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Diggles: The Myth of Fenris

Diggles: The Myth of Fenris

82 إيجابي / 108 التقييمات | الإصدار: 1.0.0

Spieleentwicklungskombinat GmbH,General Arcade

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قم بتنزيل Diggles: The Myth of Fenris على جهاز الكمبيوتر باستخدام GameLoop Emulator


Diggles: The Myth of Fenris ، هي لعبة بخار شهيرة تم تطويرها بواسطة Spieleentwicklungskombinat GmbH,General Arcade. يمكنك تنزيل Diggles: The Myth of Fenris وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Diggles: The Myth of Fenris البخارية

Diggles: The Myth of Fenris ، هي لعبة بخار شهيرة تم تطويرها بواسطة Spieleentwicklungskombinat GmbH,General Arcade. يمكنك تنزيل Diggles: The Myth of Fenris وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Diggles: The Myth of Fenris

DIG*GLE (n): an underground dwelling dwarf whose main function is to mine resources, harvest mushrooms and bat the enemies to survive. They are hardworking, but enjoy leisure time activities such as bowling, the disco, a trip to the pub and perpetuating the species. The Diggles dynasty has been chosen by Godfather Odin to rid the world of Fenris, the hound of hell.

BUILD YOUR CLAN

Odin made sure no Diggle is the same. Develop each of them with a varied set of skills and combat techniques so you can grow your clan. Give Diggles some free time, make sure they are fed and entertained and soon your tunnels will be full of angry babies. But don’t get too comfortable - there are other unique clans down there.

DEVELOP YOUR COLONY

Make sure your clan has everything it needs in your new colony. With over 50 production sites to master, you will be busy exploring the technology tree, crafting with 20 production tools, and gathering seven different resources.

DWARVES WITH ATTITUDE

Snarky Diggles always end up in some story. Watch for yourself - all quests are featuring hand-crafted cutscenes full of humor, dwarfy attitude, and their gnomish problems. There are many stories to be told in more than 40 quests. Digging into the mud was never this fun.

IT'S BEEN ALMOST 20 YEARS. WILL IT RUN?

We are happy to bring back to life the story of Diggles (or Wiggles, or Гномы - depending on localization that is closer to your gamer's heart). The game received its portion of technical care and now runs on modern operating systems without any extra shenanigans. The story, visuals, and gameplay are untouched - with all its charm and flaws. Enjoy playing the game on Windows 7 or later, without legacy DRM, no FPS lock, and with few extra DirectX11 settings.

أظهر المزيد

قم بتنزيل Diggles: The Myth of Fenris على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Diggles: The Myth of Fenris البخارية

Diggles: The Myth of Fenris ، هي لعبة بخار شهيرة تم تطويرها بواسطة Spieleentwicklungskombinat GmbH,General Arcade. يمكنك تنزيل Diggles: The Myth of Fenris وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Diggles: The Myth of Fenris

DIG*GLE (n): an underground dwelling dwarf whose main function is to mine resources, harvest mushrooms and bat the enemies to survive. They are hardworking, but enjoy leisure time activities such as bowling, the disco, a trip to the pub and perpetuating the species. The Diggles dynasty has been chosen by Godfather Odin to rid the world of Fenris, the hound of hell.

BUILD YOUR CLAN

Odin made sure no Diggle is the same. Develop each of them with a varied set of skills and combat techniques so you can grow your clan. Give Diggles some free time, make sure they are fed and entertained and soon your tunnels will be full of angry babies. But don’t get too comfortable - there are other unique clans down there.

DEVELOP YOUR COLONY

Make sure your clan has everything it needs in your new colony. With over 50 production sites to master, you will be busy exploring the technology tree, crafting with 20 production tools, and gathering seven different resources.

DWARVES WITH ATTITUDE

Snarky Diggles always end up in some story. Watch for yourself - all quests are featuring hand-crafted cutscenes full of humor, dwarfy attitude, and their gnomish problems. There are many stories to be told in more than 40 quests. Digging into the mud was never this fun.

IT'S BEEN ALMOST 20 YEARS. WILL IT RUN?

We are happy to bring back to life the story of Diggles (or Wiggles, or Гномы - depending on localization that is closer to your gamer's heart). The game received its portion of technical care and now runs on modern operating systems without any extra shenanigans. The story, visuals, and gameplay are untouched - with all its charm and flaws. Enjoy playing the game on Windows 7 or later, without legacy DRM, no FPS lock, and with few extra DirectX11 settings.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Spieleentwicklungskombinat GmbH,General Arcade

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2020-12-14

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • gamedeal user

    Dec 15, 2020

    I've been searching for this game for sooo long and then poof - it's on Steam! I still can't believe it! It's exactly how I remember it from my childhood - as addictive now, as it was then, couldn't wish for more! Totally worth it! Thank you guys for bringing this gem here!
  • gamedeal user

    Jan 17, 2021

    Open data\scripts\misc\genattribs.tcl in hte diggles directory with notepad++ or a similar editor. The very first line (def_attrib atr_ExpMax) defines the experience caps. First number I'm unsure of, second is max in the game, third is max for the first generation. Change this to for example 0 10 5 and you'll start with dwarfs that have an xp cap of 500, enabling you to progress a lot faster, making the game a LOT more fun. Line 23 (def_attrib atr_Mood) defines mood, where the first number I'm again unsure of, the second is probably the cap, and the third seems to change how fast it goes down. Change it to 0.9 instead of the 0.8 to fix the mood problems that will otherwise later in the game arise due to for example the bars not working properly (they are invariably bugged). The mood problem will otherwise more or less kill your game. Enjoy!
  • gamedeal user

    Dec 15, 2020

    WTF!?! Who's feet do I have to kiss for finally bringing this game to Steam!! If you ever played and enjoyed, Oxygen not Included, and the new early access game, Hammerington, then you will like this game as well. I even purchased those aforementioned games in the hopes to fill the hole this game left in me decades ago. While a bit dated on graphics (released in 2002), the game still has its same charm and is still very playable. By the end of the game, your dwarves will be riding around on hover boards, and brandishing light sabers. How can you go wrong with that? Thank you Spieleentwicklungskombinat GmbH, for bringing this game back to us!
  • gamedeal user

    Dec 23, 2020

    Liked this game as a kid, but replaying it isn't worth it even for nostalgia's sake. The glaring issue of [b]W[/b]iggles is its AI: 1) Sometimes Wiggles will simply prefer standing around instead of doing tasks for no discernible reason. 2) Wiggles perform tasks in an egregiously inefficient manner, i.e. they walk a mile to chop down a mushroom, carry the trunk back to the production place, craft the item, walk back to the next mushroom and so on instead of just chopping all mushrooms down at once and carrying everything back to stash it. 3) Skills are learned by doing tasks and there are skill requirements for researching new tech, however it's not possible to change the task preferences of your Wiggles. They either only do manually assigned work (and most work cannot be manually assigned, you can't force a wiggle to craft an item for example) or do random work (or nothing as mentioned in point 1). Additionally the game suffers from glacial pacing, which is magnified by the AI issues. Back in the days one of the main selling points of Wiggles was the DUDE WEED sense of humor and the originality of vertical basebuilding. Now that you're no longer twelve years old the humor is cringe and you're better of playing one of the dozens other management sims on Steam or just Dwarf Fortress. Game is kinda cheap though so you might want to pick it up for a quick laugh. If you haven't played this game when it came out don't even bother.
  • gamedeal user

    Feb 7, 2021

    Played this game as a kid and it's just as much fun as it was back then. So glad it was made available on modern systems! Real chill strategy game, with a hilarious story. Of course it's far from perfect and clunky, but brings a smile to my face being able to play it again.
  • gamedeal user

    Jan 18, 2023

    Totally bugged audio for me. Its either none at all or only specific sounds that play. And i have had moments that it works only for the next cutscene to go silent. Tried to fix it but no luck and found nothing online. Kind of sad because it looks like an old hidden gem that i would have enjoyed.
  • gamedeal user

    Dec 15, 2020

    I loved this game for a long time, but wasn't able to play it for a few years because of severe bugs that even prevailed after using every known patch tools but after buying this copy every major bug I've experienced after starting alone is gone. Definetly worth it's money.
  • gamedeal user

    Dec 23, 2020

    Unfortunately, the game crashes every time I enter the brain settlement in the crystal world with a runtime error (in the cut sequence with the piano music). I would have liked to give a good review but my disappointment too high at the moment. I hope that this error will be fixed at some point. edit: Bug was fixed just a few days after the comment.
  • gamedeal user

    Jul 5, 2021

    Actually, I played the CD version for a long time and, in fact, still have the CD on a shelf right near where I sit. I just figured I'd see if it's remastered or anything (It isn't.) So, anyway, I have a bit more experience with it than my number of hours on steam might suggest. And it also tells you I found the game worth buying again. That said, be warned that everything isn't just slow, it's padded beyond belief. For example, let's take making a grilled hamster. In a game like The Sims, someone would take the ingredients out of the fridge, go to the stove and cook it, done. In Diggles it goes like this: - Diggle 1 stands around for like a quarter of a minute, scratches his head, slowly takes off his current hat and slowly replaces it with the delivery guy hat - Diggle 1 goes and fetches the hamster, drops it by the fireplace - Diggle 1 stands around scratching his head - Diggle 1 puts back his "no job assigned" hat. Slowly. - More standing around scratching head or rubbing eyes - Diggle 2 scratches head, slowly replaces his "no job assigned" hat with the cook hat - Diggle 2 makes his way to the fireplace and actually cooks the hamster Any other job goes exactly like that too. With not just slow animations, but standing around and other padding too. And some might involve multiple deliveries, so add more standing around and padding in between each.
  • gamedeal user

    May 31, 2023

    Fun, quite addictive, nice graphics and art style, looks innocent but with plenty of adult humor. However, it's all for nothing because the game is filled with technical issues, both major and minor ones. 1. There's a lot of new buildings and technologies to discover. Creating them increases your "civilization level" – a hidden, in-game variable. However, if you want your group of dwarves to remain happy - and in turn survive long term by procreating - then forget about developing anything beyond most essential stuff that you can discover during the first 30 minutes of gameplay. With more advanced technology, after a few generations, new dwarves will get very grumpy, unhappy and won’t make babies. This happens even if you build every “luxury” that’s available during the current level. Stick to tent and fireplace. 2. Semi-randomly generated campaign levels seem fun at first but can get annoying. During the final “lava world” I had to dig absurdly deep to discover (aka generate) Vampires clan and Fenris lair. I don’t mind doing tunnels and whatnot, but it was literally hours of digging, discovering yet another cookie-cutter corridor filled with far too many of those red monsters. Climb up one square, kill them from above, realize there’s still nothing here, dig deeper, rinse and repeat. Then spam those mineshafts with elevators to have even a remote chance of not starving before reaching your destination. That’s not really fun anymore. I seriously though the level generator got bugged this playthrough. 3. Stupid AI – entire enemy clan can be wiped out by a single dwarf. Place a trap right at the entrance to their village. Become hostile by attempting to overtake first available building. Run back and forth under your trap and watch how all enemies turn into pancakes. 4. Sometimes production just gets stuck. Sometimes dwarves decide to walk entire map to fetch a single hamster for cooking, even if there’s a farm nearby. Same thing for warehouse doing "collect food" (or any other resource). So many times I've found one of my dwarves at the other end of the map, collecting a single piece of food left on the ground after opening a random barrel. 5. Suppose you send a group of dwarves to discover an area or solve a quest. If female gives birth on the way, she’ll just stand there and forget her destination. 6. Sometimes, when placing ladders or elevators in remote areas, dwarves would do the job but never return to base, just standing until starvation – unless you find them and manually send them back. 7. Overall, battle or (re)building your base - it always feels like herding cats. Fun at first but gets really annoying when it happens for the 100th time. 8. Internally, the game is based around TCL (scripting language) and some kind of database, implementing heavily event-driven system. Haven't really researched it in depth but my guess is that sometimes, some kind of memory corruption or something similar happens in TCL interpreter or scripts themselves. This causes non-critical faults in some of game logic (aka dwarf or building behavior). It must've been a fun coding experiment back in 2001, but definitely not polished enough. I’ve completed it only because of childhood memories. Otherwise, I’d say it’s a waste of time.
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