat encounters into badges, which can be equipped for various effects and stat boosts

  • A world in 2.5D: Adorable, paper-style characters inhabit a world with depth and detail to create a distinctly eye-catching visual style

In the world of The Outbound Ghost, ghosts are the embodiment of regret. Most people go to the afterlife after dying, yet those who were unhappy with their previous lives become ghosts and are forced to haunt the Earth until they right their wrongs. Of course, this is not always possible since doing this as a ghost is orders of magnitude harder than when you are a human. However, some manage to do this and are able to spend the rest of their deaths in the afterlife. In The Outbound Ghost, your task is to help others fix or come to terms with their past lives so that they can enjoy the pleasures of eternal bliss. You must achieve that for yourself too, but it's not so easy to mend the mistakes of your past life when you don't even remember them.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Conradical Games

  • احدث اصدار

    1.0.0

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • gamedeal user

    Dec 8, 2022

    Putting this at the top so you can't miss it. TL,DR this game is not like Paper Mario or Bug Fables. Skip this one. I'm gonna be honest, I bought this game not only because it was another indie resembled paper Mario, but because I wanted to support the developers of this game because from the videos and screenshots, the game looked really promising and it was clear that they put hard work into it. And considering how much I enjoyed a similar game, Bug Fables, I was looking forward to this. I stopped playing once I got to the cave of delusions. I was pretty disappointed by this game for quite a few reasons. But let's get the obvious positives out of the way first. The game looks extremely polished and ran very well and consistently. Though my play time was short, I never ran into any bugs or glitches. The music, while mostly atmospheric, was still well composed and pleasant to listen to. Unfortunately that's about where the high points end with this game for me. The story: This game's narrative has a really cool premise. A village of people is murdered and some of the residents remain trapped in purgatory as ghosts who are unable to move on. The villagers want to find out who the killer is and ascend to the afterlife. That's pretty much what I got from the 2 hours I played and from what I read from others it doesn't really go anywhere from that. None of the characters, with maybe one or two exceptions, seems to really care that much that they're dead. They're kinda just like "Well, darn. We're dead. That kind of sucks. Wonder where the killer ran off to." The story does not spend any time on how the victims of the murder feel about the fact that they were frigging murdered and that they are stuck in purgatory. For some it doesn't even seem like much has changed for them, the only difference is that they're ghosts now. I respect the optimism guys but you're kind of been majorly screwed over and none of you are even mad or upset in anyway? Aside from that, none of the characters themselves are very interesting in general. None of them stand out from one another because they all just talk like regular people. By which I mean none of them have any character quirks. I hate to make comparisons, but in Bug Fables, our three main characters all had distinct personalities. Kabu was stern and respectful, Vi was hyperactive and childish, and Lief was dry and a little distant. None of these characters have any personality and that is especially apparent in the main character. He's silent and I really don't understand why he had to be. He isn't Mario. There's no reason why he had to be mute. The characters talk to him like they understand what he says when he emotes so why not just switch the dialogue to him? The challenge to writing a silent protagonist is that the supporting cast has to carry the narrative otherwise it doesn't work, and in a Paper Mario-like RPG, one of the best things about them is the characters and the connections that they form with each other. Since that's not here, and neither is the narrative really, it all feels very hollow. General Game Play: This game has zero sense of transition between scene to scene. The game just throws you right into it. You start out immediately in the first over-world map with no introduction to who you are or what you're doing here. Not that it matters because its' later revealed that you're an amnesiac but whatever. You wonder around for a bit, bump into your first enemy, and you start combat. You do this for about 2 hours straight with some cut scenes here and there, maybe pick up a few items and that's pretty much it. When you do get to a cut scene, like everything else in this game, it kind of just abruptly starts and in one case it abruptly ends. Seriously, when I saw it I thought I had accidentally skipped it somehow but no, that's just how the scene ends. It was very jarring to say the least. The environments leave much to be desired. I didn't find them too be to big or too small but visually they're just not interesting. A forest, a cave, a beach, and the bottom of a well. No identity or gimmick unique to this game, they are exactly as I described them and they get pretty boring to look at after a while. Combat: When you run into you're first enemy you begin the combat tutorial. Here you are introduced to your first figment who acts as you're party members, kind of. You only ever see them in combat and they have no relevance to the plot whatsoever. The first figment, regret, Explains to you how combat works and then never again. In fact, none of the figments you find here after talk or interact with anyone here after. The combat itself is basic. Like, really basic. It's pretty much time your button presses to do max damage and every attack or skill move does this. The only difference between them is the timing. Some have very straight forward, easy timing and others have it a bit more tricky. An interesting idea on paper but the problem is that it gets old fast. Even for the hard ones, they may start off a little bit annoying to time but once you get it it becomes too easy. Combine that with just giving one character attack buffs and letting them do all the work makes this combat system pretty stale. Unlike most RPGs you reset your hp and sp after every battle. One one hand I do like that I don't have to resource manage so much but on the other hand, none of the battles have any stakes because I go into them comply maxed out on everything. Another reason the battles aren't very exciting. I can never come out of a battle, having just barely won, thinking about how I almost didn't make it, because in the next battle it's like it didn't even happen. Speaking of items though, there are none. Not really anyway. All the items you pick up in the over-world can only be used to craft traits for your figments. Badges essentially. You can't use them for anything else. There are no heath items. No sp items, no status items, nothing. And if you ask me, none of the badges are really worth it. They either raise a stat, or trade one stat for another, or give you a new move that you most likely won't use because you already figured out a good combo. I barely noticed a change when I equipped them. Other nitpicks: These are just my personal nitpicks so nothing here is too big a deal but i figure I'd mention anyway. The character designs, like pretty much everything else, aren't very interesting. Everyone in this game is a pastel colored floating ghost. They're pretty much all the same shape and that's kind of lame guys. They might have different hairstyles and colors but that's it. They all blend together especially the NPC's who are all pallet swaps of the same 3 or 4 template characters. The enemy designs are better but they don't strike much harder in the visuals department. They're still pretty generic looking bad guys who are also basically all ghosts. Over all, this game is just bland. It feels like all the good ideas it had were not thought through very much. The story doesn't take advantage of itself, the characters are all forgettable, and the combat isn't anything I haven't seen before. I would recommend not wasting time on this one. Sorry, Conradical Games.
  • gamedeal user

    Oct 4, 2022

    Only 5% of players have the "Finish Chapter 2" achievement at the time of this review, which is 2 weeks after release. With the Chapter 1 version not too far ahead with only 13.5% completion. If that does not speak for itself, I will be a tad bit more explicit. The charm in this game is purely in the aesthetics; otherwise, the game is extremely lackluster in every front. Exploration, combat, difficulty, but worst of all, story and writing are all mediocre at best. For a papermarioesque game, it is sad to see such rushed pacing, with little setup and payoff. Tons of people are saying it is not fair to compare this game to Bug Fables, which I severely lack the understanding of why that is not a fair comparison. Both games are trying to heavily emulate the Paper Mario formula, while deviating in certain aspects, and both games are sold at the same exact price. I would highly understand if this game was $5 or something, but this game has the same market value as Bug Fables; and unless you have already played that game, I cannot recommend Outbound Ghost over Bug Fables. Simply, it does not do anything better, and it does not do much different rather than do little else. The only pro of this game is its emphasis on moment-to-moment combat, rather than resource management. I have always been a fan of games that restore your HP and SP/MANA after every encounter; and this game does that. Had it not been for this one single mechanic, I am confident I would have not powered through Outbound Ghost. There is clear talent here, and if this the developer's first game, then I am definitely confident they can still make a great game in the future. But for now, this should be a pass for you unless it is on a massive sale.
  • gamedeal user

    Dec 9, 2022

    Do not...I repeat .....DO NOT BUY THIS GAME! This game is literally shovelware that a BS publisher launched without the permission of the developer. There is currently legal action being taken by the developer. From a gameplay perspective it feels like a real early alpha that should not have seen the light of day. It looks great....play's like a horrible rip off of paper mario complete with no items, shoddy AI fights, No memorial charaters and no real depth to the story. please do not buy this game. if you want to see work from the dev I recommend you look at there work directly but not from this publisher.
  • gamedeal user

    Dec 14, 2022

    This game is not authorized by the developer. I cant support a game that was pushed without his blessing.
  • gamedeal user

    Dec 9, 2022

    This review is no longer authorized by the player.
  • gamedeal user

    Jan 6, 2023

    Publisher screwed over the developer big time. DO NOT SUPPORT THEM. DO NOT BUY.
  • gamedeal user

    Sep 22, 2022

    Do you like Paper Mario?
  • gamedeal user

    Sep 22, 2022

    This game feels like it is almost there for being an absolute amazing game however I have a few complaints about it. 1. I feel the game doesn't have much content inside roaming around. The maps are pretty huge without really doing anything inside it. The only items you can get in the game are for crafting and even that feels lack luster. 2. The difficulty spike is mostly just numbers and you would have to grind to make for no real reason. 3. There are some bugs in which my character gets stuck and I can't get out. I was in an area that wouldn't let me use the map to teleport and couldn't progess. All in all it is a great game with characters, music, graphics, and gameplay could use a tad more work. For a $20 dollar price tag, it is something I would expect. My recommendation would change if there was more content such as adding items that figments can use in battle and more things to do in the maps.
  • gamedeal user

    Dec 16, 2022

    From a storytelling perspective, The Outbound Ghost is one of the worst games I have ever played. As the game progresses through four excessively long convoluted chapters (followed by an optional 5th chapter that has nothing to do with the story of the first four), it is clear that Conradical Games had no idea where to take The Outbound Ghost as the developer failed to wrap up most, if not all plot threads by the game's end. Despite its visual charm and delightful music, The Outbound Ghost fails on nearly every level. Combat is exhaustingly repetitive with no incentive to use anything but maybe one skill with an area of effect to deal damage to more than one enemy at a time. Your attackers, the Figments, auto heal after each battle if they arent KO'd, which is incredibly easy to avoid. Crafting is completely unnecessary. I had no problem beating every single enemy without ever having crafted anything to help me along the way. The game does absolutely nothing to explain to you the benefits of crafting, nor does it encourage you to even try it even once, despite every reward you find in the game being some sort of crafting material. Exploration is disappointing. The mini map always highlights items or treasures nearby, which are 100% always crafting materials which you don't need whatsoever. This means you can open a door to a house, check the mini map for any item icons, and then just leave if you don't see any. And there are SOOOOO many houses or locations with nothing inside to retrieve or even look at. In fact, much of the game takes you to absolutely nowhere making more than half of the locations you visit completely pointless. The storyline is horrible and by far the worst thing about this game. The game starts off by having you play as a nameless 'Outbound Ghost' who you actually only play as for the first of four chapters before playing as a completely different character. Also, at no point is this game about going out and helping anyone ascend to the afterlife, which i found to be incredibly misleading. I thought the game was an RPG about a Ghost who went around town to help every other ghost with finding how they can ascend to the afterlife. That is not what this game is about at all. Instead, you play as a Ghost with amnesia in chapter one, then you never play him again. You then play as one of his new friends/acquaintances for the other three chapters who eventually figure out their own issues and ascend without the Outbound Ghost's help. In fact, by the game's end, you are not told what happened to the Outbound Ghost, nor do we know if he ascended or not. At the end of Chapter 4, nothing is explained as far as the story goes. No explanation for why everyone is dead, no conclusion to the Outbound Ghost, you dont help anyone ascend, the only questline that each chapter really follows is trying to chase down this idiot ghost named Adrian who conveniently also has amnesia. And then you actually play as him in Chapter 4 with such a blunt and abrupt ending that answers literally nothing that I felt ripped off. TL:DR: Not an RPG. Combat is repetitive. Crafting is useless and I never did it once. You walk way too much and barely anything is explained to you. You only really use the W, A, S, D, E, and X keys (X is back rather than ESC) and you don't use a mouse at all. You only play as The Outbound Ghost for one chapter out of four with an option fifth chapter that has nothing to do with anything. The game ends abruptly with almost no explanation and countless open plot threads. Music is good, visuals are nice but that's all the game has going for it. At $19.99, this game will overwhelmingly disappoint you. But even if it were free, you will no doubt still find this game to be a waste of time.
  • gamedeal user

    Sep 26, 2022

    As a major fan of Bug Fables, The Outbound Ghost popped up on my radar and I picked it up because it looked interesting and I wanted another experience like Bug Fables. Unfortunately the game fell short of that expectation, but even without the comparison to other games, The Outbound Ghost has too many general flaws for me to recommend it. My main gripes with the game are: - The game says it has 5 chapters, but it actually just doesn't have a chapter 3 and chapter 5 is just the post-game. (Edit: Looking back, there is a chapter 3, but it is extremely short relative to the other chapters, like 20 minutes or less) - Levels are massive with hardly anything to find besides crafting materials. - The majority of boss fights happen for no good reason with quite a few bosses being literally invisible and having odd placement in the world. - Weak characters and story. Chapter 4 in particular spends an awfully long time setting up ideas and characters only to just abruptly end in a short ending cinematic that only really answers 1 question without addressing everything else. - Quite a few bugs. Aside from getting out of bounds and weird model collisions, the big ones for me have to do with the game pausing, or lack thereof. If you pause the game in the overworld, enemies continue to move and act, but cannot start battle with you; so you just pause as an enemy comes close, then exit pause and run into them for a free first strike. Also, in battle, if you finish off the enemy with the non-last hit of a multi-hit attack, the game pulls up the victory screen but still expects you to complete your attack. Aside from these points I would say that the music is good and the battle system is fine (albeit a bit repetitive as you usually end up spamming the same 1 or 2 moves every fight). The game has also been getting a lot of updates so maybe some of my gripes will be fixed later on, but in its current state, I cannot recommend The Outbound Ghost.
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