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RATUZ

RATUZ

80 Positivo / 42 Calificaciones | Versión: 1.0.0

Bad Coffee Games

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    $0.41$0.41
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Descarga RATUZ en PC con GameLoop Emulator


RATUZ, es un popular juego de Steam desarrollado por Bad Coffee Games. Puede descargar RATUZ y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén RATUZ juego de vapor

RATUZ, es un popular juego de Steam desarrollado por Bad Coffee Games. Puede descargar RATUZ y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

RATUZ Funciones

After a science experiment gets out of control, you need to survive and escape this dark prison that hides weird secrets. The game is a cinematic platform of terror and stealth, inspired by INSIDE, Another World, Blackthorne and Prince of Persia.

Game Features:

  • Immersing horror sci-fi story

  • Dark and tense atmosphere

  • Abominable creatures created in scientific experiments on humans.

  • Rich in history and animations

  • Moments of persecution and stealth

  • Multiple endings

  • Puzzles

Mostrar más

Descarga RATUZ en PC con GameLoop Emulator

Obtén RATUZ juego de vapor

RATUZ, es un popular juego de Steam desarrollado por Bad Coffee Games. Puede descargar RATUZ y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

RATUZ Funciones

After a science experiment gets out of control, you need to survive and escape this dark prison that hides weird secrets. The game is a cinematic platform of terror and stealth, inspired by INSIDE, Another World, Blackthorne and Prince of Persia.

Game Features:

  • Immersing horror sci-fi story

  • Dark and tense atmosphere

  • Abominable creatures created in scientific experiments on humans.

  • Rich in history and animations

  • Moments of persecution and stealth

  • Multiple endings

  • Puzzles

Mostrar más

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Información

  • Desarrollador

    Bad Coffee Games

  • La última versión

    1.0.0

  • Última actualización

    2022-04-22

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Apr 23, 2022

    This is good.
  • gamedeal user

    Apr 23, 2022

    Nice short(around 2 hours to clear) game like em old Prince of Persia games.
  • gamedeal user

    Apr 23, 2022

    Still buggy and needs fixes. Game also just is not that good.
  • gamedeal user

    Apr 23, 2022

    Thank you Bad Coffee. Very cool.
  • gamedeal user

    Apr 24, 2022

    Good ideas unfortunately bad executes. Also controls are clunky, and gernerally game is buggy as hell. So refunded. Maybe it can be fixed with future patches, but I can't recommend the game as it is.
  • gamedeal user

    Apr 26, 2022

    Please remember to support your local indie game developers! I've only played through this once, and I had a pleasant experience. Is it hard? Yes. Is it fun? Also yes. There's many fun Easter Eggs scattered throughout the game that make for sweet surprises. The crude and dark humor, is also a huge bonus to me. I recommend picking up a copy and playing it, but bear in mind that the platforming can be tough at times. So, don't buy the game if you don't want a challenge. (Spider-head is my favorite character btw.)
  • gamedeal user

    Apr 26, 2022

    I wish there was a neutral review type, but here we are. Ratuz is very hard to make a review about. It has so many good things going for it, but so many bad things against it. Obviously, spoilers. =POSITIVES= -Amazing humor. The game is full of jokes, from subtle to obvious, but most of them are good. The best one by far was Ratman in the wheel-chair, but sadly that one was leaked in the trailer, and no joke came close to it. Still good -Ground and Air movement is slick. You feel like you have total control while on the ground or jumping/falling, be able to turn on a dime, or quickly duck to avoid something. -Generous saves. There's a save-point after nearly every hard encounter. -Menacing antagonist You clearly see what Ratman is able to do before the game even starts, letting you know exactly what and how things will happen to you if he reaches you. That, and a giant, laughing-rat is just scary but also hilarious in its own right. =NEGATIVES= -Repeat Puzzles/Hazards Expect to go through most puzzles at least twice. The amount of times the game makes you get something at the end of a obstacle course, and then turn around and have to do the entire obstacle course again, is just insane. Literally like over half the game is this shit. -Lack of control knowledge First off, the game doesn't even tell you how to control your character, you need to open the menu to find out. Already off to a bad start. And once you do find out how to do anything via E, that just brings up the other issue of: -Game feels too simple, Items are one and done. A quarter of these puzzles can be summed up to "walk up to something and press E". The fact that you lose items instantly, and they never are used anywhere else in the game, doesn't help either. Forget feeling like you're slowly building an arsenal of tools, and forget feeling like puzzles teach you essential mechanics of the future. You get item X, you solve puzzle X. Item X is gone. You get item Y, you solve puzzle Y, Item Y is gone. I was 100% expecting to have to backtrack to unlock new areas after getting the fuse-breaker, or the cards, which MAY have been cool, but no, they just vanish. -What can and cant kill you is not always told well. Oh god. There is a giant purple octopus monster thing here. Maybe if I crawl arou- oh it does not kill me anyway, i'm fine. Well, better walk through this water- And i'm dead. Things that look like they're for decoration become deadly traps, and things that look like they're deadly obstacles are just funny nick-knacks on the background. Also leads into the: -Bullshit deaths. A MAJORITY of deaths in this game will be caused by some completely random bullshit. And no, this isn't just the whole "unreactable" shit, i MEAN ITS LITERALLY impossible to not die to some of these things. Since the screen doesn't always follow you, you end up running to a new room and running straight into something that kills you (one of the deaths is literally a decapitating blade that's right on the edge of the new room' Very rarely did I feel like I could use my knowledge of the game or quick thinking or rationalization to be able to beat things without dying once. Ah yes, I clearly should'eve known this skeleton would randomly reanimate and then the door behind me would lock, and kill me. How naive. The ONE time I was able to do so was when I saw a pressure plate on the ground, jumped over it, and then let a skeleton walk over it (I knew the skeleton would re-animate from the earlier mentioned puzzle). This was instantly ruined by the next trap which just blew me up instantly. -Game feels empty at many, many parts. Most of the acts are honestly just walking around empty hallways, or going through dis-armed obstacles/hazards. Some parts which FEEL like they would have more things (for example, the Ratman car scene), have nothing. Like, the entirety of the lab is for real just spamming the blue lazer's and parasites. -The game doesn't attempt to let you learn things. I expected the game to have sort of a 'mario' type learning thing, as weird as it sounds. Basically, you get shown a mechanic, and then slowly the mechanic is used with other mechanics and you're expected to beat further areas with more mechanics slowly being added, that kind of thing. The game introduces a new mechanic, and then throws it away instantly. I KNOW I put "repeat hazards" as a negative earlier, but theres a difference between endlessly recycling the same thing for 0 reason, and letting your players begin to predict what to do. For example, like the skeleton thing earlier, that was actually EXTREMELY satisfying when I recalled the first skeleton, and was able to beat the second one due to it. I felt like I was starting to learn how to deal with these hazards. But the game never let me have that feeling ever again. -Forced Saves There is TONS of times where a character will die and the game saves, basically cucking you if you wanted to... you know, not have them die? One of them is for real a 50/50 pick between a red and blue lever, but at least it's the earliest of the three. -Ok this is already getting long so ill just put it all at once, characters are lame, endings are lame yes i know people don't play a game about a big rat monster chasing them around, but ANYTHING would've been better than what we had. At first the characters felt like real people, having funny discussions, and then everything nose-dived when they split off. The very first female you come across already wants to fuck you. Every researcher either kills themselves upon seeing you, or does nothing and dies like a moment later. You meet a character, they either say nothing or say a few sentences, and then die or disappear for most of the game. That's how every character is. As for the endings, it's lame as fuck how everyone takes turns to fight Ratman. Like, what the fuck is this, an RPG? I expected the ending where you escape with everyone except the woman would be that all three of us just jump his ass and beat him to death. But no, we go one by one and die. =IN CONCLUSION= Ratuz settings down AMAZING framework for a game. However, it slowly loses focus of what it seems to want to be, and the game slowly deteriorates in quality as you play longer. Yeah, it's kinda fun if you just wanna die a million times while watching silly Ratman be a silly guy, but everything around that premise falls apart. I hope things can be fixed, but it may already be too late. =Developers, if you read this, please do this THING ATLEAST.= Please make Ratman do something during the car scene, lmao. I 100% was expecting him to start striking at you and you'd have to do shit like dodge with the arrow keys, just holding left was super anti-climatic. And yes, I know he kills you if you slow-down, but you can just hold left.
  • gamedeal user

    May 1, 2022

    The gameplay of Prince of Persia, the style of your favourite '80s horror movies, and a variety of humourous ways to die. Your first run of RATUZ will probably take around 2 hours, but by learning the game's puzzles and improving your skills, you can reasonably cut that down to around 40 minutes. This, alongside the 8 different endings and 9 secrets to discover, gives the game a good amount of replayability. CRITICISMS: 1) I feel that there are a couple of mechanics that the game doesn't teach you that would make a couple of sections less frustrating, such as crouching underneath eye parasites and silent landings. 2) The section where you hide from the Rat Man in the sewers works very differently to how you would expect. Most stealth games would allow you to move between pillars while the enemy cannot see you, whereas this game requires the enemy to randomly stop and stare into the background before you can move. 3) There could have been significantly more variation between playthroughs than just whether or not a character is saved.
  • gamedeal user

    May 1, 2022

    Let me summarize the game for you. Enter a room die, die, die, get past the first part, die, die, die and finally move to next part. The entire game is based on trial and error gameplay. It becomes frustrating and boring after awhile. Let me tell you this, other than the intro and the first 10 minutes, I didn't enjoy a single second while playing this game. There are obstacles and death traps that are specifically placed to kill you on your first try. Even when you know the death traps sometimes, you can't avoid them because of clunky controls. The overall game is a bad experience. There is one place in the game that made me want to smash my monitor. You are about to move to next screen. In the next screen there is a blade that decapitates you and it is placed right next to entrance. You move to next screen and boom the game kills you. What a fantastic level design. This game is a prime example of how to not make levels. I seriously wonder about one thing. Did the devs really expect us to enjoy this or did they make this game to torture us???
  • gamedeal user

    May 2, 2022

    Bought to support a indie production and also enjoy the setting vibes, the puzzles, the flash game nostalgia, the classic movie references... Got blocked by bugs... Made a post on a forum dev thread... no answer... Sent a friend request to the dev, not acepted. I got ignored by the devs and got their silence without any aparent reason... Okay. But why? Whats the reason for such behaviour? Well, who knows? What else i could do? Than ask for refund while I'm still eligible for it, right? Refunded it ¯\_(ツ)_/¯ Just leaving that message here for them as a reminder, of how thats their first game and i believe they can learn a lot as professionals with it. PS: blocking a lot of threads on the forums without need doesn't seems a good PR stunt to pull off... if anyone is wondering what they are about, well, go check them there and see for yourselves. Maybe its whorty giving a try WHEN and IF they get it polished/iron out of any BUGS, but don't expect a friendly response at all from the staff. Whatever, thats it. EDIT: Well, everyone can see the dev answer to the review, while he didn't insult me in any way, he kinda addressed what i have written in a rude way, not friendly at all... And what blame i have for stating how had been my experience with their game? Bugs, yes. No answers? Well, they kinda did that back in that time, and well, he knows its possible to add, chat about the issue and unfriend me, right? And how much devs locks threads when they solve/adress the subject? He is isn't wrong about it being reasonable, but its kinda uncommon... and that kinda makes a mess of any forum, with people having to create new threads about similar subjects... and also don't send a good impression at all, thats why i think most devs let that lock thread feature as a last resort for situations like trolls, insults, toxic speech, etc. Well, what i can do if the dev doesn't take well when someone does a bit of polite criticism of his work? Its kinda unreasonable him behave like that with a costumer and expect him to share a "positive" experience : / Just saying, doing things like that isn't a good way of building good PR and image. But i don't hold any grudge or petty feelings over that situation, they are a staff of two people i think, with some interesting ideas, too bad they didn't see my review for what is, a opportunity for improvement. Hard to support people when they at first aren't willing to listen and then try to make the enemy out of you (I did point out how the game is INTERESTING and would be whorty of checking again if the bugs get patched, at least for me i don't see any lie or ill in that when i stated it).
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