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Sonic Mania - Encore DLC

Sonic Mania - Encore DLC

90 Positivo / 347 Calificaciones | Versión: 1.0.0

Christian Whitehead,Headcannon,PagodaWest Games

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Descarga Sonic Mania - Encore DLC en PC con GameLoop Emulator


Sonic Mania - Encore DLC, es un popular juego de Steam desarrollado por Christian Whitehead,Headcannon,PagodaWest Games. Puede descargar Sonic Mania - Encore DLC y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Sonic Mania - Encore DLC juego de vapor

Sonic Mania - Encore DLC, es un popular juego de Steam desarrollado por Christian Whitehead,Headcannon,PagodaWest Games. Puede descargar Sonic Mania - Encore DLC y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Sonic Mania - Encore DLC Funciones

Sonic Mania Encore DLC - Experience a new take on familiar zones with the all-new Encore Mode, play as two new characters with their unique abilities: Mighty the Armadillo, and Ray the Flying Squirrel, and compete with up to four friends in expanded Competition Mode!

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Descarga Sonic Mania - Encore DLC en PC con GameLoop Emulator

Obtén Sonic Mania - Encore DLC juego de vapor

Sonic Mania - Encore DLC, es un popular juego de Steam desarrollado por Christian Whitehead,Headcannon,PagodaWest Games. Puede descargar Sonic Mania - Encore DLC y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Sonic Mania - Encore DLC Funciones

Sonic Mania Encore DLC - Experience a new take on familiar zones with the all-new Encore Mode, play as two new characters with their unique abilities: Mighty the Armadillo, and Ray the Flying Squirrel, and compete with up to four friends in expanded Competition Mode!

Mostrar más

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Información

  • Desarrollador

    Christian Whitehead,Headcannon,PagodaWest Games

  • La última versión

    1.0.0

  • Última actualización

    2018-07-17

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jul 18, 2018

    For lovers of the game. In Sonic 3, we say that Knuckles is essentially the Hard mode of the game. In Sonic Mania's case, that would be Encore Mode, It's more than just a recolouring of the backgrounds, some of the layouts for the stages has been changed, enviromental challenges and enemy placements have been mixed up making things more noticably difficult and Special stage rings have been relocated. Speaking of Special Stages, they've also been given new layouts and in my opinion are already noticably harder, Special stage 2 especially threw me for a bit of a loop. My favorite thing about Encore mode is the abillity to switch with your partner character on the fly, something that is likely inspired by the Sonic the Hedgehog 2 Heroes hack, maybe you're like me, you boot up Sonic Mania (or Sonic 3) and ask yourself "Do I want to play as Sonic or Knuckles this time?" Well, Encore mode lets you do both! With the press of a button, you can swap leading roles between your characters at (almost) any given time, that's if you can keep them both around that is. When a character loses a life, they need to be re-earned, this can be done by playing a new bonus stage reminiscent of the Knuckles Chaotix character selection mechanic, this is a very good way to keep the new bonus stage relevant and allow for players to take notices of the star posts, you could keep going, but you are missing Mighty from your party, you could hop in quickly and go and get him back! Mighty and Ray are nice additions to the game, although I'm finding Ray a bit hard to get the hang of...No pun intended, but I recommend this definately, a nice little update for a very cheap price. Spoiler [spoiler]Stardust Speedway Act 2 was awesome.[/spoiler]
  • gamedeal user

    Jul 18, 2018

    Spectacular DLC I don't care what IGN says it's about what Sonic says & Sonic says IGN is no good
  • gamedeal user

    Jul 18, 2018

    While the two new characters are a worthwhile addition, the remixed stages don't really take advantage of their new abilities. Most of the stages have a ceiling so Ray's flight isn't as useful as it could be and Mighty's hammerdrop is broderline useless unless the stage has alternate paths. Th=ose pathways are few and far between so encore mode really fails to take advantage of these new gimmicks, and since the basic mode lacks these pathways Mighty and Ray become near useless. Personally Mania was a one and done experience for me and unfortunately this DLC does not change the gameplay or stages enough to warrant another play though. If someone enjoys Mania and only wanted to play more Mania this DLC is well worth the five dollars, but for someone who wanted Encore Mode to be truly unique from the base game Encore Mode comes off a little flat and underwhelming.
  • gamedeal user

    Jun 25, 2020

    blue man go fast, yellow man go up, red man go punch, much good. other red man go down, uhhhhhhhh.
  • gamedeal user

    Jul 18, 2018

    #BroughtBackMighty
  • gamedeal user

    Jan 25, 2019

    [url=https://kinglink-reviews.com/2019/01/15/sonic-mania-encore-dlc-review/] Full Review[/url] -- [url=http://store.steampowered.com/curator/31803828-Kinglink-Reviews/] Curator Site [/url] Video Review: https://youtu.be/H422J6yC_6g Sonic Mania is easily one of the best Sonic games that have come out in recent years, as I stated in a recent review (link this). But the train didn’t stop there. In addition to the excellent game, the team that brought us Sonic Mania took it a step further and produced DLC. I guess everything can’t be retro with this game. This is my first review of a DLC. I likely won’t review many DLCs in the future, but I was curious what could be added to Sonic Mania as DLC, and if the new characters promised could feel as natural as Sonic, Tails, and Knuckles. Sonic Mania Encore DLC, or Sonic Mania Plus, as the game calls itself, was a chance to expand the smash hit further and add something new. The biggest changes with Sonic Mania Encore is the addition of two new characters, though while they feel new, they are not original creations. Both Mighty the Armadillo and Ray the Flying Squirrel are from an old game “SegaSonic the Hedgehog” which was Sonic’s first foray into the arcade market. The two characters also made an appearance during Sonic Generations as well and the two characters look a little bit like Fan Characters as well, with Mighty The Armadillo looking similar to Sonic, and Ray looking like a different version of Tails. They fit in with the world, but really don’t differentiate themselves enough to stand out. The Sonic Mania Encore DLC features a whole new mode called Encore Mode. This mode features a new set of redesigned levels and a couple of new gameplay elements. The stages remain the same with one additional zone at the beginning of the game, called Angel Island Zone. As said, the other stages have been remixed to add in new elements for both Mighty and Ray to use. The new Angel Island Zone at the beginning of the game though is a bit deceptive. It’s extremely short and lacks a boss, and really serves to allow the game to introduce Mighty and Ray. Sonic rushes through the area and opens a machine that contains the two. After jumping on top of the machine, Sonic can walk up to one of the two characters. While this seems like a major decision, it turns out to be relatively pointless. The other character not chosen becomes Heavy Magician from the Hard Boiled Heavies, one of the bosses of the game. However, while it’s an interesting story idea, it’s just what happens in that scene. As Encore mode proceeds, Sonic and his new friend are able to round up his usual friends, Tails, Knuckles, and either Might or Ray, whichever one was not chosen. This is, in fact, a new lives system. Each character is considered a life. If Sonic dies, he’ll be replaced by the next person in the chain, and characters are allowed to be switched out by finding the right power-ups (or shuffled by finding a different power-up). If the player runs out of characters, he will have to use a continue. The issue is the way the story starts, it seems like choosing Mighty or Ray is a major choice, but it ends up being rendered moot after a couple of minutes. In fact, when you face Heavy Magician he appears the same as the original Sonic Mania boss. Though the game does show off a new feature, as you’ll have two characters with different abilities, you can switch between the two characters by hitting the Y button. It seems like a minor change but it really emphasizes the interesting abilities of each character pairing. There are a number of other small changes for the story, where the game has added level transitions where there were none in the original game. It’s a minor change for the game but it works well to fix a minor missing part of the original game. The rest of Encore mode is similar to the original Mania mode, the same zones and bosses are included, with the only real change being the level layouts. Mighty has the ability to ground pound and survive a hit while curled into a ball, whereas Ray can fly in the air using momentum and actually produces a speedy way to get around the world, though with a lot more vertical momentum than I would imagine he could produce in real life. From the DLC description talk about bosses being rebalanced, however, I don’t know how true that is. The bosses and the challenges they provide seem rather similar to the original game, and almost none of the bosses are that challenging, with the exception of the final boss. The new lives system produces interesting results and new problems. You can earn lives by finding screens showing a rotating list of any character not in your group already, however these are rare. I believe on most levels I didn’t see any, and when I did find one, it was the only one for that entire zone. The better way to gain characters is to use the bonus level. The bonus level in Encore mode is available at the checkpoints like the original game, though, instead of 25 rings, the new mode requires 50. 50 rings are rather hard to collect when any damage will drop all your rings and usually result in you only being able to collect less than 20. Though if you do collect enough rings, you’ll be transported away to the new bonus level. Instead of the Blue Sphere game, you now are presented with a pinball table. Sadly, not a Spinball table but just a normal style pinball table, with three different levels. The game starts with the first level, and if you hit the top of the screen you get a claw game where you can grab one bonus item, including characters you don’t own, shields, or rings. After two grabs, the table opens up the second slightly harder section of the table, and after one grab there, the third section of the table opens. The downside of the pinball table is that grabbing characters can be a bit easy, and there’s really not a strong purpose to the bonus level after you’ve earned all the characters for your team. Every 10,000 points will earn you a continue, but I had over 12 of them by the end of the game, and even stopped entering the bonus levels unless I was missing one character. The shields and coins are a nice idea, but utterly pointless after you grab the first shield you want. On the other side of the bonus levels, The UFO mini-game has returned but are vastly harder than the original game. In Encore Mode I can’t even earn a single Chaos Emerald, where I was able to earn at least three from the original game. Encore mode is an interesting new take on Sonic Mania, however, it lacks a few things that I feel the DLC should have included. A new zone would have been thrilling, and the entire Encore mode feels slightly different than the base game, but for the most part, you’re playing through remixed Sonic Mania with similar rules, I rarely died in the original game and I was able to do similar on this mode. However, the new rules of the lives system can make the game harder. Having to continue or getting down to one life is a dangerous game, as any continue starts you with a single character. Facing the final boss with a single character quickly depleted my continues. If you can’t find that box that awards a random character, you also will be stuck with a single life unless you can reach the pinball bonus stage. If you want to read more and see a final score, you can see the full review with pictures and video at https://kinglink-reviews.com/2019/01/15/sonic-mania-encore-dlc-review/. You can also check out my Curator page at If you want to hear more from me, you can show me that by following my curator at http://store.steampowered.com/curator/31803828-Kinglink-Reviews/
  • gamedeal user

    Jul 26, 2022

    Better than Sonic Origins
  • gamedeal user

    Aug 8, 2018

    [h1] Decent DLC [/h1] I enjoyed the Plus DLC but it did't really blow me away with the new features, It did leave alot to be desired. it's Still worth it the buy as it offers quite a bit of content for $5. [b] The Pros [/b] Mighty and Ray were added, two characters that the commuity wanted, they both play well and stand out well from sonic. The Addition of Encore mode gives me another option to play vs. the vanilla Mania mode. Added Extra transiton scenes on how characters got to the next zone/act. 4-player Vs. is pretty fun. ( if you have friends who visit your house) [b] The Cons [/b] The later Stages of Encore Mode don't really take advantage of mighty or Ray abilties. While Encore mode was ment for more Veteran Players the Lives system can be cheap by respawning your character right in the danger, causing you to lose 2 or more on one mistake.
  • gamedeal user

    Jul 18, 2018

    This DLC is really really amazing, and I liked these two characters Mighty and Ray. Also, the music of Angel Island Zone on the first in Encore Mode is pretty catchy.
  • gamedeal user

    Jul 17, 2018

    For everyone waiting on the steam update, all steam game updates work on a scedual at the same time each day. On other platforms an update would happen the second it was available, however that isn't the case for steam so you will all need to wait 2 extra hours after the initial launch. This has nothing to do with the developers of the game, so please support the game when the update is out and wait patiently before leaving any negative reviews.
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