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NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

91 Positivo / 1773 Calificaciones | Versión: 1.0.0

Eridanus Industries

Comparación de precios
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    $19.99$13.99
    -30%
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    $2.86$2
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Descarga NEBULOUS: Fleet Command en PC con GameLoop Emulator


NEBULOUS: Fleet Command, es un popular juego de Steam desarrollado por Eridanus Industries. Puede descargar NEBULOUS: Fleet Command y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén NEBULOUS: Fleet Command juego de vapor

NEBULOUS: Fleet Command, es un popular juego de Steam desarrollado por Eridanus Industries. Puede descargar NEBULOUS: Fleet Command y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

NEBULOUS: Fleet Command Funciones

WISHLIST MORE HOODED HORSE STRATEGY GAMES

https://store.steampowered.com/app/538030/Xenonauts_2/

About the Game

Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between. Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.

Skip the economy management: you're here to dominate in battle. Drop into the battlespace with your full fleet and engage the enemy in a tense back and forth where a single mistimed advance, poorly executed withdrawal, or missed shot can turn the tide of battle. Deep, methodical combat based on thrusts, withdrawals, and counter-thrusts keeps the tension ratcheted up without numbing you with a screen constantly full of explosions. With no reinforcements coming, every hit hurts and every loss counts - victory favors thoughtful planning and precise execution.

It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual mounts. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical. Massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.

Group your weapons and task them to different targets or focus fire with everything you have. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all. Weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing enemy sensors from detecting their presence, and ensuring enemy illuminators and fire-control radars are unable to mark targets for missile systems.

When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike. Multiple ships moving in close proximity produce a larger signal, making them more easily spotted by enemy sensors, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality.

Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments - right down to the types of missiles each bay carries.

A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.

Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

Nebulous has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more.

Mostrar más

Descarga NEBULOUS: Fleet Command en PC con GameLoop Emulator

Obtén NEBULOUS: Fleet Command juego de vapor

NEBULOUS: Fleet Command, es un popular juego de Steam desarrollado por Eridanus Industries. Puede descargar NEBULOUS: Fleet Command y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

NEBULOUS: Fleet Command Funciones

WISHLIST MORE HOODED HORSE STRATEGY GAMES

https://store.steampowered.com/app/538030/Xenonauts_2/

About the Game

Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between. Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.

Skip the economy management: you're here to dominate in battle. Drop into the battlespace with your full fleet and engage the enemy in a tense back and forth where a single mistimed advance, poorly executed withdrawal, or missed shot can turn the tide of battle. Deep, methodical combat based on thrusts, withdrawals, and counter-thrusts keeps the tension ratcheted up without numbing you with a screen constantly full of explosions. With no reinforcements coming, every hit hurts and every loss counts - victory favors thoughtful planning and precise execution.

It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual mounts. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical. Massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.

Group your weapons and task them to different targets or focus fire with everything you have. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all. Weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing enemy sensors from detecting their presence, and ensuring enemy illuminators and fire-control radars are unable to mark targets for missile systems.

When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike. Multiple ships moving in close proximity produce a larger signal, making them more easily spotted by enemy sensors, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality.

Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments - right down to the types of missiles each bay carries.

A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.

Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

Nebulous has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more.

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Información

  • Desarrollador

    Eridanus Industries

  • La última versión

    1.0.0

  • Última actualización

    2022-02-11

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Feb 12, 2022

    Oye, Beltalowda. Listen up. This is your Captain, and this is your ship. This is your moment. You might think that you're scared, but you're not. That isn't fear. That's your sharpness. That's your power. We are Belters. Nothing in the void is foreign to us. The place we go is the place we belong. This is no different. No one has more right to this, none more prepared. Inyalowda go through the Ring, call it their own, but a Belter opened it. We are the Belt. We are strong, we are sharp, and we don't feel fear. This moment belong to us. For Beltalowda! Beltalowda! Beltalowda!
  • gamedeal user

    Feb 15, 2022

    This "game" is a task force level space based naval simulation written by an actual Naval officer. Any person who has ever used actual military tech interfaces will see that immediately. realistic Newtonian physics, weapons loadouts and electronic warfare, plus, individual unit modular damage and damage control (!). No health bars here, and no guaranteed hits just because you clicked. It brings to mind the "Ansible" from Ender's Game, a gods eye view of an average of 5 ships against a similar sized opposing force. You have a points budget and an EXTREMELY capable fleet editor so you can design the task force of your dreams. Ship and formation navigation is quick-ish to learn, you need to grasp "plane then surface of sphere" to place your point. This has the best electronic warfare (EWAR) implementation I have ever seen. Jammer cones, separate fire control and sensor RADAR, Battle short ( As a Navy vet this really pleased me, all real military tech will let you run it until it burns up for emergency battle needs) and more. Plus, your EWAR emitters and controls can be hit and your unit is then reduced to visual targeting only. FAR from useless. Is your thing running silent and springing the trap? yep, you can do it. Hoards of missiles? yep. FIrin' yer LASER? that too. Like seeing tracer streams from point defense cannon? Perforate them with rail guns? it's in there. it's ALL THERE. Weapons act like they should. There is no magic tech here except for the ship drives and therin lies the magic. Ranges mean a lot and missiles have fuel limits. The damage control (DC) Teams aboard each ship are good at their jobs, but they are not magicians and systems degrade with damage. You can change their priorities if it gets desperate. NEBULOUS: Fleet Command is deep. supa-deep. It has great music, voice over, polished UI, and best of all it is still Early Access so it willl only get BETTER. This will train the newest fan of space combat as well as test the most experienced space sim grognard. You know that show that has the most realistic space combat yet seen? well this is the closest game you will get to that and probably always will be. A steal at $100 much less the measly $20 being asked. If this is even a little bit your thing GET IT NOW!
  • gamedeal user

    Feb 15, 2022

    BELTALOWDA
  • gamedeal user

    Feb 15, 2022

    TLDR version - I have good feeling about this. [h2]Longer review:[/h2] Ever since release of “Nexus - The Jupiter Incident” in 2004, which itself was born out of a failed RTS game project (Imperium Galactica 3), there have been few developers (and none backed by established publishers!) trying their hand at a game which have at front and center, fleet action in a semi-hard science fiction setting. Those that tried failed either due to lack of funding or due to lack of skill. So why do I think this attempt would be any better? Read on! So what is this game about? If you are veteran of the PC gaming who have played and liked “Nexus – The Jupiter Incident” and/or “Starshatter – The Gathering Storm” you are in for a treat. Also due to esthetics and focus on the fleet combat, many players that liked Homeworld series of games are reminded of that game. If you are a youngling who thinks that Snapchat or Facebook is something grandma used to seduce grandpa, you may like the strong “Expanse” vibe this game has. [h3] Game Mechanics [/h3] The core concept of this game is, as already mentioned, semi-realistic fleet combat in space – devs background from navy shines through with concepts like electronic warfare, outfitting of your assets, difference of sensor types and importance of positioning of your assets on the battlefield, which are typically glossed over in other games, are given proper/realistic importance in this game. GUI has also vibe from military designs from 70s or 80. Fair warning - if you are totally unfamiliar with concepts above, you may find the GUI strange. Also movement and targeting solutions will for some players be hard to get used too. There are no shields or cloaking devices in this game – if you want to reduce your sensor output, turn off you radar and communication devices. And reduce your radar cross section by orienting your craft. Or just turn on your jammer – just be aware that an anti-radiation missile may be coming your way… The ships in the game have no health bar – the damage is compartmentalized, meaning that components (placement determined by player during the design of the ship) take damage. Taking damage, depending on the component type, may result in damaged component (reducing its efficiency), killing of the crew or even a fire that damages the component over time. Catastrophic failure that disables the ship outright can also happen. Regardless, take enough damage and your ship is destroyed. All in all this is most complex and most “proper” fleet space action game currently in the market, only beaten in realism by “Children of the Dead Earth” (which you should not attempt to play if you don’t understand at least basics of orbital mechanics). What it has not, is a realistic movement of objects in space. At beast, it has semi-Newtonian representation of such movement which I think is good for this type of game. This means that ships have a max speed and no concerns regarding dV spent. [h3]Early Access stuff[/h3] Obligatory warning! Is Early Access these days often misused concept just to peddle half-finished products to naive customers? Yes, more often than not! But sometimes good indie games would never see light of the day without financing received from EA. That being said, buying EA games is not the smart thing to do from the perspective of a gamer. Currently, couple of days since release, the game has tutorial, skirmish vs AI and multiplayer option. You also can modify your fleets (by designing ships that fleet consists of) and there is decent number of components already present in the game. What is not in the game, but has been promised: a story campaign, carrier ships and carrier combat, boarding and number of QOL features (rebinding keys is not in-game yet). Roadmap can be found here: https://trello.com/b/ZNxJIGSQ/nebulous-public-roadmap The dev is listening to the players and has already released couple of patches with bugfixes or implementing changes based on the feedback from the players. At same time, the game has pretty clear goals that are not overly ambitious. In ten hours playing I have not encountered single bug. Discord channel is very active with dev presence. All in all, I see many signs of successful project being present and no red flags typical of steam EA games that never reach their end-goal. The value for the money is excellent if your are into multiplayer and just right if your are like me and prefer singleplayer.
  • gamedeal user

    Feb 17, 2022

    - Positions Destroyers behind a asteroid - Fires a volley of missiles at a distant target from behind said asteroid -see a red dot come around the asteroid -its a corvette, shoot at it with secondaries -another ship comes around asteroid -its in visual range -its a heavy cruiser with railguns fixed on my lead destroyer -proceed to lose my shit and panic fire spinal guns, every missile loaded in my squadron, and every single gun at the heavy cruiser -heavy cruiser turns into a sun -my ships limp away from the battle low on ammo, supplies, and operating weapons -win the match after destroying the second enemy fleet with my crippled destroyers and a friendly crippled battleship I LOVE THIS GAME
  • gamedeal user

    Feb 24, 2022

    Realistic electronic warfare (jamming, radar, scramblers, etc) reminiscent of what you might see with sensor bubbles and tracks in 'Command: Modern Operations' meets pseudo 3D space combat with fantastic visuals! What a fantastic treat! Stumbled on it and did an impulse buy. Glad I did! Pros: - EWAR and sensors are complex but realistic - Looks and runs great on my 7 year old laptop - Warfare on all 3 axes - No spam building units...you're stuck with the fleet you brought to the table and you have to make it work. - Various movement and formation options based around a chosen guide ship, just like in the navy - Various missile types are all based around realistic modern navy missiles - Point defense systems - Interior realistic ship damage to components - Damage control teams putting out fires, repairing components can bring seemingly dead ships, back to life for a last ditch effort - Deep complex tactical options involving varying ship types, terrain, feints, stealth, ambushes etc. - Fleet editor to try out ships you design - Good tutorial missions in game get you up to speed in the basics. But I also recommend this excellent tutorial series. https://www.youtube.com/watch?v=xKAvV8sG4UE&list=PL8VCvOHfHA1L2o5ozHmF3vclqJkI-aoyP (Trust me, you'll be glad you did...) - Mod support looks very promising with some mods already available this early on - Ability to slow down the game by up to 50% in single-player mode is *very* handy when learning the game. Cons: - Ship speeds are way too slow and distances are way too short for real space combat, and that knocks off some of the realism. (Honestly, it feels more like you're all in different types of submarines more than in space. But even so still loads of fun and the other realistic navy-esque aspects make up for it.) - Very much alpha with limited single-player skirmish-only content. (But from an interview I listened to a single-player campaign will likely be coming.) - Limited maps (3 or so with actual asteroid terrain features) and multiplayer options (capture points of interest and annihilation) - Maps are in a somewhat claustrophobic enclosed 3D battle space (think large sphere). I understand the design decision for that as players would never encounter each other if it's too big, but after playing realistic navy military simulations like 'Command: Modern Operations' -- where the whole *world* is available to simulate battles in and missiles can go hundreds of miles--a sphere of about 10-15 kilometres in diameter or something just feels a little too tight. Hopefully the single-player campaign at least has larger maps and varying missions. - Visuals are awesome and fun to watch, but in a multiplayer game, you really don't have much time to enjoy them as you're constantly flitting about the tactical map trying to make sense of sensor contacts. What would make it even better: - I hope they add a turn-based WeGo option where you can plan out your movements, options, and attack plan, and then watch the mayhem unfold for a couple of minutes, re-watching it from different angles (Ala the fantastic Combat Mission games by Battlefront). - Would love to see a single player mission editor where missions could be uploaded on workshop and shared. That would be awesome. NEBULOUS: Fleet Command is a great game despite the 'cons', and is only going to get better. I'm excited to see where this goes!
  • gamedeal user

    Mar 23, 2022

    1. Set up Abyss map with 10 ship fleets and max CPU players. 2. Put on Dvorak's New World Symphony 4th Movement. 3. Watch the pretty lights and drunkenly muse about history and philosophy. 4. Become Yang Wenli and profit.
  • gamedeal user

    Jun 8, 2022

    I don’t know where to begin. Although I’ve wanted to write a review for some time, I decided to wait until I had at least 100 hours on the game before reviewing it, to be sure that my review was as accurate as possible. I’ve now passed 100 hours, so, here it is: Within 24 hours of learning of NEBULOUS: Fleet Command’s existence, I had the game installed and was playing it. Within 7 days of purchase, the game had surpassed Space Engineers as my favourite game. For reference, I have almost 4000 hours on Space Engineers, and I’ve been dedicated to it as my favourite game by a longshot since I got it around 3 years ago (until I played Nebulous). If, like me, you’ve played games like Homeworld and wished that there was a space game with more realism and tactics. If you played Children of a Dead Earth and wanted to pit your mind against another in multiplayer. If you’ve watched The Expanse and wished there was an Expanse game… this is the game for you. The tactics in Nebulous are unlike any game I’ve played before. The sheer number of equally plausible, and customizable tactical opportunities that you are presented with in the game is simply fantastic. Want to sit in the back and guide swarms of missiles around asteroids in a surprise attack to your enemy, while having a couple ships up front jamming their sensors? Want to get in close with cannons and torpedoes? Want to sneak around the map with stealthy particle beam destroyers and rip their battleships to molten slag at close-range? Want to have a laser anti-missile fortress with long-range railguns? Any of these options and far more are equally plausible in Nebulous and are established in a very intelligent way making all of these gameplay styles extremely fun, for both you and your enemies. And the best part is that in-between matches you can customize your fleets (and save them) however you want and come with a different fleet every match if you wish, due to the game’s fantastic ship and fleet editor. While games like Homeworld have to rely on fast-paced explosions, graphics and massive fleets to keep you engaged, Nebulous does it with the tenseness of trying to get information on the enemy, in maneuvering your fleet into position and out-maneuvering the enemy fleet, and then in sudden and intense combat with beautiful visuals, effects, and a very high roof ceiling on skill. In other words, it has both incredibly engaging and fun gameplay, and awesome visuals and space battles. In terms of bugs, for an early access game, it has a staggeringly low amount. The only seriously problematic bug I’ve really experienced is that, although quite rarely, sometimes a few of my missiles fly into my own ships. But considering this is basically the only notable bug in an early access game that came into public hands only like 3 months ago… it seems like nothing. Nebulous is quite a complicated game, which is why it is so incredibly fun to play, although it is understandable to be concerned about the learning curve. Luckily, the developer spent a lot of time and effort on the tutorial. It includes voice acting, is interactive, and made learning the game’s mechanics quite easy. Of course, many of the details of the mechanics you learn better as you go, but… it’s really not a very bad learning curve compared to what you’d expect. This brings me to talk about the developers. Really… I’ve never had more faith in a developer team. They seem extremely responsible, intelligent, and skilled, more so than I’ve ever seen in such a small team (4 people). They really seem to value the player’s opinion and spend a lot of time figuring out how the game is played to figure out the best way to improve it, for new and existing players alike. Before I conclude, I do want to mention that this game is not AS realistic as I thought it was upon buying the game. Ships do have speed limits, and quite low at that. Space drag, (I know it sounds terrible), is still a thing in this game. However, the game’s mechanics, at least for me, completely make up for it for me. This coming from someone who is the biggest realism enthusiast I've ever met. Also, it is still significantly more realistic than Homeworld or any other of its multiplayer competitors, as there, actually, is no universal up-direction in the game. The spaceships fly like spaceships, using thrusters in all directions to change their velocity as needed, even flying backwards while shooting at the enemy if you want them to. I mean, the beginning of every match literally looks like a clip from The Expanse, with your fleet flying in backwards, main engines decelerating the ship to arrive at a stop at the edge of the battlespace. It’s not by any means perfect in realism, but in realism terms it's still far better than anything else I’ve seen (save for maybe Children of a Dead Earth, but that’s singleplayer). So, to sum up, NEBULOUS: Fleet Command is the most mentally engaging, cool, fun, and realistic multiplayer space strategy game I’ve ever played. I give it a resounding, 100% recommended to any hard sci-fi or military tactics/strategy fan. I can’t say enough of how awesome it is. Before writing this, I just came out of a truly epic match against some AI (which, admittedly aren’t the best, but they work well enough and have some seriously awesome improvements planned). To add to it, this is only in the game’s current state! With a grand-strategy game-mode, carriers, ship boarding, a single player campaign, and much more planned, along with the incredible mods I am even now seeing sprout from the great modding support of the game… I’m just telling you… you need to buy this game. It is unbelievably under-priced for the incredible gem that is NEBULOUS: Fleet Command.
  • gamedeal user

    Jun 15, 2022

    This game is really fun, but isn't quite the simulation it's touted as. This game is predicated on the (very nostalgic) mid-century, pop-scifi vision of space combat which essentially resembles naval warfare in three dimensions. At this, it excels, creating an extremely tense and thematic game of cat-and-mouse, punctuated by amazing moments of broad-side slugging, strobing energy weapons, dramatic maneuvers and some truly sweet models and animations. What this game does not do is simulate the laws of classical newtonian mechanics, momentum, inertia, or rotation. Nor does it model any vestige of astrodynamics or orbital mechanics. Ships behave like boats-in-soup, slowing to a translational/rotational halt when not under thrust, with very strict speed limits applied. Missile dV and ranges are cartoonishly truncated. No thought is given to the rigid-body, attitudinal dynamics of the spacecraft, the distressing structural forces they might be exposed to under thrust, the thrust tolerance of the crew. If you're looking for highly thematic, super epic, mid century, operatic space combat game with a LITTLE BIT of crunch on it, look no further, the game is really fun. If you're looking for a truly neckbeardy, technical enthusiast's simulator, this ain't it. Let me know when you find one :( For me personally I'll be checking in on this game every six months or so and keeping an eye on how it develops. I've had a lot of fun playing.
  • gamedeal user

    Aug 4, 2022

    I basically failed the Tutorial, I'm thinking of becoming a game journalist
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