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تحميل
Final Theory

Final Theory

81 إيجابي / 278 التقييمات | الإصدار: 1.0.0

Monticube

  • United States
    $14.99$14.99
    اذهب للمتجر
  • Argentina
    $3$3
    اذهب للمتجر
  • Turkey
    $5.33$5.33
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قم بتنزيل Final Theory على جهاز الكمبيوتر باستخدام GameLoop Emulator


Final Theory ، هي لعبة بخار شهيرة تم تطويرها بواسطة Monticube. يمكنك تنزيل Final Theory وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Final Theory البخارية

Final Theory ، هي لعبة بخار شهيرة تم تطويرها بواسطة Monticube. يمكنك تنزيل Final Theory وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Final Theory

Featured DLC

The Syndicate Navy DLC is now available!

Featuring titanium armor plating, long range railguns, energy weapons and more.

The Royal Navy DLC is now available!

Featuring gold armor plating, particle beams, cluster bombs, LRMs and more.

About the Game

Final Theory is a 4X-lite turn-based strategy game where you command fleets of battleships engaged in a galactic civil war. It presents an exciting experience for both veteran players and those new to the genre. It features innovative combat mechanics but also hearkens back to some of the classics of gaming.

Game Features

  • Turn-based strategy with innovative hex grid combat system.

  • 6 difficulty levels suitable for beginners and veterans alike.

  • 7 different ship classes to command + 1 deployable ship.

  • 7 fleet-wide stackable ship bonuses.

  • 8 ship tiers featuring weapons, abilities and skill points.

  • 56 module upgrades to choose from.

  • 72 Steam achievements.

  • Quick Battles and Custom Battles. Supports PvP through Remote Play Together

Innovative Combat Mechanics

Mix ships to gain synergy. Use powerful weapons, tactics, positioning and line of sight to win.

Hex Grid Movement, 100% Turn-Based

Take all the time you want to plan each move like a deadly game of chess.

Includes The Imperial Navy

7 ship classes, 56 upgrades, 8 ship tiers featuring weapons, abilities and skill points.

Backstory: The galactic Empire is in a state of decay due to a severe shortage of it's most vital resource known as Tacknium. Without this resource millions of colonies will be cut off from deep space and inevitably regress to a more primitive state of being. The Empire has declared the outer rim territories a lost cause, and now every quadrant of the galaxy is preparing for war, desperate to sustain their way of life.

The archives speak of an old research project conducted at the height of the Empires prosperity. A warhead with the ability to cause a cascading subspace collapse within the center of the galaxy, and create a Tacknium deposit of unparalleled wealth. Enough to supply the galaxy for countless eons and allow for subspace jumps of previously unimaginable distances. The codename for this project was Final Theory.

The intended purpose of such a weapon was to usher in the age of intergalactic colonization, but the project was ultimately abandoned. The risk deemed too great since an uncontrolled cascade of such magnitude could prove devastating to the galaxy itself.

The Final Theory project data remains however. Located at old Imperial research stations scattered across the galaxy. Recovering this data has now become the last hope for the abandoned outer rim colonies.

As commander of a recently formed Dominion, it now falls to you to fight through these dark times and secure a future for your people. Your appointment by the Dominion high council came with but a single mandate. Ensure victory for the Dominion by any means necessary.

أظهر المزيد

قم بتنزيل Final Theory على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Final Theory البخارية

Final Theory ، هي لعبة بخار شهيرة تم تطويرها بواسطة Monticube. يمكنك تنزيل Final Theory وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Final Theory

Featured DLC

The Syndicate Navy DLC is now available!

Featuring titanium armor plating, long range railguns, energy weapons and more.

The Royal Navy DLC is now available!

Featuring gold armor plating, particle beams, cluster bombs, LRMs and more.

About the Game

Final Theory is a 4X-lite turn-based strategy game where you command fleets of battleships engaged in a galactic civil war. It presents an exciting experience for both veteran players and those new to the genre. It features innovative combat mechanics but also hearkens back to some of the classics of gaming.

Game Features

  • Turn-based strategy with innovative hex grid combat system.

  • 6 difficulty levels suitable for beginners and veterans alike.

  • 7 different ship classes to command + 1 deployable ship.

  • 7 fleet-wide stackable ship bonuses.

  • 8 ship tiers featuring weapons, abilities and skill points.

  • 56 module upgrades to choose from.

  • 72 Steam achievements.

  • Quick Battles and Custom Battles. Supports PvP through Remote Play Together

Innovative Combat Mechanics

Mix ships to gain synergy. Use powerful weapons, tactics, positioning and line of sight to win.

Hex Grid Movement, 100% Turn-Based

Take all the time you want to plan each move like a deadly game of chess.

Includes The Imperial Navy

7 ship classes, 56 upgrades, 8 ship tiers featuring weapons, abilities and skill points.

Backstory: The galactic Empire is in a state of decay due to a severe shortage of it's most vital resource known as Tacknium. Without this resource millions of colonies will be cut off from deep space and inevitably regress to a more primitive state of being. The Empire has declared the outer rim territories a lost cause, and now every quadrant of the galaxy is preparing for war, desperate to sustain their way of life.

The archives speak of an old research project conducted at the height of the Empires prosperity. A warhead with the ability to cause a cascading subspace collapse within the center of the galaxy, and create a Tacknium deposit of unparalleled wealth. Enough to supply the galaxy for countless eons and allow for subspace jumps of previously unimaginable distances. The codename for this project was Final Theory.

The intended purpose of such a weapon was to usher in the age of intergalactic colonization, but the project was ultimately abandoned. The risk deemed too great since an uncontrolled cascade of such magnitude could prove devastating to the galaxy itself.

The Final Theory project data remains however. Located at old Imperial research stations scattered across the galaxy. Recovering this data has now become the last hope for the abandoned outer rim colonies.

As commander of a recently formed Dominion, it now falls to you to fight through these dark times and secure a future for your people. Your appointment by the Dominion high council came with but a single mandate. Ensure victory for the Dominion by any means necessary.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Monticube

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2018-09-21

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • gamedeal user

    Dec 4, 2021

    Waste of time. I mean, literally. Don't get me wrong, this is pretty good light empire building game with good turn based ship combat and I got it on sale. So why negative? Unless there is a combat, player turn can take 15-30 seconds, then you have to spend roughly at least 2 minutes looking at computer players moving ships on the other side of the galaxy. When Empire golden ships appear, it gets even worse, because they have multiple moves per turn. And - obviously - everytime AI uses some warhead to destroy a specific system or fleet, you have to wait for that nimation to finish. Why the creators think player is interested in events happening far away from his borders is beyond me. I'm not. And that really should not be an issue to fix, just add option to only show events happening up close and/or make them happen in parallel. Combat is good but also suffers from the same issue. Every enemy ship moves separately and slowly, and you have to wait for every missile to land. Sigh, at least animation speed option should be added. Ability to move only one fleet on global map per turn is original, but controversial. After some time I got used to it, but it seems way too restricting, especially later in the game. And Empire cheats here. And lastly, UI is interesting but fonts are horrible. Tiny and unreadable. Changing resolution doesn't change their size, only makes them blurry. So, yet another Unity game when developers have no idea how to properly create and scale fonts. Coincidence?
  • gamedeal user

    Dec 10, 2021

    Wow I love this game! way too many space strategy games have too many things to keep track of. Planet populations, economies, diplomacy, building stuff, that all just drags them down and makes them tedious to play to me. Final theory says "Screw all that nonsense!" and just throws you into effectively a simple board game of a strategy map. No building bases here, you just discover them as you expand your borders, no diplomacy either, everyone is hostile and you just get on with the fights once you clash. Speaking of fights lets talk about the tactical combat, arguably the heart and soul of this game: It is near perfect! No stupid RNG mechanics like evading, armour deflection or dice rolling to see how much damage you do. if a gun says it will do 300 damage it will ALWAYS do 300 damage. Consistency is king in a tactics game like this and its so good to see it done properly. The ships themselves are reasonably well balanced too, but whats brilliant about them is that every ship stays relevant throughout the game. Yeah your Battleships and Dreadnoughts will get most of the kills late game, but those frigates and destroyers you were using at the start will still be necessary to keep them alive and clean up the weaker enemy ships. research is relatively straight forward: only two upgrade trees which use separate resources: 1) Engineering: where you'll give your ships new abilities in a set order as well as boost their base stats: Weaponry, hull health and shield health. 2) Development is where you'll find some nice boosts and is the closest thing to a perk system in this game, unlike engineering you can unlock them in any order, you can get the cheaper ones straight away or save up for the more expensive ones. You CAN get them all eventually so don't worry too much about which ones to get. Final Theory does ALOT of things right, with just over 600 hours under my belt I can say that with confidence! However to be fair to the people being negative about this game, there are a few issues: 1) The AI can act a little odd at times, often making questionable decisions in both combat and on the strategy map, apparently that can happen regardless of what difficulty you're playing on (I haven't played above proficient because i'm not a masochist lol) 2) You can only move once per turn on the map layer, this isn't really a problem for me since I grew up playing turn-based video and board games; But it seems alot of players find this tedious. Maybe if we had more movement options as the game progressed, such as wormhole devices for example this wouldn't be a problem. 3) the game can feel repetitive after a while, again this isn't a problem for me as I like the consistency. 4) This is the one thing I agree with the naysayers on and its related to point 3: The lack of features in the strategy layer is boring. Giving us the propaganda device in the latest patch was a good step to alleviate that somewhat, but its still boring and slow as hell when you've got nothing but building and moving ships around to do. Making them move around a little faster with another cool-down ability would do well to help with that. in conclusion: Final theory is a great game that fills a, sadly, near-empty niche in turn-based tactic space games. it drops the clutter of other 4x games, a great focus on tactical combat and a simple and easy strategy map. in the games current state i'd give it an 8/10, if those map movement issues were addressed and a slightly more competent AI were implemented it would be a solid 9/10. With even more navies on the way, along with what I just said this could very well be what the game needs to push it to 9.5/10 or even a perfect 10/10! Come on Monticube! I know you can do this!!!
  • gamedeal user

    Sep 22, 2018

    About 5/6 hours in so this is an early review will update later. First impression is very favorable. Small indie project Dev is very active on forum and listens to suggestions - He even added a helpguide/tutorial that was requested even before the game was released. No bugs at all so far which is amazing. Still needs lots of tweaks but that will come. This is a space exploration combat game LITE. Only 1 resource to collect no colonies to babysit but lots of different ships and upgrades - but a fairly casual game easy to play in small doses. Good Graphics music and sound effects
  • gamedeal user

    Sep 27, 2018

    I'm a person that rarely give bad reviews. Out of the 150+ games I own, this is the 2nd game I would have refunded ever. Unfortunately, I'm already outside of the 2h refund limit. Well, this game is nothing special but also not a game that has many other games that have similar gameplay. If you look for similar games we can compare it with: [list] [*]Sid Meier's Ace Patrol [*]Sid Meier's Ace Patrol: Pacific Skies [*]Sid Meier's Starships [*]Battlestar Galactica [/list] [h1]Graphic[/h1] Even though the graphics are not terrible, they also can keep up with Battlestar Galactica by far. The graphic is about on par with Sid Meier's Starships and not far ahead of Ace patrol. All those titles are already a few years old. Outside of the combat on the low texture campaign map with basically nothing more than a simple star chart with path lines and points of the solar system it has nothing to offer. Nothing little to make it worth it like actually seeing the fleets there instead of some generic icons. No comets flying around or similar. Well, there are some 2d icons moving from 1 solar system to another. Also animations of an all-destroying Bomb. In Combat, graphics are ok'ish at best. The Ships are nicely detailed, combat animations are average at best. The only one above average is the missile attacks when a missile misses. [h1]Gameplay[/h1] Gameplay has some interesting parts and some super stupid mechanics. Here just a few examples: [list] [*]The frigate is the most basic unit and even at the start kinda useless. It is cheap and can bypass shields but not strong enough compared to all the other ships. It performs same as a Corvette you can spawn from Carriers without the hull repairability. Waste of a Unit. [*]You need special solar systems to increase the numbers of ships per fleet and your amount of fleets. You start with a maximum of 2 fleets and 2 ships per fleet. You opponent even on medium difficulty sometimes start with 6 ships per fleet and sometimes they can have 9 ships per fleet before you even can have your 5th. Also, the opponents have access to level 6 ships before you find a Starbase with level 4 ships. [*]There is no way to build starbases or to actually research stuff like that. You have to find those bases on the campaign map by conquering a system. Before you visit a system, there is no way to tell what that system offers. [*]There are bombs that destroy a whole solars system incl the unbuildable and destroy your entire fleet without having a chance to protect yourself against it. [*]There is no diplomacy or trade with other factions, it is just a free for all map. [*]Many mechanics you have out of the Sid Meier's titles I miss. Like the ability to rotate your ship with your movement points. Abilities to fast forward animations. The ability to level some ships with experience through combat and making them better. The mechanics that range as well as your attack vector to the enemy position make a difference in accuracy and damage. [*]You can only move 1 fleet per turn, not multiple fleets and as there is no research, you can't develop this ability either. [*]There is a tutorial in form of a handbook. You have to read everything instead of having it show you your first step by animations or actually guiding through. Handbook tutorials where you have to read a plain text without pictures or animations are so outdated. [*]Another thing I really hate about this game is a combat thing. You have to press the "Standby" button of every ship until you can finish your turn. Why do I always have to press that button? I mean even if no enemy is in sight and therefore can't be targeted by my weapons or no ship requiring heal and therefore my heal abilities are unused? If I click on the next turn button, I want the button to work without selecting every ship I have and pressing a stupid and useless button. [/list] [h1]Story[/h1] There is no Stroy at all. They tell you a text description at the beginning that a civil war for a special resource (well a basic resources to build ships). But in the end it free for all not all vs the strong empire. No mission targets or anything else that you could count toward a story. There is nothing then a free for all deathmatch. Inf act this is the only game in this category I know without a story at all. [h1]Price[/h1] Even though that 15 USD is not expensive, the content you get is somewhere between terrible to average. There older titles that offer more for the same or lower price despite Battlestar Galactica which is far superior to this game. [h1]Conclusion[/h1] This is definitely a vote for thumbs down from me. A missing story, missing content, avg graphics, below avg game mechanics, poor gameplay. There are far better games in that category out there. For a similar or cheaper price.
  • gamedeal user

    Sep 29, 2018

    Final Theory is basically turn based space combat with different classes of ships pew pewing each other. It's a great little game that keeps being updated and improved (so updating this review - again). If you're looking for an in depth space strategy, this is not for you, as it's more tactical space combat at the core, however with the latest version there is now some strategy involved in how you configure your Fleets, based on the numbers you can have and the upgrades you have against certain hulls (Destroyer, Cruiser, Battleship etc.). People complain about 1 move only per turn on the strategic map. It's what makes this game great. It's not hard - unless you're really hopeless at strategy and it doesn't mean you can't move into a sector 20 moves away from your current Fleet as you can deploy a new Fleet in any part of your sector where ships can be built and move it instead. As the game progresses you will have multiple Fleets at keys points in your sector of space. Having enough ships built and of the right sort is part of the strategy although again it ain't that hard to work out. The game runs basically along these lines: * Move starting Fleet ships into a new sector to explore * Based on systems you discover, you get access to more ships per Fleet and new classes of ship. * Set a 'Harvester' on a resource system every few turns to speed up 'money' gathering. * Start a ship building; bigger ships take longer, smaller ones can be completed in a turn. Different systems allow one type of ship to be built - a battle against the Empire forces can often result in a getting access to a bigger/better class of ship . * Find enemy Fleets and have a fight. This is the main part of the game, just getting into combat and having some space pew pew. Combat is 2D on a hex grid in space. There is no up and down in space - you're all on the same axis. All ships except carrier based corvettes leave a hulk when destroyed, that blocks the hex. Ships have firing arcs so you work out pretty quickly if you should move or stay put or completely bolt the other way, so you can orient your ship the right way for the next turn. Again it's all pretty simple and your average person will work out how to go about smashing the bad guys pretty quickly, although you can sometimes find yourself in a bad spot because your Fleet should have hammered the smaller ships first in this particular scenario because....well you can find out. You get engineering and development points from systems, but mainly from combat. The more combat you win, the quicker you can upgrade ships and you will want to do that. A level 3 or 4 ship has more guns and/or other funky abilities than a level 1 ship. Basically save up your points and upgrade selectively. The Cruiser has gone from an initial 'meh' ship when this game came out to a must have in early game and good in later game too. I won't go into the ships too much as it's part of the fun to work them out and see what happens. Updates have made the smaller ships more relevant in the later game since they now have some nice support , attack and/or defence abilities at level 4 and above. It means you can now customise Fleets based on how many ships you can have in a single Fleet and how you want to use them in combat. As long as you remember this is basically tactical space combat with some nice extras, and are happy with that then you'll like this game.
  • gamedeal user

    Dec 28, 2018

    Final Theory for the price is a nice clean fun game as a starting base from new little-known developer named Monticube. As a parent, I like to review these for those who are not experts on Steam and give a parental viewpoint on games for family gaming can be a positive, so let’s get to it. The description of the game is a little miss leading, but it is a space fighting turn based game with some great plusses and some minuses. You choose from four colors, ships are classed in 7 different types that unlock on parts of the map. Leveling tiers and 50 plus upgrades that you pay for. This game challenges you with careful one step maneuvering. Here we go PROS • Ok so let me get this straight, no micro managing, no taking care of planets and building buildings for the sake of building buildings. Just add to warfare. Simple enough, a plus. • Clean presentation, some nice visuals, easy functions, plays like an app and suddenly realized it plays like a board game than some extravagant pressure game were the stakes are nerve racking. Good • Easy for even children to play with, with no real traumatizing storylines or graphic violence or bloodshed. Fun for all ages to try. If exploding models is all a parent stress over. Then your good here. • You get the hang of it quickly. Easy controls. It took a start or two, but not that annoying if you discover mistakes and plenty of fun abilities ships can do that make the game fun to play. • Like Stratego, Chess, Chinese Checkers, Checkers, and other classic board games. There is a clean purpose from start to finish that can involve you for hours. See con. • Can easily see it released on other formats and a nice template to build on. Additions to the game will only improve the base play with options down the road for this new developer to explore. • Sounds, Effects, Visuals, and theme are all positives in the game. CONS • The simplicity of the game is also its weakness because it has no storyline that matters to the gamer. It does teach good fun strategy, but no real purpose that makes you want to play it over and over for now. • The Eye Impaired, color blind, will have difficulty distinguishing from friend and foe. This game should add UI and color contrasting to help assist in such a representation. Developers are merely cutting off potential customers with handicapped and those who struggle with such impairments. Slight negative for me. • Game I do believe needs diversity in the ship differential and allow for customers to have choice for the ship customization. • The game is a race, so you don’t really get to enjoy the fruits of your building an empire. Hopefully they add a mode for those who enjoy these type games with timed board game races eliminated. For example, my son had the ability to make 20 armies, but found only 4 or five in the end mattered. • The nuking can be fun, and it is resource based, but allows the AI and player too many outs. Fine for the race, lousy for strategic building. This ability does not reward good strategy. Final thoughts of Final Theory. A board game, App, console, and other formats, but they must work on a storyline, expand on the simplicity of the types, and not cap itself with old turn base chess themes. This game can appear as franchise versions of itself. A Star Wars version, Star Trek, or whatever. It’s a fun board game to me. It is not innovative or creating anything new but dresses it up in a fun manner. It also caps itself with the number of areas unnecessarily. Monticube’s first induction is comparable to any board game in a store and gives you a lot for the price as a start. The game can be addicting, but in the end, will not hold up in replay-ability in redundant themes in the long run. I can see it as a wonderful multi player game. A borderline positive review for me for its one-time release, but great additions could make this game a classic. See the video section above discussion to see if it’s for you. Wait for a sale. A nice introduction my score 2.9 out of 5
  • gamedeal user

    Mar 19, 2019

    90% of this is brilliant if you think about it. In a 4X if you conquer a system you build all the buildings to make it production, research, or whatever. It's a lot of busy work. This game jumps to the end. In a 4X if you invent a new weapon or hull you go through and update everything. It's a lot of busy work. This game jumps to the end there too. All of the boring stuff has been boiled away, leaving quick turns and fun fights. Now yeah, the AI is dumb as dirt, and there some UI things that would be nice, but the reason this gets a big fat NO instead of a yes is one thing. You can only move one fleet a turn. It takes all the empire building and fun and puts them straight in a black hole. All they had to do was add a fuel mechanic. Maybe get rid of the fleet count (who can ever build 26 fleets?) and make it a count of how much fuel you get a turn. No stockpiling. Then you are conquering systems to help your big fleets move. You can have small fleets run around raiding planets. It is just tragic how that one "design" decision wrecks the whole game.
  • gamedeal user

    Apr 6, 2019

    Checkers/Chess in space, that is basically what Final Theory is. Beautiful graphics and the space battles are fun, but the reason its a thumbs down, you can only move one fleet, one sector per turn. This makes for a very long drawn out game and with how realistic they got for space combat, its not realistic to have a one fleet movement per turn policy, especially when you eventually can have 20+ fleets.
  • gamedeal user

    Jun 29, 2019

    [h1] Final Theory deploys a nearly flawless strategic and tactical experience.[/h1] [b][u]How does this game deliver this experience, Mal?[/u][/b] Most 4X games get bogged down by their own economic sides (expand, exploit, explore phases) with too much build up or too little action. Final Theory balances all these aspects frighteningly well. Like an amoeba, you start small , using your tiny fleets to devour weak star systems of the galaxy spanning empire you are in. Right off the bat you have the action we crave in the 4X genre. As you conquer more star systems, you get access to heavier ship classes, increase the maximum size of your fleet, and can deploy more fleets. Now this game balances the action with economy. The game has one resource - Tacknium - and it has a limited supply in the star systems you conquer. So we need to explore and exploit to keep your war machine going. That's the entire cycle of the game right there, we will repeat those until you win the game by using the Final Theory warhead on the center of the galaxy. [b][u] But Mal, that sounds very simple and could get boring fast![/u][/b] Final Theory's genius is not in the quick setup it provides for a player to start having fun. The game's true power is that each ship is forever useful, from early game to late game. For example - Frigates are the smallest and most vulnerable of ships. Through upgrades the Frigate becomes a power house that can even put the games most powerful ship class - the Dreadnought - to shame in its usefulness. A small ( 3-4 ) wing of frigates goes from being able to shoot through shields to being able to micro jump across the battle-map, destroy a battle-cruiser, use their engines to move to your front-line , repair your damaged ships, and then move back behind your bigger ships. This is just one of the ships you get access to. All of the ships in this game can be outfitted and upgraded to fulfill a more offensive or defensive play-style. I have not even been able to get into the fact that each ship contributes a unique bonus to the entire fleet, making each ship choice a strategic and tactical choice. [b][u] Okay, so the battles are cool but what about this one fleet movement per turn rule on the strategic map I have read about that others do not like? This sounds like it makes the game very slow! [/u][/b] On the contrary, this game moves very fast on the strategic map. You can instantly deploy any ships you have built to any star port you control. Let that sink in. You have the ability to put your very best ships anywhere you have a star port. Take into account that star ports are the dominant star system type on the map. Now, with this in mind, that means you are always able to get to the front-line of your empire. No other game does this and it is an amazing mechanic. Did you just lose a battle? That's fine, deploy a brand new fleet that can counter your enemy on your turn and then instantly engage them. Having trouble taking on an AI fleet that is bigger than your fleet? Just deploy a single frigate on an adjacent system and nuke the entire AI fleet instantly with a Tacknium warhead. Then you get a free Tacknium deposit from killing your enemy. This will allow you to build your fleet that you needed. But beware, the AI can do the same thing to you, so watch out that you don't put all your strategic eggs in one basket. [b][u] Okay, okay. This game does deliver a true 4X experience. But what about replay value? [/u][/b] Every map is random. This means you will get each ship class at different times and have variable sizes of fleets that you have to adapt to. Beyond that, fleet customization means you can play offensively or defensively and win either way. Finally, there is a good amount of difficulty levels that will ramp up the challenge in meaningful ways other than giving the AI more resources. For one, it takes more data shards to win on higher levels, meaning the AI players have more time to cause you trouble and get to you before you can complete the final objective. Secondly, empire garrisons will be hidden , meaning scouting is important so you don't lose your powerhouse fleets. [b] I hope this review was enjoyable to read and enticed any 4X, space battle, strategic enthusiasts out there to give this game a shot. [/b] [h1] - Game On , Your Warlord Mal [/h1]
  • gamedeal user

    Oct 31, 2019

    No, I really can't recommend this. The game is simpler than most 4x games, which allow players to focus on combat. That is good. But I think this game have some serious issues. First, you can only move one fleet at each turn. This means it is painful to expand your faction or defeat fight more than one enemy faction at the same time (which is usually true). Second, there is a super weapon which can nuke an entire fleet, no matter how big it is. Combined with the first issue, you should expect the enemy to nuke several of your largest fleets even if you are fighting with a weaker enemy. Third, there is no way to stop the enemy launching a super weapon, while these super weapon can destroy entire fleets and planets. Any fleet can launch a super weapon, including a single frigate deployed to the world map at the current turn. This game also have some features which some players might not like. First, planets can not be upgraded. So the only way to become stronger is to expand, which is very slow in this game. Second, most planets cannot build ships, and those planets which can build ships can only build a fixed type of ship, such as cruiser, battleship, etc. Third, ship customization is lacking, you can modify the module on your ships. Fourth, the weapons on each ship have different damage types, some are ineffective against shield and some are ineffective against armor. Combined with the third problem, some ships are only good at dealing with either armor or shield. For example, cruisers are ineffective against shield and destroyers are ineffective against hull.
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PC Games Cheaper On Gamedeal | Find The Best Deals of Games Here!

Finding the right place to get the best game deals can prove to be quite a hassle when comparing game prices on multiple sites. However, you can skip through all the trouble by letting Gamedeal handle the price comparisons and grab only the best deal prices for you!


We compare game prices on all the trusted storefronts and list game deals starting with the lowest price possible at the moment. Looking for something more specific? Search it on Gamedeal and find all the best deals and cd keys discount codes to make the most out of your bucks. 


Not sure what you looking for? Browse through our massive library of games from different genres to find epic deals for your favorite games from the biggest retailers in the market. Can’t afford the game you are looking for? Make sure to wishlist it and stay up-to-date with all the price changes in the future.


Say Bye to Hefty Game Deals!

Gamedeal is your one-stop shop to find all the best deals from your favorite retailers including Steam, Epic Games, Gamestop, and many more under one roof. Looking for games that cost you nothing? We have got you covered with our free games list that includes free PC and Playstation games.


We help you stay on top of the news with upcoming Steam sales and Gamestop promo codes to ensure you get the game of your choice at the lowest price possible. From old-school classics to modern AAA titles, there is something for everyone to play here.

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