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Revival: Recolonization

Revival: Recolonization

70 Positivo / 27 Calificaciones | Versión: 1.0.0

HeroCraft PC

Comparación de precios
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    $29.99$29.99
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  • Global
    $6$6
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  • Global
    $10.02$10.02
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Descarga Revival: Recolonization en PC con GameLoop Emulator


Revival: Recolonization, es un popular juego de Steam desarrollado por HeroCraft PC. Puede descargar Revival: Recolonization y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Revival: Recolonization juego de vapor

Revival: Recolonization, es un popular juego de Steam desarrollado por HeroCraft PC. Puede descargar Revival: Recolonization y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Revival: Recolonization Funciones

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About the Game

Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience. Explore a transformed planet, negotiate or conquer new territories and bring the light of civilization to regressing human colonies in order to prepare mankind for war with a despotic entity.

Enjoy an unprecedented level of freedom

Revival generates a vast possibility space for you to play around with. From sudden weather changes to zombie infestations and bans on certain weapon types – boy, you are in for a surprise.

​Adapt to new conditions with the help of the nuanced edict system that allows you to terraform the planet and fine-tune the game rules on specific regions of the map. Protect your settlement from changes by building special shield constructs or by accepting the blessings of your tribe’s totem tree.

Progress through the ages

Survivors of the terrible catastrophe that almost destroyed mankind have unique traits and bonuses that affect your gameplay style. Pick the right clan to take under your wing and help your followers evolve through four distinct epochs, all the way to futuristic settlements and breakthrough technology.

Engage in tactical combat

Command an army that is suited to your play style by gearing up troops with a variety of components, which can also be crafted. Adapt your tactics in intense turn-based battles by mixing and matching different parts, as well as smartly using destructible cover to defeat your enemies.

Explore Earth after a devastating cataclysm

Revival takes place on our own home planet whose landscape and climate have been dramatically transformed. Discover pre-cataclysm artifacts and anomalies with unexpected behaviors. Face off against wild beasts that have evolved to survive in these conditions, as well as fearsome mechanical automatons that roam the lands.

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Descarga Revival: Recolonization en PC con GameLoop Emulator

Obtén Revival: Recolonization juego de vapor

Revival: Recolonization, es un popular juego de Steam desarrollado por HeroCraft PC. Puede descargar Revival: Recolonization y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Revival: Recolonization Funciones

JOIN OUR DISCORD

About the Game

Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience. Explore a transformed planet, negotiate or conquer new territories and bring the light of civilization to regressing human colonies in order to prepare mankind for war with a despotic entity.

Enjoy an unprecedented level of freedom

Revival generates a vast possibility space for you to play around with. From sudden weather changes to zombie infestations and bans on certain weapon types – boy, you are in for a surprise.

​Adapt to new conditions with the help of the nuanced edict system that allows you to terraform the planet and fine-tune the game rules on specific regions of the map. Protect your settlement from changes by building special shield constructs or by accepting the blessings of your tribe’s totem tree.

Progress through the ages

Survivors of the terrible catastrophe that almost destroyed mankind have unique traits and bonuses that affect your gameplay style. Pick the right clan to take under your wing and help your followers evolve through four distinct epochs, all the way to futuristic settlements and breakthrough technology.

Engage in tactical combat

Command an army that is suited to your play style by gearing up troops with a variety of components, which can also be crafted. Adapt your tactics in intense turn-based battles by mixing and matching different parts, as well as smartly using destructible cover to defeat your enemies.

Explore Earth after a devastating cataclysm

Revival takes place on our own home planet whose landscape and climate have been dramatically transformed. Discover pre-cataclysm artifacts and anomalies with unexpected behaviors. Face off against wild beasts that have evolved to survive in these conditions, as well as fearsome mechanical automatons that roam the lands.

Mostrar más

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Información

  • Desarrollador

    HeroCraft PC

  • La última versión

    1.0.0

  • Última actualización

    2023-06-28

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jun 29, 2023

    Despite minor flaws, it offers a rewarding experience combining resource management, exploration, and moral decision-making.
  • gamedeal user

    Jun 29, 2023

    I'm a big fan of Alpha Centauri and have been waiting for this game for a long time. Was happy to get the same experience with modern graphics and new ideas.
  • gamedeal user

    Jun 29, 2023

    I have just started but I am already having so much fun: I guess my itch for 4x strategy colonization in the far future is scratched for now. Can't wait to see how deep this game is!
  • gamedeal user

    Jun 29, 2023

    With 2 hours in the game, I'll come leave an early review. Not a very detailed one, but a positive one. As things currently stand, I'm enjoying the game. It could use some work, which is fair since it's still EA. Growth and expansion is interesting. You don't just go around, slapping settlers in random tiles. You have to befriend native tribes and convince them to join you. I believe you can also war the tribes and seize the land, though I haven't done this yet. Once this is done, you can then build a town in the region. Regions in this game are similar to those in Humankind, if you folks have played that. The combat is also similar to Humankind, in which you form armies of troops and engage other armies, where the armies then spread out across the map and fight turn by turn, with reinforcements coming in over time. Research is basic enough. It doesn't require too much interweaving, and you can "era up" pretty easily as well. Other than the linear pathing for them, you can just imagine Sid Meier's tech trees. Now, the *culture* aspect is... Interesting. I don't know how it works if you're aggressive, but it you peacefully annex tribes, you can gain one of their cultural traits for your civilization. That's the gist of the culture, though they do provide plenty of boons. Back in regards of the towns, now. It's nothing special. Basically another Sid Meier's Civ VI bit, where you have to build external districts, though they are limited by walls your town has. I don't yet know what causes these walls to expand out. Armies, now... You start pretty basic, of course. Some clubmen with basic armor. You can, however, modify troop equipment. You begin with 2 types of clubs and 3 or 4 shields, but only 1 armor type (at least, this was my first start; I don't know if this is universal). Certain techs unlock new weapons, armors, and off-hands. If you research the tech that gives bows, it unlocks the "Marksman" class, as opposed to your basic footman class. There's also mobile infantry and artillery available, so mounted and catapults and the such. All units fall under these 4 classes. Mix and match all you want, but you can only have 5 units in an "Army" so far as I've encountered. Each material for weapons gives different bonuses, but you need "Strategic Resources" for most special kinds. For example, arrows. You can freely make wooden and stone arrows. Wooden arrows give +1 range, but I want to say -1 damage. Stone arrows, I believe, simply give +1 damage. There's other types, too, like iron, lead, electical, etc. These need the aforementioned strategic resources that you can eventually gain through exploring ruins, trading, or simply mining them from the ground, though they seem to be rare and you need techs to collect them. Now... The biggest unique piece to this game. Terraforming. You can do this basically from game start. You need to research a different type of tech (you can research these and normal techs at the same time) to unlock more types of terraforming, but yeah. Each tribe has a preferred climate type, and the one you choose at the start determines yours. You can terraform land to various climates, and you need to as well since your towns can only work their preferred climate. They also can HEAL on their climate, while diametrically opposed climates make troops LOSE hp (during battle only). I believe later on, you can even destroy or create mountains, and expand or shrink the oceans, but don't quote me on that part. Now, for the issues I have. Some seem to be bugs, some may not. Firstly. Sometimes, if your troops don't have the movement to finish your path, the next turn the game will not notify you that they can move. You can end your turn, and they will only move the selected path. As a result, if you give a unit with 4 move a path of 6, they'll move 4, stop until next turn, then wait. You forget about them because the game doesn't tell you about them. You end turn. They move only the 2, and your turn completely ends, wasting those extra move points. There's no easy way to see movement points. You can sometimes hover over the unit on the map, sometimes you can't. When you can't, you have to select the army and hover over the individual units that form the army. Not very quick to spot this information, but not a deal breaker. Sometimes, ruins either don't get explored upon entering them, or they don't indicate beforehand that they have already BEEN explored. Some tell you they've been visited already, but a few didn't, yet gave no reward. This COULD well be user-issue, however. Addendum begins: One more thing I recently recalled: Better game setup. The options at the beginning are rather limited. Far as I could tell, we only had 2 characters we could choose from. We couldn't choose how many opponents we would face. The map options were limited. All things I'd assume would get fixed as EA moves along, though. I have not seen any indicator for an increase in army sizes. I had originally discovered it to be 5, but I just managed to create an army of 6. Maybe it grows with each era? My little robot does not like to automate its exploration very much. Lost 2 turns of exploration with him trying to get it to automate. Speaking of automation, town automation doesn't APPEAR to work? If it does, I haven't noticed the changes. Speaking of, you have to chop down forests to build agricultural regions, I have discovered, which explains the earlier issue of agricultural districts not showing recommendations. I find it annoying that every other district can be built with forests on the tiles, but agriculture cannot. Further automation desires. Maybe one for the workers, themselves? This way I don't have to hunt down strategic resources or empty ruins I can tear down? There is a 200 reputation cap. The game doesn't tell you this, but it exists and it just BARELY prevents you from enacting all the edicts at once. Just an FYI for y'all. Another FYI. When you're terraforming, you can click the tiles that are selected to unselect them, and you can click on unselected tiles to select them. This, of course, is determined on the range, still. It can be helpful in regards to when you have low energy and need to terraform certain tiles, but the game wants you to get others with the automation, or if you're trying to demolish mountains but not erase additional coastlines. Learned that the hard way when I went to bring down a mountain and it wanted to bring the ocean 3 tiles closer haha. Beware of landing your armies on unexplored islands. I was fortunate enough to only land one scout on a 7 tile hexagonal island that only contained an Altar? Not sure what this Altar does, but since there's no clan, I can't make a town, which meant I had to simply delete this scout. It'd been terrible if I had landed a sizable force first, no? A possible bug, but maybe not? In my diplomacy with others, I had noticed that, since I was the strongest player in the game, the AI had a relationship modifier that said something along the lines of "We don't like that you are the most powerful nation" except it gave +50 loyalty. Now, I have a modifier that says "We don't like your total supremacy over the planet," since I have since empowered my military further. This one gives a -50 modifier to 2 of the remaining AI, and -75 to the third. Why does this happen? No idea. What I do know is that is effectively means you can't remain friendly with even the peaceful nations. I'm sure I ran into other problems, but if so, they were small enough to slip my mind by the time I finish this review. As I play more, and the team updates the game more, I'll update this review.
  • gamedeal user

    Jun 29, 2023

    Kinda like Endless Legend with the unit customization.I ts EA so the UI is a bit jank/plain and theres some areas of gameplay that need to be fleshed out, but overall enjoyable and worth it on sale.
  • gamedeal user

    Jun 29, 2023

    Very interesting project. It feels like Fantasy Wars, HoMM, King's Bounty and Civilization in one game, but it also has some curious mechanics like climate change - something new for me at least. I'm waiting for full release.
  • gamedeal user

    Jun 29, 2023

    No encyclopedia to explain any/all functions of game. Reinforcements work differently than other games and most of the time the "expected battle outcome" doesn't return anything. I've had 3 separate groups of units plus units in the town and for whatever reason they could not support each other in a battle while all next to each other, let alone just in the same region. Yet an enemy unit somehow got reinforcements from the next region over. There's also no clear way of making a 2nd town. AI can do it no problem but not the PC. Option is always grayed out. Eventually this causes you to be quickly overwhelmed by turn 60. Can't make 2nd town in your region nor can you make it in an uncontrolled region. I don't expect to be able to build one in a region controlled by the enemy. You also cannot choose where the borders of your city extend to during expansion. The two games I played were never able to build a port district. I also couldn't build farms anywhere yet workers apparently had the option for it. Again, an encyclopedia would be helpful here. Most of the fluff that makes the game unique don't do anything meaningful. Sure I can eradiate my enemies but they end up dying in my land and just spread the radiation causing me to waste turns/energy cleaning it up. Whole game is a huge waste of time in its current state. If mechanics can be explained then sure I guess it would be fun but its not worth it otherwise.
  • gamedeal user

    Jun 29, 2023

    Hexes, a sci-fi/post-apocalyptic setting, and bokeh effect, which adds a tabletop game feel. I was seriously stuck to my screen, couldn't tear myself away. You know how that happens with Civilization-like games ;) If you're into big strategy games, you gotta play this one!
  • gamedeal user

    Jun 29, 2023

    Edited review: As for now i am totally thrilled about the basic concept of this game. sadly it does not yet live up to it. (yet?) let me give just a few examples of issues that probably/hopefully get fixed sooner or later: * though changing and adopting the right climate in your zone is one mandatory task, it is almost impossible to spot the difference between the climate-zones with your naked eye. Ok, the snow/desert in general is easy to spot. but once the fields contain something else, it is a guessing game until you enable everthing and spot the red "flags" on those tiles. i am missing a solid colour-scheme for each temperature zone here. * pathing is lacking common sense. especially in combat, my guys have the bad habit of running THROUGH the enemy zone of control for no aparent reason. this already made me quit 2 rounds prematurely, i tried to fight my urge of throwing the mouse out of the window successful so far, but i am not sure about future runs. * making a the leader a non-combat unit may be interesting story-wise, but i still do not get it why he has to be standing on the map in the midst of combat. maybe to have an early tank unit who can survive a doubleteam or split-roast? someone pls tell me. (R18+ answers only) <--- yes i did the tutorial.. still 0 fighting skill makes no sense.. he/she got a huge stick ^^ stick it where the sun does not shine and do 1 damage at least ^^ * several other smaller issues, killing motivation. i will give this game a solid: DUNNO yet. Maybe i will give it another try after bolting my mouse and keyboard to the table preventing me to throw the stuff around. Well, though i want to cheer for the team to keep it up, i must say that they are not quite there yet. Yes the competition raised expectations in this genre to be almost unmanageable, but i am hopeful that HEROCRAFT will get there. (happy to change my review if you guys uplift the comfort in this game) ^^ 5/10 so far for me.
  • gamedeal user

    Jun 30, 2023

    Unbalanced, single-layered, basic... for now
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