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Dark Fall 2: Lights Out

Dark Fall 2: Lights Out

66
75 إيجابي / 52 التقييمات | الإصدار: 1.0.0

Darkling Room

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قم بتنزيل Dark Fall 2: Lights Out على جهاز الكمبيوتر باستخدام GameLoop Emulator


Dark Fall 2: Lights Out ، هي لعبة بخار شهيرة تم تطويرها بواسطة Darkling Room. يمكنك تنزيل Dark Fall 2: Lights Out وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Dark Fall 2: Lights Out البخارية

Dark Fall 2: Lights Out ، هي لعبة بخار شهيرة تم تطويرها بواسطة Darkling Room. يمكنك تنزيل Dark Fall 2: Lights Out وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Dark Fall 2: Lights Out

Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except you...travel to Fetch Rock Island, and discover what really happened...

Use supernatural investigative techniques and realistic ghost hunting gadgets to reveal the evil presence that threatens Fetch Rock. Together you must defeat the evil that hides in the mist and uncover the mystery of Lights Out.

The game is best played in a dark room with your speakers turned up. Unless you're scared, of course.

The Story

Many lives have been lost on the lethal rocks surrounding the harbour town of Trewarthan. Mysteriously, a thick fog covers the land and the silence is shattered by the sound of ghastly foghorn. Suddenly, the faithful light of Fetch Rock Lighthouse is plunged into darkness.

‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.

Key Features

  • Includes Dark Fall 2: Lights Out Director's cut version

  • Explore the historic Lighthouse in four different eras.

  • Discover what happened to the Lighthouse Keepers, that foggy night.

  • Communicate with the dead to solve puzzles and mysteries.

  • A spooky tale by Jonathan Boakes, author of The Lost Crown.

  • Delve into a non-linear story, based upon a real event.

  • Use Time Portals to jump through time, exploring the past and future.

  • Experience the life and times of a Victorian Lighthouse.

  • Realistic world to explore, based on a real location.

  • Full audio experience and spooky soundtrack.

أظهر المزيد

قم بتنزيل Dark Fall 2: Lights Out على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Dark Fall 2: Lights Out البخارية

Dark Fall 2: Lights Out ، هي لعبة بخار شهيرة تم تطويرها بواسطة Darkling Room. يمكنك تنزيل Dark Fall 2: Lights Out وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Dark Fall 2: Lights Out

Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except you...travel to Fetch Rock Island, and discover what really happened...

Use supernatural investigative techniques and realistic ghost hunting gadgets to reveal the evil presence that threatens Fetch Rock. Together you must defeat the evil that hides in the mist and uncover the mystery of Lights Out.

The game is best played in a dark room with your speakers turned up. Unless you're scared, of course.

The Story

Many lives have been lost on the lethal rocks surrounding the harbour town of Trewarthan. Mysteriously, a thick fog covers the land and the silence is shattered by the sound of ghastly foghorn. Suddenly, the faithful light of Fetch Rock Lighthouse is plunged into darkness.

‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.

Key Features

  • Includes Dark Fall 2: Lights Out Director's cut version

  • Explore the historic Lighthouse in four different eras.

  • Discover what happened to the Lighthouse Keepers, that foggy night.

  • Communicate with the dead to solve puzzles and mysteries.

  • A spooky tale by Jonathan Boakes, author of The Lost Crown.

  • Delve into a non-linear story, based upon a real event.

  • Use Time Portals to jump through time, exploring the past and future.

  • Experience the life and times of a Victorian Lighthouse.

  • Realistic world to explore, based on a real location.

  • Full audio experience and spooky soundtrack.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Darkling Room

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2013-12-03

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • gamedeal user

    Jan 9, 2016

    [i]Dark Fall 2: Lights Out; Director's cut version[/i] is a spooky firstperson-point&click game. [u] Warning:[/u] being an old-game, you [u] NEED[/u] pen&paper to note the clues because THERE ISN'T diary, so no evidences or hints you'll discover or progress you'll make will be recorded! Also [u]no maps[/u], at all! So, unless you have the precious (and very enviable!) gift of an eidetic memory, you have to use the still reliable instruments of pen&paper to help you get to the end of this story! [u] Warning2:[/u] it's a game of SLOW pace! No running from monsters, no fighting! The recurring action you'll do is...READING! A lot! And observing and clicking on everything you see, and.. re-observing and re-clicking, especially when you recover a "special item"! Now that you are warned but still find yourself intrigued by it, back to the game-review: It's 29th April 1912, you play as Benjamin Parker, a cartographer sent to Trewarthan, Cornwall, to map the area of the harbor town and find yourself involved in the tragic events occured to the Keepers of the Lighthouse.. This is the beginning of a story well written and designed: the more you proceed, the more you are gripped by it. A story that branch out through the present, the past and future (from the point of view of whom?..you'll see). One could say that there are many protagonist: Benjamin Parker, the Lighthouse, the Keepers and..the Spooky! All of them has story to tell and you are there to unravel it and..maybe, save them all... in every time... [i] as I was going up the stair... I met a man who wasn't there...[/i] [b] Gameplay:[/b] it's a firstperson game and you can't move freely on the screen but have to use the arrows (forward, back, right, left) that show up moving the cursor on the screen; when cursor is shaped like magnifyglass you can zoom in; with curson sa an hand, you can pickup object and click things; when the cursor is shaped like a wrench you have to use some objects from your inventory. The inventory is suited at the bottom of the screen. At the top, on the left, there is the activity bar (save, load, quit). Since there isn't an auto-save, to do it you have to click on Save and it will open My Documents folder (or make a new one in a directory you prefer), where you can label and save your progress ( do it often). As I said before, there is no diary to take trace of the clues and evidences you'll find nor a map. Also, every action you do, need to be repeated again and again and again.. example, if you find a locked box and you're able to lock-pick and open it, but then you "exit" from this action, you HAVE TO lock-pick it again! The same thing happens for doors, hidden drawers and so on: you have to repeat those action every time! Remeber to click on everything (it's important, you'll see) read everything and sift through everything..you don't know where a clue can be hidden... [b] Pro[/b]: [olist] [*]The story: intriguing, gripping, original and inspired by the poem "Flannan Isle" of Wilfrid Wilson Gibson, 1912 [*]The pluzzes: well designed and clever [*]The acting-voices: soooo Cornish and very well acted (especially the spooky voices). As well as the background musics and enviromental sounds and effects [*]The graphics: the ideas and concepts behind the drawings of the enviroments are very interesting and well designed [/olist] [b] Con[/b]: [olist] [*]The lack of diary to trace the evidences and clues [*]The absence of a map (especially in some situations can be disorienting) [*]The major hindrance is the obligation to repeat over and over actions already made: like lock-picking doors, drawers and etc. everytime you want to open them [/olist] My rate for this game is 7/10 (I would have rated it more if there wasn't that problem with the "repeating" actions) [i] ..here... over here... this way... he's watching you... he's waiting for you.... hi hi hi hi....[/i]
  • gamedeal user

    Mar 18, 2014

    As an adventure game coinneseur but also as someone that is terrible at adventure games I had a hard time after the first hour or so knowing what to do. The game's atmosphere is interesting but the gameplay is padded out since there is really only one location you spend all your time in, with differant time line scenarios. I found myself consulting a walkthrough with most of this game as I was sincerely frustrated throughout. Still, for the price it could be worth your time. I love adventure point and click first person games...I'm just awful at them.
  • gamedeal user

    Oct 19, 2017

    The original Dark Fall came from a school of adventure gaming that really isn’t around anymore, the old Myst rendered-image hunts of yore. We’ve moved away from those for good reason, because they can be frustratingly obtuse and irritating to navigate, but that’s not to say they can’t be good games. Dark Fall 1 made a decent show of it in the limited realm of a haunted train station, and Dark Fall 2 tries to do the same with a haunted lighthouse. Unfortunately, the places where 2 tries to be more ambitious are the places where the limitations of the genre sting the most. Dark Fall 2 is inspired by the real-life mystery of the Flannan Isles Lighthouse, where over 115 years ago three lighthouse keepers vanished with nary a trace. It’s a fascinating story and fertile ground for a horror game, and so this one picks up in 1912 with you tasked with investigating a trio of vanished keepers. The lighthouse on Fetch Rock lost its charges back in 1900, inspiring rumors of curses and hauntings which your employer wishes to dispel. Setting off from town in the dead of night, your search of Fetch Rock will lead to a time-hopping journey from the far future all the way back to the Stone Age. That’s right, I said time-hopping. It’s not a spoiler, they tell you right there on the store page, but beneath the lighthouse you’ll find a gateway that allows you to jump to three alternate time periods, including modern times. I’m sure that somewhere there’s been a quality horror tale that incorporated time travel but this one is not remotely close. The start of your journey in a small, foggy port town thick with gloom sets an excellent stage for horror, and the abandoned lighthouse follows through with the promise of creepy airs. Then you follow a ghostly voice to the portal and appear in bright, sunny 2004 and explore a little tourist trap museum. Even if you were convinced by the stiff pre-rendered graphics or the awkward shadow spooks in 1912, this sudden tonal shift is sure to obliterate any pretense of horror left in the game. This is all assuming you even get that far, of course. Just like its predecessor, Dark Fall 2 has you navigating networks of pre-rendered scenes with mouse-driven tank controls. Clicking on the left or right sides of the screen turn you, and clicking the middle moves you forward if there’s room to move. This worked tolerably well in 1 because the small rooms of the station kept navigation from getting confusing. Not so here in the winding streets and spiral staircases of the ambitious sequel, where a path from dock to door can contain 20 to 30 scenes depending on how many turns you take. Most of these scenes have nothing of note in them, making it virtually impossible to find the items and interactables you need to proceed in the clogged mazes of images. I’m not kidding, I had to consult a walkthrough to find the very first thing to do in the game. There’s a door in the middle of the port town you have to enter that requires you to turn perpendicular to the street on one particular screen out of a dozen. After that I had to consult the walkthrough again to figure out what I had to do in my own room, which was flip a particular book to the last page. Trying to suss these tasks out myself had me clicking on endless screens of plain walls, pointless shelves, and functionless items. You could honestly remove 90% of the scenes in this game and not lose any gameplay, just additional transitions between the few scenes that DO matter. I gave Dark Fall 1 a passing grade because despite not being my cup of tea, it had enough promise to perhaps satisfy someone. The puzzles made sense if you could follow them, the movement was clunky but functional, and the atmosphere was surprisingly creepy. Each one of those three key elements is weaker in Dark Fall 2, so much so that any one of them would have sunk this title. It’s agonizing to simply move around, if you find something to do it won’t make sense, and that effective atmosphere evaporates the moment the plot picks up. I would liked to have seen an evolution of the series here, taking cues from modern design to enhance the retro features, but the exact opposite happened and the result is hardly worth the trouble. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://steamcommunity.com/groups/audish#curation]curation page[/url]!
  • gamedeal user

    Jan 22, 2019

    Unfortunately, I cannot recommend this game. First, there is no subtitles at all (strange, considering the #1, had them), and the talking, arguability little, use quite thick accents or are purposedely distorted, so it's very hard for a non-native english speaker to get what is said. Second, the game is really hard to complete without a walkthroug. I mean, I'm not a novice at adventure games, but often this one just doesn't give any hint at what to do next. The last 25/30% of the game can only be reached by clicking in a random spot at a random place, and then again we don't know why we are doing this. It just makes zero sense (at least to me). Which leads to the story. Really, to me the first 2/3rd were good, with a nice atmosphere of a ghost story. But then, in the last part, the story starts not making any sense at all. It follows a totally different path, seemingly just forgetting the initial setup. The end game is semi-nonsensical, with plenty of loose ends everywhere... Beside the final one, puzzles are relatively rare. Due to the lack of clues, your time spent on the game will be mostly running errand, clicking and turning everywhere to look for what you missed. They are not rewarding, either, often having little relation to the main plot. The main/final one just doesn't make any sense at all, imho. I finished the game following a walkthrough, having just lost motivation to try to understand what was happening, and I even regret the time spent reaching the lacklustre ending, which says something...
  • gamedeal user

    Apr 29, 2016

    [h1]A bit better than Dark Fall 1 but still poorly conceived[/h1] Read my review for Dark Fall 1 [url=steamcommunity.com/id/badhairqueen/recommended/260690/]here[/url] first. This game suffers from almost all the same faults, except the graphics are of a better resolution. [h1]Some things I hated[/h1] - No opening sequence. Game just starts. - You are allowed to zoom in on stuff, only to find nothing there. - No item labels. No descriptions. Nothing. - Ugly conversation scene with a man at start of game. You see just the top part of his head, very close-up. Seriously?! - Clicking on a journal suddenly brings up a cutscene out of nowhere when you get to a certain page. Then you are made to click on something, and you are whisked back to the journal page. WTF. [h1]Don't bother with this one[/h1] It should be a free Flash game or something. Even then I wouldn't play it.
  • gamedeal user

    Jan 14, 2014

    + thrilling game with an interesting story - rought graphics, but that wasn't bothering me - at times a bit tricky and frustrating tasks
  • gamedeal user

    Aug 16, 2021

    Darkfall 2 has a deep story, albeit quite sci-fi-heavy and at times confusing. Writing down notes is a must in this game because there's no in-game journal to help you keep track of the clues and information you find. Some of the game mechanics may not initially be clear and may require a glance at a walkthrough, but all the puzzles make sense which is what really matters. A great successor to Darkfall 1!
  • gamedeal user

    Nov 17, 2021

    Good old game. Don't feel bad resorting to a guide, this one is big and the next step is not always made clear. fun story though.
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