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تحميل
Superliminal

Superliminal

93 إيجابي / 10811 التقييمات | الإصدار: 1.0.0

Pillow Castle

  • United States
    $19.99$19.99
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  • Argentina
    $4$4
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  • India
    $6.35$6.35
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قم بتنزيل Superliminal على جهاز الكمبيوتر باستخدام GameLoop Emulator


Superliminal ، هي لعبة بخار شهيرة تم تطويرها بواسطة Pillow Castle. يمكنك تنزيل Superliminal وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Superliminal البخارية

Superliminal ، هي لعبة بخار شهيرة تم تطويرها بواسطة Pillow Castle. يمكنك تنزيل Superliminal وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Superliminal

Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream.

WAKE UP

As you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial for Dr. Pierce’s Somnasculpt dream therapy program. By the time you open your eyes, you’re already dreaming - beginning the first stages of this experimental program.

PERCEPTION IS REALITY

Explore a dream world where everything is exactly as it seems. Tread carefully as the world slowly unravels around you and subverts your expectations. What you see isn’t always precisely what you get.

MAN VS MACHINE

In this fully-voiced adventure, Dr Glenn Pierce is doing his questionable best to guide you home and out of the dreamscape. His artificial intelligence assistant, however, is having trouble understanding exactly how you’re here at all, and has other plans for you.

DEVELOPER COMMENTARY

We’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development.

CHALLENGE MODE

The overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps.

EXPERIMENTAL WORKSHOP SUPPORT

Superliminal features Steam Workshop integration. Bring any 3D object into the game and play around with mind-bending perspective tricks.

أظهر المزيد

قم بتنزيل Superliminal على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Superliminal البخارية

Superliminal ، هي لعبة بخار شهيرة تم تطويرها بواسطة Pillow Castle. يمكنك تنزيل Superliminal وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Superliminal

Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream.

WAKE UP

As you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial for Dr. Pierce’s Somnasculpt dream therapy program. By the time you open your eyes, you’re already dreaming - beginning the first stages of this experimental program.

PERCEPTION IS REALITY

Explore a dream world where everything is exactly as it seems. Tread carefully as the world slowly unravels around you and subverts your expectations. What you see isn’t always precisely what you get.

MAN VS MACHINE

In this fully-voiced adventure, Dr Glenn Pierce is doing his questionable best to guide you home and out of the dreamscape. His artificial intelligence assistant, however, is having trouble understanding exactly how you’re here at all, and has other plans for you.

DEVELOPER COMMENTARY

We’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development.

CHALLENGE MODE

The overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps.

EXPERIMENTAL WORKSHOP SUPPORT

Superliminal features Steam Workshop integration. Bring any 3D object into the game and play around with mind-bending perspective tricks.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Pillow Castle

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2020-11-05

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • Humilde...

    Aug 7, 2023

    1- Downloaded it cracked for free. 2- Loved it 3- Proceed to buy it for $15 and played it for 10 minutes because devs deserve to be paid for this beauty.
  • justinbadgerow

    Aug 7, 2023

    awesome! nice puzzle challenges, fun dialogue
  • gamedeal user

    Feb 6, 2022

    No one ever sees my reviews, just know its good and move along.
  • gamedeal user

    Apr 20, 2021

    I remember a long time ago, there was someone talking about Anchorman, the 2004 Will Ferrell film. This critic said something like, "Yeah, Anchorman is funny, but I don't know if it's on the level of Ghostbusters, Airplane, or Planes, Trains and Automobiles." My response to that was, "Yeah, I guess it's not as funny as three of the GREATEST comedies of the last thirty years. Good point." Superliminal is going to draw comparisons to Portal and The Stanley Parable. Some people say it's invalid to directly compare games in criticism because the reader isn't guaranteed to have played those. But screw that, you've at least played Portal and I got points to make. Portal, Superliminal and The Stanley Parable are all first-person puzzle games where an announcer is a constant companion. But Superliminal is not as sharply designed or as good at training the player as Portal. (There is one puzzle that I had to look up the solution for, and the game really could've stood to train the player better for that one.) Nor is Superliminal as thoughtful or devastating as The Stanley Parable, and it's not half as funny as either of them. But not being as good as two earnest masterpieces is no big deal. I enjoyed my few hours with Superliminal just fine and was satisfied with it. It also doesn't really get as dark as either game, which is sort of a relief. The Stanley Parable's almost relentless futility isn't for everyone. Superliminal has a lighter tone and no chance to 'lose' or 'die,' I don't think. The asking price is a bit of a lurch, more than either Portal OR Stanley, so I would wait for a sale. Nevertheless, Superliminal is bright, beautiful, mesmerizing... and sometimes disorienting. Don't sleep on this one. Or if you do... don't forget to wake up.
  • gamedeal user

    Dec 23, 2020

    It's like Portal, with no portals. But 10x trippier, and made my brain melt. Buy. It.
  • gamedeal user

    Feb 20, 2023

    Be warned going in that it's an extremely short game. Less than 2 hours for a full story play-through and I couldn't really milk anything out of the cursory post-game level challenges and obligatory parkour secrets. So if you're on a budget, even an on-sale price is a bit of a hard sell. But as a comedy first-person puzzler of the "clearly inspired by Portal" genre, the comedy lands and the puzzle mechanics are mind-bending and neat. But the nature of the perspective-based puzzles and the way they are particularly crafted to each situation, makes the puzzles feel less like challenging puzzles more as slapstick comedy and the fact that they acted more as a medium for a physical narrative rather than a platform for making puzzles is probably why it's so short. So each segment is a unique hand-crafted experience rather than an escalation of the learned mechanics. Which, hey, I think makes it worth experiencing.
  • gamedeal user

    Nov 16, 2020

    I have a decently sized library of Triple-A games that I've acquired for the last 7 or so years. Yet, they almost all remain un-downloaded, untouched, and forgotten only to collect whatever the digital equivalent of dust is. Superliminal is a very rare exception. I can't recall the last time I was this captivated and transfixed with a video game; I'd go so far as to say this is the best non VR PC game I've played in 5 years. The one negative thing people keep echoing in their reviews of this game is "It's too short, not worth the money" or variants of that same basic message. All of their playtimes indicates that they likely only played through the game once at a casual pace. My first playthrough at a moderate exploratory pace came in at just a hair longer than 4 hours total. The souls reviewing this game and complaining about its short length can only be rationalized in my mind by the following scenario: Imagine for a moment with me, someone walking into an out of the way relatively unknown gourmet restaurant and sitting down at a beautifully decorated table in an ambient high-class environment. They quickly order a 5-course meal and impatiently wait for it to be made. Once the meal is served in front of them, they eat one of the courses, all the appetizer bread, and gulp down the entire pitcher of water. They proceed to complain to the manager that they weren't satisfied with the palette complexity of their meal, and were left hungry... all while a confused manager observes there to be 4 untouched courses growing cold on their table. As of writing this review, I earned all achievements in this game, played through and completed the Main Story, Developer Commentary & Challenge Mode. After a second playthrough of the Story Mode, you'll find a lot of clever foreshadowing of all the events to unfold, as well as hints towards the ending. [b]The Developer Commentary[/b] explains a lot of concepts and mechanics that I would have otherwise eternally pondered, or have reached out and bugged the developers regarding. Hearing the devs talk about how they envisioned and imagined different things to be really fleshed out this game's unique universe. Listening to experiences they shared regarding where they drew inspirations from, as well as feelings they were trying (and succeeded!) to evoke in players was treat. They choreographed every feeling and emotion they expected to elicit in their players and did just that exactly when and as intended. Listening to the commentary from everyone was akin to hearing an artist humbly explain the pieces of their art they were most proud of, and what they were feeling when they crafted their work. I've found several delightful Easter Eggs and hidden out of the way references that I've yet to see anyone mention or discuss even after scouring forums and reviews hoping to find another soul that's seen them. Now that I've waxed poetic, let's get down to brass tacks. I'll save the spoilers till last and make sure they're appropriately covered for those that don't care to see them. [b]The sound design[/b] is second to none. Matt Christensen mentioned that when he was composing for this game, he got into a headspace of creating a subgenre of jazz, a unique set of rules to follow when composing the ethereal songs for this game. The music really does come across as its own uniquely identifiable strain of song. The main jingle from the intro is intricately woven into so many other songs present in the game; it lays roots that more elaborate pieces grow out from with each subsequent iteration matching the surrounding ambiance of the environments you're traversing. Curiosity, bewilderment, fear, anxiety, hopelessness, and finally peace. I can't imagine the game any other way, 40% of its charm to me is the sound design and music; it's responsible for making the game uniquely it's own. I purchased the album along with the game on a whim and I'm so glad I did. I find myself listening to the soundtrack and subsequent remixes again and again. The music makes the replayability of the game skyrocket. [b]The Force Perspective Mechanics[/b] of the game remain largely unchanged from the initial tech demos shown to the public as early as late 2013 and that's not a bad thing. They had a phenomenal core idea and polished it until it was mirror smooth and ready for everyone to enjoy. Almost every puzzle in the game left me with a feeling of bemusement and satisfaction upon completion. Every "Aha!" lightbulb moment was incredible. There are only a handful of puzzles I didn't enjoy very much, and they're in what is intentionally considered as "the boss" levels. There are usually multiple ways to solve any given puzzle with some exceptions. Some are straight forward, others are impractically ridiculous and that just adds to the fun! I'll be forthcoming in that I started my first playthrough with a mild headache and I regret that. This only amplified my already less than ideal wellness. Every play session thereafter I felt no illness or nausea while playing despite the 'out there' nature of the visuals. [b]The narration[/b] feels warming when it needs to, and distantly frightening when it wants to be. Both main voices set their own moods perfectly. The upbeat and soothing delivery of Max Howarth's lines as Dr. Pierce was phenomenal. Dr. Pierce sounds like he's touring you through a world he built and crafted just for you. You can almost hear the pride he takes in what he's made in his tone alone. Dr. Pierce's assistant is never intentionally cruel or unfeeling. They're just programmed to be succinct and clinical, never willfully malicious, unlike another rogue AI that runs a testing facility in the name of science. In order adequately to express why I don't think this is a short game in thorough detail, I have to get into spoilers. [spoiler] Finding and pulling every fire alarm, emptying every extinguisher, gazing at all the constellations, discovering every blueprint, and scavenging every well-hidden chess piece was the absolute best part of the game to me, especially the puzzle pieces and subsequent area they unlocked. The literal Easter Eggs you can find, and all the hidden references to life long fans and inspirational material were so charming. You can go through your first playthrough not realizing any of these things are around you, but were always just out of sight. There are so many neat tidbits and discoverable's beneath the surface. You just have to have enough patience to dig for them, the payout is beyond worth it. [/spoiler] I've caught myself imagining so many what if's. I've been so engrossed by this game I can't help but think up what might happen next, or what happened leading up to our characters' involvement in the game. I've been scribbling out on paper interesting new puzzle designs iterating on existing mechanics. I've never had my imagination so wholly captivated by anything before. You aren't playing as the stubborn daughter of a scientist, or employee number 427, you're playing as yourself, the game is an experience just for you, you're the main exhibit in this art museum. You're unfolding your own story and that's something special. I sincerely hope you give this game a try, if nothing else, it just might change your perspective.
  • gamedeal user

    Jan 24, 2022

    I don't want to prepare you - you can't be prepared to play this. If you're someone who deals with anxiety, the below are not spoilers but they may relieve some of the anxiety you feel midgame. 1) [spoiler]Be ready to think differently.[/spoiler] 2) [spoiler]There is nothing in the game except you. [/spoiler] 3) [spoiler]Nobody gets hurt, and nobody dies..[/spoiler]
  • gamedeal user

    Nov 6, 2020

    The game is a masterpiece designed to melt your brain, then make you see your melted brain on the ground from the correct angle, reconstruct your brain, and then be made whole again.
  • gamedeal user

    Nov 6, 2020

    For the love of god: do not play this game high.
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