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NASCAR Heat Evolution

NASCAR Heat Evolution

51 إيجابي / 242 التقييمات | الإصدار: 1.0.0

Monster Games

  • United States
    $9.99$9.99
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  • Argentina
    $2.19$2.19
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    $3.76$3.76
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قم بتنزيل NASCAR Heat Evolution على جهاز الكمبيوتر باستخدام GameLoop Emulator


NASCAR Heat Evolution ، هي لعبة بخار شهيرة تم تطويرها بواسطة Monster Games. يمكنك تنزيل NASCAR Heat Evolution وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة NASCAR Heat Evolution البخارية

NASCAR Heat Evolution ، هي لعبة بخار شهيرة تم تطويرها بواسطة Monster Games. يمكنك تنزيل NASCAR Heat Evolution وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات NASCAR Heat Evolution

Race as your favorite NASCAR Sprint Cup Series drivers across all 23 licensed NASCAR tracks in stunning HD with incredibly detailed environments.

Get ready for the most fun you’ve had with a NASCAR game in years! Whether you’re a casual racer or die-hard sim fan, NASCAR Heat Evolution will adjust to your skill level with a brand new AI and Speed Rating system that applies the right amount of challenge for you.

In addition to quick play races you can build your own team from the ground up, and race your way to the Sprint Cup Championship in Career mode. Plus, Championship mode allows you to compete in modified NASCAR season schedules, including the option to jump straight into the final 10 races of NASCAR’s Chase for the Cup playoff. Plus, you asked for them and we listened… Challenges are back! Relive or rewrite this season’s most memorable moments as the drivers who lived them.

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قم بتنزيل NASCAR Heat Evolution على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة NASCAR Heat Evolution البخارية

NASCAR Heat Evolution ، هي لعبة بخار شهيرة تم تطويرها بواسطة Monster Games. يمكنك تنزيل NASCAR Heat Evolution وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات NASCAR Heat Evolution

Race as your favorite NASCAR Sprint Cup Series drivers across all 23 licensed NASCAR tracks in stunning HD with incredibly detailed environments.

Get ready for the most fun you’ve had with a NASCAR game in years! Whether you’re a casual racer or die-hard sim fan, NASCAR Heat Evolution will adjust to your skill level with a brand new AI and Speed Rating system that applies the right amount of challenge for you.

In addition to quick play races you can build your own team from the ground up, and race your way to the Sprint Cup Championship in Career mode. Plus, Championship mode allows you to compete in modified NASCAR season schedules, including the option to jump straight into the final 10 races of NASCAR’s Chase for the Cup playoff. Plus, you asked for them and we listened… Challenges are back! Relive or rewrite this season’s most memorable moments as the drivers who lived them.

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معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Monster Games

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2016-09-12

  • فئة

    Steam-game

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المراجعات

  • gamedeal user

    Sep 13, 2016

    Edit: 3 hours in, been doing the career mode; managed to scrape a win at Bristol. AI is very competetive, and aggressive but in the right areas! The game needs a bit of work on the plate tracks (Daytona, 'Dega) as it's a bit clunky. So far I'm very impressed with what this game is turning out to be. It's fun to be able to race against an AI knowing they're not going to just dump you like in NASCAR '15. Pros: - Great, competent AI - Close, fast paced racing - Fun Career mode, I enjoyed every race, despite finishing an average of 18th - Challenge modes offer quick, easy fun Cons: - Not all 40 drivers are 'Cup' drivers - Cautions sometimes don't come out when they should - AI on plate tracks needs tweaking Overall - If you're looking for a NASCAR game that's competetive, fun and challenging then this is the game you're looking for. It's not as in depth as iRacing, but for a 'casual' game it destroys all previous titles made by ETX.
  • gamedeal user

    Sep 13, 2016

    I wanted this game to be good but sadly didn't even need 30 minutes of gameplay to see that it is not what I'm looking for. Not to say that some hardcore NASCAR fans desperate for an arcade game won't enjoy it, but to many there are far too many drawbacks. Graphics are not very good. Draw distance and anti-aliasing are problematic, and the overall texture quality and lighting is sub par. Taking F1 2016 as a comparison, NHE looks years behind the current standard. Gameplay is unexciting and unrealistic even when changing the settings to suit my desires. Hitting the wall or other cars does not have realistic effects. Damage, despite being set to "full damage", barely occurs unless you have a huge impact. If this game was priced at $20, I might be able to look past this shortcomings and find enjoyment in the only fully licensed NASCAR game option, but at $60 the expectations are much higher. Sadly, this game falls short in many areas. I was very much hoping for a casual break from the intensity of iRacing, however I will stick to other, better racing games for my casual fix, and iRacing for my competitive racing.
  • gamedeal user

    Sep 13, 2016

    Played every NASCAR HEAT game there has been. They were always good, they always brought something new or interesting, and everything worked out. Visuals were great, simulation physics were awesome. They offered a great challenge to NASCAR fans. This time around? If you expected Dirt to Daytona Returns... you are going to be disappointed. The car feels like it has 10000000lb of downforce, you can charge into the corner, and somehow a 3500lb race car turns into a formula car that doesn't even wear tires. Setting up a car is quite interesting, but it makes no sense playing around with it when you beat everyone on the default setup on a car that has all the grip in the world. It is a stock car, it should be hard to drive, it should move all over the place, it should struggle to find grip. If you use a wheel, it feels disconected from the car. Has a huge dead spot on initial turn in. There's no feel of what the tires are doing. It feels flat at all times. -won't even bother trying it with a pad. Waste of time. Visuals are not that good; cars look like toys, catchfencing looks even worse at the distance, as if there was no AA. Tracks lack on everthing, doesn't matter what camera you are using, it looks as if you were looking at a 4:3 screen and they stretched to sort of fill up the 16:9 format. AI is OK, if you want to jump straight for a challenge; set the difficulty yourself. That's about the only thing that really works as it did on old HEAT games and the only thing to keep someone interested in progressing in the game. For casuals it will be fun, AI is too easy to beat if set on auto, once you find how to push the car, you can win by 30 seconds or more, even if you start at the back. If you are a hardcore sim racer... save your money, get a grip and join iRacing. Feel sorry to say it. Monster Games used be great at portraying the sport. They failed this time. It isn't even a rebadged/updated NASCAR HEAT game. It is the unrecognized son of Eutechnyx.
  • gamedeal user

    Sep 13, 2016

    Tired of all these games under NASCAR license in recent years ! Too arcadish, oversimplified, ridiculous damages and crashes, poor physics... And this game doesn't correctly support wheels like my G25. We have to set it in an obscur text file ! NHE is not ugly, it is even pretty neat, and run at 60fps, but needs more shaders (especially real time reflection). Engine sounds too synthetic, too discrete and poorly mixed. I would like to see a true resurrection of NASCAR 2003 with current technologies ! iRacing is that but overpriced and based on a timetable, so it's the opposite extreme ! Finally, I am aware that Monster Games and Dusenberry Martin Racing are starting from scratch, and I guess NASCAR license is not given. Yes, much work was needed to realize this game, but... We need to be aware that the asking price is too expensive for a mixed result ! So my advice: wait to see if the game will continue to be supported by developers with significant improvements...
  • gamedeal user

    Sep 13, 2016

    Where is a patch to allow for ALL USERS TO HAVE KEYBOARD, MOUSE AND WHEEL SUPPORT!? Can't get past the front screen and if we have to edit a file with NO guides to get stuff to work thats wrong! Why did they make the game only have support for Xbox controllers...I can't even review this game if I can not get it started or configed...FIX THE DAMN GAME GUYS!!!!!
  • gamedeal user

    Sep 13, 2016

    It took me only 21 minutes to come to my conclusion about this game. As an avid race fan, and someone who's been physically involved in the sport since I've been old enough to, this game SUCKS. Here's why: - It's an arcade game. Yes, even with "Simulation" mode. - If you play in first-person, the cars feel VERY sluggish. - The handling is far from realistic. - Multiplayer literally had four players. - The visuals are gross, and plastic almost. - Antialiasing was checked, but there was no Antialiasing. - Random stutters - Don't go three wide, the AI will wreck you every time. - The sounds were used 16 YEARS AGO. There's no excuse for that. These are just a few reasons not to purchase this pile of shit. I could go on all day. All I've heard is how this is DMRacings first game in years, but that is no excuse for this game. Dirt to Daytona is 30 times better than this game. Want a modern NASCAR game? Do yourself a favor and purchase NASCAR 15. If not, NR2003. I'll be getting my money back. You let me down guys. Should have known better.
  • gamedeal user

    Sep 23, 2016

    After recieving a refund for this game already, I ended up doing a lot of thinking. I'm fairly certain that nobody SANE is going to tell you that this is a perfect game. I think a lot of us came in here expecting big things from a company that hasn't done anything big in well over a decade. Deep down, I think I was most frustrated that we didn't get another NR2003 (well, no shit! It's not supposed to be!). If you can make it past the fact that this game isnt trying to be the next big sim, its a lot of fun, in a BIG way. The biggest thing that DMR has done right with this game is their AI. While not [i]perfect[/i], I haven't enjoyed racing against computers in a long, long time. While I enjoy a good multiplayer simulator, I personally get more enjoyment out of some solid, singleplayer fun. If that is something you've been looking for in a NASCAR game, I highly recommend NHE. I can't speak for controller users, but my steering wheel is great, casual racing. All-in-all, If I were you, It wouldn't hurt to wait for the game to go on sale, however, we need to remember that without our support, DMR won't be able to come back with a better game. I think these guys can do really good things for the NASCAR franchise, we just have to give them a chance. TL;DR - Keep an open mind. This isn't a simulator. If you enjoy a casual, feel good racing game, take a serious look into NHE.
  • gamedeal user

    Sep 24, 2016

    This is my first review of any Steam game, but given all the negative attention, I thought I'd try to give the game an objective look. I started out playing the game on a 360 type controller in arcade mode. It's fun, yet challenging. I had trouble with the challenges, and short tracks that require braking took very fine finesse. After a couple of days doing that, I installed my G27 steering wheel. I looked up some videos on Youtube to see how to set up, and it feels comfortable. Simulation mode is a little more difficult, and the challenges and short tracks and are a little easier. Now, I was playing NASCAR games during the golden age of the late 90's and early 2000s. I played a lot of the Payprus NASCAR games, and I loved them a lot. I also remember when the first NASCAR Heat came out. It was a nice little reprieve from just simulation. This game feels more like that original NASCAR Heat. It can be fun, and challenging. But what this is not is a new version of the old Payprus NASCAR Racing games. This game isn't perfect. But I also don't have any misconceptions of what this game is. It's a sequel to the 2000 NASCAR Heat. It's not NASCAR Racing 2003. Like everyone else, I think it's a shame that it's been over 13 years since we've had something that good. But I don't expect that from this devloper. I think there are a couple of issue. Practice on the track is very annoying because the AI keeps slamming into the back of you. The adaptive AI can make the game more playable, but can also be annoying. With the controller, I had a hard time breaking out of the Top 20, even after improvements to the team/garage/car were made. Maybe that's just me. What works really well overall is the AI while racing. This is the kind of AI we've been waiting for. One that adjusts to you being on the track. I've had some really amazing battles, and yet the AI and I didn't destroy our cars in the process. As someone who's played the last couple of NASCAR titles, this AI is miles ahead. Now the big question: Is it worth $60? Yes and no. This feels like a $40 game. But the amount of time I have spent playing it, and the parts I enjoy, I don't regret the $60 I spent. Also, as a business owner myself, I see consumers gripe about prices all the time. This company paid for the NASCAR license and had devlopers working for them. They have to cover their costs. If they don't get a profit, then they can't reinvest in improving the game, and there's no incentive to do what they do. I've dealt with the same thing, as everyone wants something for free and wants the business to foot the bill.
  • gamedeal user

    Dec 9, 2016

    When I was growing up, I was really into NASCAR. I played Heat on the PC tons as a kid, even when my family lost interest in the actual races. After years of lackluster to outright terrible NASCAR games, I struggled to find anything I could recommend to people who had a cursory interest in it and didn't want a kart racer or the sheer amount of setup a sim takes. And now, I finally have a new NASCAR title I can actually recommend to people, and I'm so glad it came during one of the best seasons of racing I've seen in a long time. Being set in the 2016 Sprint Cup, the roster is made up mainly of the drivers that appeared at every race in the season, with a few changes. Substitute drivers aren't present here, for one. This leads to some interesting situations with Alex Bowman and Jeff Gordon, who filled in for Dale Earnhardt Jr, being entirely absent while Junior races the whole season, as well as Matt DiBenedetto having a huge roster of paint schemes on the #83 that [i]weren't his[/i]. It makes for an interesting alternate continuity if, like me, you overly fixate on that sort of thing. The Sprint Cup may be the only series represented here, but a few drivers make cameos from the Xfinity, Truck, and even K&N series. It doesn't really make up for the series' absence here, but it's a very nice touch to include names from the era that fans would know. Erik Jones in particular gets a bit of a spotlight due to being the one NPC driver not in the real-life 2016 Sprint Cup who is present in the career mode; as his debut in the Cup would be in 2017 anyways, it works out just fine. If you've played earlier NASCAR games, these are pretty much all courses you know by now. The lack of anything from other series stands out to me a bit, due to the Eldora truck race being what brought me back into NASCAR in the first place, but it's still a full 23-course roster with two road courses, and isn't missing a single course from the entire Cup season, which as much as I love the classic titles, can't be said about them. None of these are ports from older titles. They're all completely remade from scratch as far as I can tell. Challenges are included rather oddly. There's one for each track, and completing them unlocks a video of a (Toyota) driver giving you a walkthrough of the track as in-game footage plays of the track in the background. These seem to have been meant for a continuation of Heat's Race the Pro mode, where drivers would give you a similar walkthrough of the course with video footage of them driving it in real life, and then you would challenge them on-track. Here, you unlock advice on how to navigate the track when you successfully complete the challenge at that track, and thus no longer have use for this information. It's very backwards and pointless. (Plus, the in-game track walkthrough doesn't sync with the driver commentary at all, making it very disorienting to follow.) The core gameplay builds on the base of Heat 2002, and by "builds on" I mean "pretty much exactly ports". On the default settings, the strange drifting you can pull off on road courses is still present, the steady clunk of shifting through the gears is just the same, and... actually, judging by lap times, the actual speeds of the cars have not been adjusted at all from 2002. They're essentially a fresh model slapped over the Winston Cup cars, and though it's not accurate, for the sake of gameplay, it works just fine. It feels like an expansion pack for Dirt to Daytona, except released fourteen years later. It's far more on the arcade side of the spectrum, at least on default settings. It's an exaggerated, condensed fight to the top, but it works extremely well in a silly video-game-y context. As with previous Heat titles, you aren't going to easily magically walk away with the win unless you're willing to either fight for it or crank down the difficulty. However, concerningly, there is a third option; cheat. All sorts of dirty, underhanded tactics pay off far better than they really should here, and with the lax penalties, there's a good chance you'll pick up some really, really nasty habits here. Cutting below the yellow line, smashing opponents into the wall, and getting into other drivers' wheelwells are all valid tactics. Worst of them, the best way to take a corner in most cases is to just take two diagonal lines; one up into the corner, then slam into the side of another driver, and just floor it to the outside of the corner. This is not okay and should not work. At all. Controller rumble is repurposed less for the sake of sensation of the track and more to communicate when you've got a good draft. It works extremely well. The draft in general is very intuitive, and picking up a good sense of where you can and can't make use of it to slingshot is very much doable. One of the major things a licensed racing game has to get right is the AI. Not just being generally competent and competitive, which the AI here mostly is (though the "adaptive difficulty" is nothing new to fans of 2003 Season and such), but also in-character. Larson fights his way through the field from the back, much like the instance where he had fresh tires against a field of worn-out cars and compared it to, well, a racing game. Going bumper-to-bumper with Logano is a terrifying experience. DiBenedetto really mostly just does pretty okay. It's been a long while since I've seen a NASCAR title not just slap liveries onto identically-behaving drivers, and it's very refreshing to have personality back. Career mode is definitely a bit bizarre an experience. It feels like 1/4 of Dirt to Daytona. In that, I found myself funding my Cup cars with money earned in successful runs in the Truck series. Without that as an option here, it's much more of a grind to have a decent vehicle, having to just basically accept that you'll be stuck underperforming for a long time until you can scrape together enough for an upgrade. You create your character, and watch as they stand there on the menu. That's it. They don't even serve as your picture in the stats; you still show up as a blank silhouette there. Once again, you can see the ambition that was intended here, but clearly features got cut before they got to make any actual use of them, leaving weird half-finished frays chucked in the final product. Your manager's represented with a single stock photo, as well. As far as the championship format goes, it is, by necessity, accurate to the real-life Chase system, so if you don't like it in actual racing, you won't like it here. Luckily, outside of career mode, you can dump this format entirely and go back to points if you feel like it. The graphics went for a very engaging, bright array of colors. It brings Daytona USA to mind, and it looks gorgeous in action. However, extremely poor anti-aliasing and jittery framerate leads to it feeling like one of those 2002 titles being run through an emulator, no matter the amount of meticulous detail on the actual cars. The catch fences are a near-constant blur of pixels. This is extremely distracting at first, and takes a few races to learn to ignore. The sound [i]design[/i] is alright. The sound [i]fidelity[/i] is not good. The vast majority of the sound effects are outright ported from Dirt to Daytona, compression and all. Button presses on the menu sound chalky, crowd cheers are a very short static loop, and engine sounds are the same recordings as years ago but pitched down (that last bit actually works just fine, but it's amusing anyways). Bobby Labonte does a decent job as the default spotter. The music is high-fidelity and very catchy, though I have a sneaking suspicion it didn't come from an in-house team, instead being licensed from one of those royalty-free sound places. Bizarrely, there's no credits option that I can find to confirm this. As I've hit the character limit in the review, tldr; it's 2002 again but it's just as good as it was then.
  • gamedeal user

    Jan 8, 2017

    Could be a great game but not really designed for the PC. Hours spent trying to get controllers to work No go. Finally gave up and got a refund. Developers need to update the game and make it useable for the PC gamer.
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