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Overture

Overture

76
69 Positivo / 368 Calificaciones | Versión: 1.0.0

Black Shell Games

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Descarga Overture en PC con GameLoop Emulator


Overture, es un popular juego de Steam desarrollado por Black Shell Games. Puede descargar Overture y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Overture juego de vapor

Overture, es un popular juego de Steam desarrollado por Black Shell Games. Puede descargar Overture y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Overture Funciones

From the creators of the critically acclaimed SanctuaryRPG: Black Edition!

Overture is an action-adventure roguelike which draws heavy inspiration from hits such as Diablo, Realm of The Mad God, Zelda, and The Binding of Isaac. Explore vast randomly generated dungeons and slay hordes of cunning enemies, find companions to fight with, and upgrade your characters!

Features

  • Play as TWENTY-FOUR character classes!

  • Take down insanely challenging bosses

  • Collect mountains of shiny loot and weapons

  • Explore vast randomly generated dungeons

  • Experience intense nail-biting gameplay

  • Enjoy an immersive chiptune soundtrack

Mostrar más

Descarga Overture en PC con GameLoop Emulator

Obtén Overture juego de vapor

Overture, es un popular juego de Steam desarrollado por Black Shell Games. Puede descargar Overture y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Overture Funciones

From the creators of the critically acclaimed SanctuaryRPG: Black Edition!

Overture is an action-adventure roguelike which draws heavy inspiration from hits such as Diablo, Realm of The Mad God, Zelda, and The Binding of Isaac. Explore vast randomly generated dungeons and slay hordes of cunning enemies, find companions to fight with, and upgrade your characters!

Features

  • Play as TWENTY-FOUR character classes!

  • Take down insanely challenging bosses

  • Collect mountains of shiny loot and weapons

  • Explore vast randomly generated dungeons

  • Experience intense nail-biting gameplay

  • Enjoy an immersive chiptune soundtrack

Mostrar más

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Información

  • Desarrollador

    Black Shell Games

  • La última versión

    1.0.0

  • Última actualización

    2015-02-02

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Nov 4, 2021

    Though it is similar to Mad God I didn't really enjoy it. Aside from copying the combat every other mechanic seems some how worse. It feels far too grindy and slow. The classes all feel the same, upgrade prices feel too high causing most of the slow grindy feeling, and most of the floors have the same monsters feeling rather repetitive. I don't mind a grind every now and then but the game needs to motivate me to bear through it, this isn't doing it for me.
  • gamedeal user

    Jun 9, 2022

    What a good bullet hell knows, and what Overture doesn't, is that bullets are only satisfying to dodge when you can see them. Overture's muddle of sprites, decals and graphical effects assault the senses and make it entirely too difficult to see what is happening. There's apparently a level-up system at play here, but you'll barely notice the gains as you find yourself dying, once again, at the hands of a threat that is barely legible. The game apparently wants you to take your time when fighting, something at odds with the warp-speed movement and slippery controls. Your character's starting stats are nebulous to the point that they practically mean nothing. And they may as well, given that progress every run is so negligible and RNG-reliant. RNG can be masterfully implemented when balanced, something Overture again fails to recognise. Do not be surprised to see levels spawn you right on top of enemy swarms, or to flat out refuse to drop loot for long stretches. Pray that two or more loot drops fall on top of one another too, as is the case with many boss items; let this happen and you've no chance, in the heat of battle or otherwise, of picking up the one you want. There is the shell of a good game and a truly addictive loop in Overture, which is why I invested the hours I did. What a shame that the execution doesn't only fail to carry the concept, but actively works to ruin it.
  • gamedeal user

    Jan 15, 2023

    Eww. Why did I buy this???
  • gamedeal user

    Jan 27, 2015

    If I have to rate the game over all I give it 8.5/10 I do recomend this game but there are some flaws... 1.) Not really a flaw becasue the game said this would happen but the bosses are REALLY hard. 2.) The boss battle system is not the best if you want to play a melee player, if you are hit once it slows you down too much to escape and you are bashed in.(This issue was addressed) 3.)THERE IS NO TUTORIAL. ( well it tells you how to run) 4.) The settings are minimal you can have fullscrean on or off thats it for settings. ERVEYTHING ELSE IS GOOD. The gameplay and the classes are well built. the game has a good combat system It just feels good to play.
  • gamedeal user

    Jan 28, 2015

    Firstly, I am not a huge PC gamer. I don't play rogue-likes nor even really understand what that even means, to be brutally honest. However, it's hard to not fall in love with Overture. There are so many different classes that offer a lot of variety in how you approach the game. The music and sounds are fantastic. The gameplay itself is smooth, fast-paced, rewarding, and frustrating (in a good way). With that said, the game obviously has some kinks to iron out still (at least, I hope). Difficult games are a thing of the past, and I enjoy the difficulty of this one. The bosses are near impossible... They can hit you, slow you down, and kill you within seconds. It's often not fair, but you can go back for revenge a thousand times over. What I don't like is that loots can spill and spawn into poison swamps or large spike pits. What's the point, really? Another complaint might be that the difficulty scrolls upwards so incredibly quickly. Floor 1-1 is simple to navigate and make through alive with any class, but to beat the boss and do anything below that floor takes more luck than skill. The blood and whatnot that enemies leave disguise spike traps and other traps on the floor. That isn't real difficulty, that's just being annoying -- and I hope it gets fixed. I would also like to see more statistics become upgradable in the game. I have one class at Tier 10, and I find the advantage minimal at best. I don't know if armor or items really make that big of a difference, which makes the loot and upgrade system feel a little empty -- which is a huge problem. After playing this game for X number of hours you begin to realize that the developers don't really want to reward you for playing the game, they just want to make it impossible to navigate. It's a little frustrating... Because again, what is the point? Why have armor when it does nothing? Why collect gold beyond unlocking all of the classes because it feels like it does nothing? Why grind out levels and xp when it does NOTHING. Developers biggest issue is making the game, the items, and the grind feel like it matters... Feel like it all is worth it because your character will kick major ass. That is lacking right now. Overall, I wish there was more to do with collected gold and the game keeps track of scrolls for some reason I don't understand yet. It's a fun game that you can sink a few hours into, but right now it's nothing to get too serious about. It's worth the $4 or $5 dollars though.
  • gamedeal user

    Jan 30, 2015

    Overture is a top-down bullet hell roguelite. It cites Diablo, Binding of Isaac, and Zelda as inspirations, but the easiest comparison is to Realm of the Mad God. It has almost the exact same gameplay style and even uses the same sprite pack. I'll start this review with a quick pro/con list for those with short attention spans and elaborate on some of those points afterwards. I've also marked each bulletpoint with the paragraph in which I elaborate on them. PROS: [list] [*] Fast, kinetic, screen-filling combat (p1) [*] 24 classes, most of which are relatively varied (p3) [*] Good soundtrack [*] Dev seems to actually be paying attention to what people say on the forums (p7) [*] Incredibly difficult (might not be a good thing) (p8) [*] Permadeath actually causes you to lose something, unlike some games touting roguelike elements (p5) [*] Fast running mechanic adds a tad of depth, albeit fairly little (p2) [/list] CONS: [list] [*] Random level generation is essentially window dressing, having very little impact on how you actually play [*] RPG mechanics are simple and boring (p5) [*] Overused artwork (p6) [*] Some bosses don't seem totally balanced, maybe I don't understand them yet (p8) [*] More cluttered than it needs to be (p2) [*] Not many bosses or minibosses (p8) [*] Boring class unlocks (p4) [*] Cited inspirations might imply this game is something it isn't (p5) [/list] Alright, now for the wordy rambling bits. 1. While similar to Realm of the Mad God in combat, the way you progress through the game is fairly different. RotMG tends to have a slow and fairly boring start as the usual strategy is to farm fairly easy areas up to level 20 and then go into actually difficult areas. Overture is quick and difficult from the start and progresses at a much more enjoyable pace, even if it rarely gives you a chance to breath. By the 4th floor it's already of a fairly absurd difficulty. 2. The combat is quick and more satisfying than I'd expect a game like this to be. There's just something simply enjoyable about wreaking havoc on everying within eyeshot. That said, some classes have skills that make the game nigh incomprehensible, completely filling the screen and destroying any clarity. Most bullet hells tend to increase opacity on your bullets and various other things that can't hit you, since strictly speaking you don't NEED to see them in order to not die. It's a really good way of increasing clarity that this game opts not to utilize. The game introduces a fairly innovative running mechanic which keeps it from having the brainless "don't stop shooting" style of gameplay a lot of bullet hell games do. After all, if there's no reason to ever NOT be pressing the button, then why should it be player-controlled instead of automatic? Minor but I like it. 3. With 24 classes there's a lot to try out and I haven't quite given everything a go yet. For the most part, they all play differently. Some transform, turn invisible, summon minions, CC, but most just utterly destroy everything you can see. There is some overlap though, the worst case being the Duelist and the Bandit which for whatever reason have effectively identical kits. There's no reason for them both to exist in this game, as far as I can tell. 4. You can unlock every character by paying gold which you'll be picking up constantly throughout the game and they're all fairly cheap. Some people will like this ease of access, but personally I find it incredibly boring. I would have preferred some form of unlock system beyond simply paying gold, like getting to a certain floor with a certain class or beating a boss. 5. The game says it's an "action-adventure Roguelike. Drawing heavy inspiration from hits such as Diablo, The Binding of Isaac, Zelda". Though this is fairly misleading, at least it was for me. While deaths are more punshing than in some other games claiming to be rogue-inspired or "roguelite" (I'm looking at you, Rogue Legacy) claiming that this is a Roguelike is an absolute falsehood. It lacks the varied and game-changing itemization common in most Roguelikes as well as Binding of Isaac and since most items have little variety and impact it lacks the loot-based thrills of Diablo. Some items grant proc chances to, say, drop health potions or create poison novas, but most of it is fairly uninteresting. Without even a simple skill tree to offer choice and variety in character progression, the RPG elements end up being fairly dissatisfying. 6. The game uses the Oryx 16-bit fantasy sprite set. If this looks familiar, it's because you've seen it before. Everywhere. It's the same one that RotMG uses. If you haven't managed to grow sick of these sprites yet, then you'll be treated to fairly good sprite art. If you have, then the art here might be a bit boring. 7. At the moment this game is a bit content-thin. I've only seen 4 or 5 main bosses, one stair-guarding miniboss (though it has a few variations on what attacks it can do), and not a lot of shiny loots to get excited about. Hopefully over time this content will be added (hopefully for free, though it's only $4 to begin with), but at the moment there's not a lot. That said, the devs seem to be active and attentive on the forums with plans to continuously add content and patch the game, so it seems likely that this will improve. 8. This game is hard. You can go from full health to dead in an instant, even just against a group of normal mobs once you're a few floors in. By floor 4 it's hard as hell and I'm told it goes up to 10 (if this is wrong, please let me know). I honestly don't know if the difficulty is within reason, but if this game takes anything away from the roguelike genre it's difficulty and punishment. For the most part, this is good. It keeps you attentive and engaged. That said, if it continues to ramp up the way it does for floors 1-4 all the way up to 10, I'd expect it to go well past reasonable. It also seems like some of the bosses are not terribly well balanced. By the 4th floor bosses do so much damage that with some attacks they could kill you instantly, especially on low-HP classes. Combine this with a fast and nigh-impossible to dodge melee attack that all bosses seem to have and I start to have to wonder if I'm doing something wrong. All of my good runs have gotten to this point and simply been destroyed with no apparent way of achieving victory. Maybe I'm just not good enough at the game, but at this point it sure seems unbalanced. I think this review was probably more bad than good, but honestly, that's mostly just because I like to complain. The game is engaging, frantic, and frankly hard to put down. For $5 you're getting a really good game. I've gotten my money's worth and I've not even given half the classes a go. With more content and balance patches likely to come, it's easy to recommend this game for it's hectic, challenging, and borderline eye-melting fun.
  • gamedeal user

    Jun 19, 2015

    I don't really know what it is about this game, but I keep coming back to it. The 24 classes are pretty fun and varied. I went through them all to find my favorites and now it's just about upgrading the ones I really like. The game could be deeper in terms of like upgrades and progression and the like, but I'm not really complaining. Theoretically speaking, you could upgrade a character enough to eventually beat the game, but barring that, I don't know that I'll ever be good enough to beat it. But I'm fine with that, because just playing it in general is fun. I think half of the enjoyment I get is from the awesome soundtrack. I bought the OST almost instantly because I love it so much. Anyway, I've gotten more than my money's worth from this game, so that's good enough for a recommendation from me.
  • gamedeal user

    Apr 2, 2016

    "Roguelike" was never intended to mean "unbalanced." Game graphics are so poor that it's almost impossible to differentiate between gameplay elements. This leads to setting off monster-spawning traps that kill you immediately because they spawn directly on top of your player. It leads to monster projectiles you cannot see to avoid, thus causing death. It leads to loading into a level with monsters already swarming the entrance. The first boss is overtuned for the beginning of the game and creates a situation where you must get lucky with the random item drops to defeat it. The class upgrades need more meaning (such as added hp, defense, etc). The incremental price increase smacks of lazy development. This game isn't worth even the $4.99 price tag.
  • gamedeal user

    Apr 28, 2016

    Around 1% of the people who bought this game have actually beat it. I am the 99%. On the one hand, the core of Overture's slash-em-up fantasy bullet hell gameplay (with a great soundtrack to boot) is incredibly addicting. Heck, I'll probably go back to playing it after I finish this review. On the other hand, there's not much else to it. The level are all randomly generated squares where the enemies slowly rush you. The bosses (all of which are simply scaled-up versions of normal enemies) all require exactly the same strategy: kiting in an extremely confined space. The upgrade system is one-dimensional and gets very expensive very fast. Some of the classes are unique and fun, but others are only slight variations on other classes and many are simply not viable if you want to get anywhere in the game. If you buy this game, you'll probably have a few hours of fun with it. I did. But as you play more and more that feeling that you'll never get beyond the first three floors and are stuck grinding more infinitesimal stat increases that you know, deep down, will never give you the edge to win the game, gradually eats the fun out of the experience. So, how would I improve Overture? -Better boss designs that required more dynamic strategies and larger, more varied boss rooms (perhaps with traps?) -More coherent enemies and map combinations to combat the utter randomness. Being rushed by armies of skeletons, spiders, oozes, yetis, ogres, necromancers AND minotaurs in a single level is ridiculous and completely immersion-breaking, especially when the game has several clear map themes (forest, dungeon, lava, etc.) -More varied enemy behavior and skills, especially for melee enemies -Permanent stat increases beyond attack power (health, mana, etc) -Stat and mechanical improvements for the game's less viable classes (Knight, Invoker, Bandit, etc.)
  • gamedeal user

    Nov 6, 2016

    I don't normally write reviews before I've had a ton more hours on a game.. But I feel like the other reviewers aren't explaining the game quite right. (We all have our own opinions) Yes, this is a very hard game to beat. If you're a completionist I wouldn't recommend this. If you can play it casually then this game is great to pick up. You open the game, play your fav class, die after the first boss, close the game, open game after a few hours (repeat) I got this game cuz I wanted to kill monsters with magic and pick up piles and piles of gold. Just for the sadisfaction of it. Because the way picking up gold is animated, is very satisfying. (though it could use more sound) For the people who say it's too chaotic, and it's too hard to see what kills you: You can turn the particles down and turn off the screen shake in the options. (Helps a LOT) Then you just gotta do a lot of kiting to deal with the mobs. You can't just charge in swinging your weapon like a madman and think you'll live lol You actually have to dodge things, and not just hold down the attack button, cuz that can make it hard to see. I got this game for 50cents. Worth it? Definitely. 5$? Prob not. It goes on sale for over 80% off pretty often, so pick it up when it does, if it seems interesting to you.
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