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Duskers

Duskers

83
89 إيجابي / 1686 التقييمات | الإصدار: 1.0.0

Misfits Attic

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قم بتنزيل Duskers على جهاز الكمبيوتر باستخدام GameLoop Emulator


Duskers ، هي لعبة بخار شهيرة تم تطويرها بواسطة Misfits Attic. يمكنك تنزيل Duskers وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Duskers البخارية

Duskers ، هي لعبة بخار شهيرة تم تطويرها بواسطة Misfits Attic. يمكنك تنزيل Duskers وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Duskers

In Duskers you pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.

Explore

You are a drone operator, surrounded by old gritty tech that acts as your only eyes and ears to the outside world. What you hear comes through a remote microphone. What you see is how each drone sees the world. Motion sensors tell you something's out there, but not what. And when you issue commands, you do it through a command line interface.

Adapt

You have to earn everything in Duskers, scavenging drone upgrades, drones, and even ship upgrades. But dangerous creatures lurk in these derelict ships, and weapons are rare, so you may need to think of a clever way to explore a military outpost using only a motion sensor and a lure.

But even if you find a way, the sensor that you rely on may break down, or you may run out of lures, even your drone's camera feed can start to fail. A favorite strategy can't be exploited for long, so you'll have to continually adapt.

Survive

Duskers is set in a procedurally generated Universe, and when you die you lose everything. You not only need to worry about what hazards lay waiting for you in the derelicts, but also running out of fuel, or parts to modify your drones and ship.

You are alone, isolated in the dark reaches of space. Only by sifting through what ship logs remain un-corrupted can you piece together what happened.

Features

- Use a Command Line Interface to control drones & ship systems

- Explore procedurally generated derelict ships and universe

- Upgrade and modify drones with the salvage you find

- Discover ship logs and piece together what happened

About Us

We previously made A Virus Named TOM and then were fortunate enough to get Indie Fund to help us fund Duskers. More about us HERE

أظهر المزيد

قم بتنزيل Duskers على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Duskers البخارية

Duskers ، هي لعبة بخار شهيرة تم تطويرها بواسطة Misfits Attic. يمكنك تنزيل Duskers وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Duskers

In Duskers you pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.

Explore

You are a drone operator, surrounded by old gritty tech that acts as your only eyes and ears to the outside world. What you hear comes through a remote microphone. What you see is how each drone sees the world. Motion sensors tell you something's out there, but not what. And when you issue commands, you do it through a command line interface.

Adapt

You have to earn everything in Duskers, scavenging drone upgrades, drones, and even ship upgrades. But dangerous creatures lurk in these derelict ships, and weapons are rare, so you may need to think of a clever way to explore a military outpost using only a motion sensor and a lure.

But even if you find a way, the sensor that you rely on may break down, or you may run out of lures, even your drone's camera feed can start to fail. A favorite strategy can't be exploited for long, so you'll have to continually adapt.

Survive

Duskers is set in a procedurally generated Universe, and when you die you lose everything. You not only need to worry about what hazards lay waiting for you in the derelicts, but also running out of fuel, or parts to modify your drones and ship.

You are alone, isolated in the dark reaches of space. Only by sifting through what ship logs remain un-corrupted can you piece together what happened.

Features

- Use a Command Line Interface to control drones & ship systems

- Explore procedurally generated derelict ships and universe

- Upgrade and modify drones with the salvage you find

- Discover ship logs and piece together what happened

About Us

We previously made A Virus Named TOM and then were fortunate enough to get Indie Fund to help us fund Duskers. More about us HERE

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Misfits Attic

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2016-05-18

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • gamedeal user

    Dec 8, 2016

    The good news: you came out of cryogenic suspension in good health. The bad news: you're critically low on supplies. The good news: there are plenty of other vessels within range. The bad news: they're all derelict. The good news: you have a fleet of salvage drones you can send into the derelicts to gather supplies. The bad news: your drones aren't the only things moving around those derelicts. And the other moving things are hostile. And the half-broken infrastructure on those derelicts is prone to fail explosively. And parts of your drones and your ship break too. And your only interaction with the outside world is with the drones. And your only interaction with the drones is through a clunky command-line interface. And you may be the last human alive anywhere. And if your drones die, you're next. So on the balance, it's mostly bad news.
  • gamedeal user

    Feb 6, 2017

    Is Duskers a fun game? Yes. Would I recommend it? No, because of one simple reason: A lack of content with no mod support. Duskers is a little like No Man's Sky in the sense that the first few hours are filled with fun and wonder, but everything afterwards becomes a disappointment because the game turns out to be far more shallow than it initially seemed. As a player, I yearned to explore more of the randomly generated galaxy in Duskers because I wanted to see what other horrors, mods, and derelict types I would encounter in the empty universe - but in the end, it turned out that there was really very little else to see besides what you find in the first couple of hours. Here's a quick rundown of where the content was most lacking: --Enemy types: there's only 4 different enemies. FOUR. They also behave pretty much identically with the exception of the last one. This was definitely the biggest interest-killer for me. --Derelict types end up mattering very little. Government A? Salvage C? Military B? It really doesn't change the layout in a particularly noticeable fashion, with the only differences being 1-2 extra ship defense turrets or something like that. I really, really wanted to give Duskers a thumbs up - I loved the aesthetic, I loved the atmosphere, and I loved the unique command line interface - but unfortunately, after a few hours, I came to realize that there's really just not enough actual content here, and that's heartbreaking for fans of this niche genre like myself.
  • gamedeal user

    Apr 24, 2020

    I'll start off by saying that Duskers really is something special. It's almost criminal that I've owned a copy for ages, yet never got to it until just a few days ago. Now, I already have like 15 hours in it and I dont see myself stopping anytime soon. It's rare for me to get that entrenched in a new game, but this one has managed it. I'll do my best to explain why. Duskers overall is a unique beast... I cant think of much that's really like it, except MAYBE Scavenger SV-4 (another one I highly recommend). For the most part though... it stands out on it's own. Duskers tasks you with the job of flying your junkheap of a ship around, through what seems like an endless series of ship graveyards. Every ship, every station you come across... all just husks of what they used to be. The only life you'll find on any of them is both alien, and murderous. What happened? Can you piece together the clues, while keeping your ship limping along, and not getting stranded? These ships are too dangerous for you to go in on your own, so you must send in your fleet of drones to do it for you. But you're not in some first person view, and it's not some twin-stick action-fest. You'll be controlling your drones by typing commands into the console to direct them to do things, which sorta gives the game an almost hacker-ish feel to it. In addition, you can take direct control of any given drone, which takes you to a seperate display where it's zoomed in, and you can move the drone with the arrow keys, and see what it sees. Even when doing that though, you still need to type out any non-movement tasks you want it to perform. Knowing when to use the "overall" view, and when to zoom in and take control directly is a big part of the game. And the zoomed in view does a great job of giving the game it's ever-spooky atmosphere. These ships are creepy, and you never know when some horrid thing might violently lunge out of the shadows. And that presents a problem for you, as your drones really arent equipped for combat. The closest thing you get to a direct "attack" is a turret module, but it can only be used when stationary, runs out of ammo really fast, and some enemies just sorta giggle at it. It's situational, just like pretty much every module in the game. You've got various sorts of sensors, lures, mines, stun traps, and plenty else. Your job is to find ways to combine these things to both locate and deal with enemies indirectly. You want to find them WITHOUT actually making contact (usually), and you want to deal with them just as remotely. How can you use the specific tools you have to pull this off? Figuring out that puzzle is what makes the game tick. Particularly as each drone can only carry 3 modules normally, and modules are constantly breaking over the course of the missions you do. You can never rely on any given module to always be there, so you better be ready to adapt. The one constant you do have though is that as long as you are powering part of the ship you're on, you have control over the many doors it has. Using the door controls plus your various gizmos is the key to herding and dealing with foes. Your enemies are many and varied. Each type behaves in a different way and presents a different threat, and you must learn how they work to survive. What's more though, you dont know what type of eldritch abominations await you on each ship. Figuring out just what you're up against is a challenge in itself. And even just ONE monster is enough to kill your entire team, if you let it. And rarely is there just one. Fortunately, the game does a good job of teaching you everything you need to know. The tutorial is quick, yet you'll find you have no trouble learning everything. Commands are easy to remember and easy to use. I've had no trouble getting the hang of it. Also, the game is addictive. And even when you die in a really stupid way, you'll find yourself coming back, which is one of the hallmarks of a great roguelike to me. For instance, just before writing this I was doing a mission where everything went wrong. 2 of my 3 drones had been disabled by... things. Disaster had fallen. I had one drone left, and that one was the one that had the generator, to power sections of the ship (otherwise doors wont open). What could I do? It seemed like I needed to get out, but... I had a plan. A complex and convoluted series of moves saw me finishing the rest of that mission with ONE drone, barely... talk about satisfying. Well, until the last bloody room, where I hit the wrong key when going to open an airlock, and opened the WRONG airlock, sucking my one remaining drone out into space. Run over. Oops. And that was a LONG mission in an even longer series of missions. But stuff like that happens alot in this, as the game is quite brutal and it's easy to screw up, and every time... I'm ready to jump back in. Duskers is absolutely fantastic. One of those games that doesnt get old, that keeps you coming back for more. There's a tough learning curve, the difficulty is brutal, and you WILL make really silly mistakes, but it's fun the whole way, and a great mental workout. And really, there just isnt anything else quite like it. Bonus points for being spooky, too. Screw those stupid flies though. I hate those things.
  • gamedeal user

    Jun 13, 2017

    Note: Played about 15 hours all together, not all on my account. Something can be said about the consistency of reviews for Duskers and I'm afraid that this review will act as a recap of my frustrations, which aren't unique to my perspective. There is a lot to like about Duskers, not much to love, and more than enough hatred to go around. Let's get started. Pros: *Atmosphere is dark, dreary, cohesive and feels awesome to experience in motion. *Initial wow-factor of the control scheme and command line focus -- interesting! *First star sector or two feel fresh with varying ship sizes and resources feel important early. *Gameplay loop is well realized and addicting for the first couple hours. *Some notions of the apocalyptic event, the enemies encountered, and a handful of logs are eerie and well made. Cons: *Absolutely no semblance of progression. No mid game, no end game, and no real ending or closure. *The overall meta story is in shambles. When information [REDACTED] isn't cut from the otherwise interesting logs [EXCISED] you might find pieces of a [BLACK LEVEL SECURITY] story. *Game gets harder in order to reveal no new features. Drone maintenace, abilities, cost effectiveness and resource/scrap accruement nosedive. It becomes harder to play, not easier. Progression scale is backwards. The better you do, the more RNG will gank you in the next derelict. *Again, no ending. And this gameplay loop isn't fun to do forever without a credits sequence. What is Duskers? Duskers is an unconventional strategy/loot game procedurally generated across various derelict ships. You are a drone operator who must use command line/dos commands to scoot your little dudes across rooms, dodge traps and enemies, loot as much as you can and leave. Enemies can be usually blown out of airlocks (also sucking all resources and logs out of that room) or tricked and trapped. Taking place after a galaxy wide extinction level event, you're a sole survivor using drones to... find resources to... find logs to... find out what happened? Maybe? This is the premise, anyway. But it doesn't effect the game at all. The story is randomly generated in the order you discover logs and has so many cuts, pulls, redacted flavor text etc that it is virtually impossible to get a sense of scale, horror, or closure at all. Basically someone really liked creepypasta and SCP and wrote tiny little logs by the hundreds and dotted them around maps. At first, I was wowed. Awesome atmosphere, stylized visuals, decent sound effects, and what I felt to be the baseboard for an awesome game loop. I liked to loot, scavenge, dodge enemies/puzzles and run like hell. But when the first mission became the twentith, I realized Duskers wasn't going anywhere. It had nothing else to show me that the tutorial didn't. Sure, enemies get variety -- we don't know what they are -- but they kill you faster. Besides for that it actually becomes more of a chore to service your equipment ,recharge your abilities, and keep your fuel count high. But for what? To dodge more aliens or whatever? There's no reward. I think that this game is a stellar base upon which to build not only a satisfying integration of advanced game mechanics, but also worldbuilding a frightening and somber lore upon which an extinction event occured. I think it's a cardinal sin that no new game mechanics (besides drone abilities) are fed into the cycle, and that the story goes absolutely nowhere. I read recently on r/duskers that the development lead for it has bowed down due to family trouble and outsourced his studio to assisting others for commission based work. A shame, as this game is one of the few in absolute dire need for an expansion pack or DLC.
  • gamedeal user

    Jun 22, 2022

    Now you can live out your fantasy where humanity somehow achieved FTL travel yet never developed past MSDos.
  • gamedeal user

    Oct 31, 2017

    For the first seven or eight hours, Duskers feels like it could be one of the best rogue-lites out there. The way the game creates its tense, claustrophobic atmosphere is a great showcase for what good writing and some well-placed sound effects can achieve despite minimal graphics and only rudimentary gameplay. The controls fit the theme to the point that you really do feel like a drone operator, carefully managing his precious metal-minions through potentially alien infested wrecks and salvaging everything that is not nailed to the floor (literally). After putting in some extra hours, however, the atmosphere starts to slip and with it the enjoyment you get out of Duskers. Moving through the derelict spaceships becomes a routine task and you start to recognize most of the sounds; the atmosphere just deflates at this point. If your game is thriving on the fear of the unknown, you have to give the player enough stuff to not know about - Alien: Isolation suffered from a similar but slightly different problem. Still, Duskers is a solid game, but I can not help but feel it is a missed opportunity: With more content, more variety in enemies and events, maybe even some friendly encounters, the game could have been up there with rogue-lite classics like FTL or Spelunky. Nonetheless, Duskers is a decent execution of a great concept; it just lacks the content to really keep you hooked after about 12 hours. The game is a solid buy during a sale, especially for fans of scifi horror in the vein of Alien or The Thing.
  • gamedeal user

    Dec 9, 2016

    Play this game with headphones on, the lights out, and the volume turned up. Great game, very simplified matrix and UI. I really enjoyed the typing of commands because it felt like I was actually controlling the robots from my spaceship. I wish there was an actual story though, or at least, some form of designated plot. Its very open ended and pretty difficult.
  • gamedeal user

    Apr 25, 2017

    Duskers has so much potential. That's why I can't reccommend it. It's disappointing. It promises a lot, just by virtue of the way its made, the way it plays. It's a piece of quality craftsmanship. It makes you think there's a greater mystery, there's more technology and loot to be found. That there's a whole universe out there to be explored. There isn't. Just asteroids, death and another Reset. The story is flat and simple. The lore is nonexistant. There is no progression. Once you get past the initial "WOW!" of controlling a game with psuedo-unix commands, you'll realize what I mean. The concept of the core gameplay is well-implemented, but shallow. The drones are all dumb, literally. You cannot program them in any way, shape or form, and considering the reaction speeds one would need to beat the enemies in this game, that'd actually be useful. A one-trick existential pony that promises a lot and absolutely does not deliver. Beautiful concept, but once you look past the surface, you find a whole lot of void, just begging to be filled.
  • gamedeal user

    Feb 26, 2023

    Got it for free on Epic, loved it so much that I came back to Steam to buy it full price.
  • gamedeal user

    Oct 2, 2021

    Scary roomba game.
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