Colombia
  • Global
  • México
  • 中國台灣
  • India
  • Indonesia
  • Türkiye
  • Việt Nam
  • ประเทศไทย
  • Brasil
  • Perú
  • Colombia
  • Argentina
  • Россия
  • السعودية
  • مصر
  • پاکستان
  • Malaysia
  • 日本
  • 中国香港
  • Philippines
Descargar
Lost Technology

Lost Technology

85 Positivo / 322 Calificaciones | Versión: 1.0.0

Studio 4D

Comparación de precios
  • United States
    $4.99$4.99
    Ir a la tienda
  • Argentina
    $0.19$0.19
    Ir a la tienda
  • Turkey
    $0.38$0.38
    Ir a la tienda

Descarga Lost Technology en PC con GameLoop Emulator


Lost Technology, es un popular juego de Steam desarrollado por Studio 4D. Puede descargar Lost Technology y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Lost Technology juego de vapor

Lost Technology, es un popular juego de Steam desarrollado por Studio 4D. Puede descargar Lost Technology y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Lost Technology Funciones

Three new factions available now!

Three more factions have been added tyo the game! Kingdom of Gug, Castus and Dragon Knights of Fevnr are now available to play in English.

This brings Lost Technology up to having 6 faction scenarios to play and enjoy! Check it out now!

About the Game

Story

War...

No one knows when or how it started.

In the lands controlled by humans, one fights in the name of peace and justice, one battles for no reason other than to fight, one battles out of greed, to gain more land, and like this, they all faded in the fighting.

The victor edits history to put them in a favorable light, and removes anything that they deem unflattering...

As a result, humanity has lost many things to the wars.

Territory, technology, and their true history...

Now there's not a single country that’s lasted more than 50 years...

Description

Lost Technology is a real-time-strategy (RTS) siege game.

The game is centred around three major phases:

Phase One: Turn-Based War Strategy

Recruit units, and build your army. Find those who will fight for you, command their movements and formation to smoothly prepare to assault your enemy’s territories, or being diplomacy to build peaceful and prosperous relations.

Phase Two: Real-Time Battle

Co-ordinate your army and navigate them through the battle field. With a variety of terrains, attacks and formations, utilize them all to overpower and defeat your enemy.

Phase Three: Story Event

Play through scenarios, each triggered by special events within the game. Your choices and interactions here will affect your strategy and progression.

You must take control of all territories to complete the game.

The World

At a glance, the world of Lost Technology appears to resemble the Middle Ages, as well as a fantasy setting.

However, civilization had once exceeded our current level of scientific advancement.

This drastic difference in advancement is due to the decaying effects of ongoing war. What remains in the game is the world experienced by the player.

Long ago when the realms were undivided, there existed incredibly advanced technology that we could not even imagine.

This technology would be:

"Weaponry", "Ideology", "Appliances", "Theory", "Manufacture", "Speech", "Craft", "Knowledge", "Study" and "Law"...

A wide range of fields that were developed over long periods of history.

However, most of this has now been lost through the endless wars.

The player's mission is to choose a single power and bring an end to the wars, once again creating a world of peace.

Game Structure

  • Turn-Based War Strategy Phase

  • Real-Time Battle Phase

  • Story Event Phase

War Strategy Phase (Turn-Based)

  • Form your squad

    Assemble your ideal team of warriors.

  • Attack

    Once prepared, move to attack the enemy region.

  • Recruit troops

    Recruit standard troops and strengthen your army.

  • Recruit comrades

    You can recruit powerful comrades in your region.

  • Diplomacy

    Deepen your bonds with those you would rather not fight.

Battle Phase (Real-Time)

  • Move your army into battle.

  • Command your army into various formations.

  • Lead your solders into battle with a variety of attacks.
Many components are automatic, allowing for a good flow and making each engagement short and satisfying.

Event phase

There are various factors which can trigger the event phase.

  • You increased your territory.

  • You befriended a specific comrade.

  • Your territory borders another country.

  • You destroyed another country.

  • You met a certain comrade on the battlefield.
The event will display story text with occasional choices to be made by the player.

Features

  • Over 100 comrade units (generals) with their own beautiful illustrations by Agahari!

  • Carefully chosen music samples, as well as compositions from the legendary Cranky!

The differences between the Japanese and English versions

This is a game has a large amount of story text for each playable faction. Ideally we would like to provide fully localized versions for each respective faction, however, the size and scale of the game meant that a full localization would be extremely difficult to provide all at once, and so only the six factions known as the Reinald Empire, Makan, Álfheim, Kingdom of Gug, Castus and Dragon Knights of Fevnr are included in the English release.

It is possible to start with any of the other playable factions, but story events will not occur and only the simulation part of the game may be played.

The Japanese version still contains the currently available free version, all of the basic functions without changes, and all factions are included in full right off the bat.

(We had to remove some fan content from the build due to the copyright issues though.)

However, it will be distributed as a paid title due to adjustments made specifically for Steam and the addition of trading cards, etc.

We currently plan to look carefully at how this title sells (including sales within Japan) and will proceed with the localization of the remaining factions in accordance with the sales numbers. The remaining factions are set to be distributed as additional DLC in the future. Please stay tuned for more news regarding further details.

With your support, we hope to provide players with Lost Technology in its full glory!

Developer's Voice

- Developer: CB-SXF6

We’ve finally managed to make our way up to release.

We’ve come quite a long way in the two-plus years since PLAYISM first reached out to us on March 16th, 2015.

Lost Technology is an appropriation of a game program called Vahrenturga.

Vahrenturga was the winner of the 2009 game contest held by the major Japanese free game posting site Freem!, and boasts over 200,000 downloads.

I became obsessed with this game and spent an immeasurable amount of time playing it before subsequently becoming obsessed with creating mods, and then finally using the game system to create my own original title.

That title is Lost Technology.

Therefore, this program wasn’t created by our team, and the cooperation of the creator of the original game “Nanaashi”, was absolutely necessary for us to be able to release Lost Technology overseas.

Nanaashi was extremely happy to hear about our plans for an English version, and I myself was a huge fan of Vahrenturga, so I did everything in my power to ensure that this game could be released.

In Japanese, kanji characters can be utilized to shorten all sorts of texts, but that’s not possible in English.

There are some parts in which the text simply could not be made shorter.

Due to this, we often had issues with the game screen requiring tweaking in order to keep all of the necessary text visible and in place. Each time this occurred, Nanaashi helped immensely by accepting our requests for the required tweaks and adjustments. Furthermore, we also had some very serious problems with differences in non-Japanese OS text encoding, and these problems became so serious at one point that we actually came close to giving up on the release altogether.

However, Nanaashi was somehow able to figure out and solve the source of these problems, allowing us to finally bring the game to release. I honestly cannot thank Nanaashi enough.

To all of our overseas players who enjoy Lost Technology:

I would be enthralled if all of you would check out and play Vahrenturga as well since it's game program can be used freely, so as long as you have the various materials in place, you, too, can make your very own original strategy SLG on the same game system.

- "Vahrenturga" developer: Nanaashi

Congratulations on the release of the English version of Lost Technology.

As the creator of the original, I am truly honored to have Vahrenturga used as the base system for this expansive strategy-simulation title featuring beautiful illustrations, music, and voice work.

Thank you very much.

- "Hatoful Boyfriend" developer, and writer for the Kingdom of Gug Scenario: Hato Moa

Congratulations on Lost Technology and the English release of the Kingdom of Gug scenario!

It’s really deeply moving to think that those funky frogs are setting off out into the world.

Since it is, after all, a music-themed scenario, please be sure to check out the awesome original songs, too.

Have fun!

Frequently Asked Questions

See all the questions here.

Mostrar más

Descarga Lost Technology en PC con GameLoop Emulator

Obtén Lost Technology juego de vapor

Lost Technology, es un popular juego de Steam desarrollado por Studio 4D. Puede descargar Lost Technology y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Lost Technology Funciones

Three new factions available now!

Three more factions have been added tyo the game! Kingdom of Gug, Castus and Dragon Knights of Fevnr are now available to play in English.

This brings Lost Technology up to having 6 faction scenarios to play and enjoy! Check it out now!

About the Game

Story

War...

No one knows when or how it started.

In the lands controlled by humans, one fights in the name of peace and justice, one battles for no reason other than to fight, one battles out of greed, to gain more land, and like this, they all faded in the fighting.

The victor edits history to put them in a favorable light, and removes anything that they deem unflattering...

As a result, humanity has lost many things to the wars.

Territory, technology, and their true history...

Now there's not a single country that’s lasted more than 50 years...

Description

Lost Technology is a real-time-strategy (RTS) siege game.

The game is centred around three major phases:

Phase One: Turn-Based War Strategy

Recruit units, and build your army. Find those who will fight for you, command their movements and formation to smoothly prepare to assault your enemy’s territories, or being diplomacy to build peaceful and prosperous relations.

Phase Two: Real-Time Battle

Co-ordinate your army and navigate them through the battle field. With a variety of terrains, attacks and formations, utilize them all to overpower and defeat your enemy.

Phase Three: Story Event

Play through scenarios, each triggered by special events within the game. Your choices and interactions here will affect your strategy and progression.

You must take control of all territories to complete the game.

The World

At a glance, the world of Lost Technology appears to resemble the Middle Ages, as well as a fantasy setting.

However, civilization had once exceeded our current level of scientific advancement.

This drastic difference in advancement is due to the decaying effects of ongoing war. What remains in the game is the world experienced by the player.

Long ago when the realms were undivided, there existed incredibly advanced technology that we could not even imagine.

This technology would be:

"Weaponry", "Ideology", "Appliances", "Theory", "Manufacture", "Speech", "Craft", "Knowledge", "Study" and "Law"...

A wide range of fields that were developed over long periods of history.

However, most of this has now been lost through the endless wars.

The player's mission is to choose a single power and bring an end to the wars, once again creating a world of peace.

Game Structure

  • Turn-Based War Strategy Phase

  • Real-Time Battle Phase

  • Story Event Phase

War Strategy Phase (Turn-Based)

  • Form your squad

    Assemble your ideal team of warriors.

  • Attack

    Once prepared, move to attack the enemy region.

  • Recruit troops

    Recruit standard troops and strengthen your army.

  • Recruit comrades

    You can recruit powerful comrades in your region.

  • Diplomacy

    Deepen your bonds with those you would rather not fight.

Battle Phase (Real-Time)

  • Move your army into battle.

  • Command your army into various formations.

  • Lead your solders into battle with a variety of attacks.
Many components are automatic, allowing for a good flow and making each engagement short and satisfying.

Event phase

There are various factors which can trigger the event phase.

  • You increased your territory.

  • You befriended a specific comrade.

  • Your territory borders another country.

  • You destroyed another country.

  • You met a certain comrade on the battlefield.
The event will display story text with occasional choices to be made by the player.

Features

  • Over 100 comrade units (generals) with their own beautiful illustrations by Agahari!

  • Carefully chosen music samples, as well as compositions from the legendary Cranky!

The differences between the Japanese and English versions

This is a game has a large amount of story text for each playable faction. Ideally we would like to provide fully localized versions for each respective faction, however, the size and scale of the game meant that a full localization would be extremely difficult to provide all at once, and so only the six factions known as the Reinald Empire, Makan, Álfheim, Kingdom of Gug, Castus and Dragon Knights of Fevnr are included in the English release.

It is possible to start with any of the other playable factions, but story events will not occur and only the simulation part of the game may be played.

The Japanese version still contains the currently available free version, all of the basic functions without changes, and all factions are included in full right off the bat.

(We had to remove some fan content from the build due to the copyright issues though.)

However, it will be distributed as a paid title due to adjustments made specifically for Steam and the addition of trading cards, etc.

We currently plan to look carefully at how this title sells (including sales within Japan) and will proceed with the localization of the remaining factions in accordance with the sales numbers. The remaining factions are set to be distributed as additional DLC in the future. Please stay tuned for more news regarding further details.

With your support, we hope to provide players with Lost Technology in its full glory!

Developer's Voice

- Developer: CB-SXF6

We’ve finally managed to make our way up to release.

We’ve come quite a long way in the two-plus years since PLAYISM first reached out to us on March 16th, 2015.

Lost Technology is an appropriation of a game program called Vahrenturga.

Vahrenturga was the winner of the 2009 game contest held by the major Japanese free game posting site Freem!, and boasts over 200,000 downloads.

I became obsessed with this game and spent an immeasurable amount of time playing it before subsequently becoming obsessed with creating mods, and then finally using the game system to create my own original title.

That title is Lost Technology.

Therefore, this program wasn’t created by our team, and the cooperation of the creator of the original game “Nanaashi”, was absolutely necessary for us to be able to release Lost Technology overseas.

Nanaashi was extremely happy to hear about our plans for an English version, and I myself was a huge fan of Vahrenturga, so I did everything in my power to ensure that this game could be released.

In Japanese, kanji characters can be utilized to shorten all sorts of texts, but that’s not possible in English.

There are some parts in which the text simply could not be made shorter.

Due to this, we often had issues with the game screen requiring tweaking in order to keep all of the necessary text visible and in place. Each time this occurred, Nanaashi helped immensely by accepting our requests for the required tweaks and adjustments. Furthermore, we also had some very serious problems with differences in non-Japanese OS text encoding, and these problems became so serious at one point that we actually came close to giving up on the release altogether.

However, Nanaashi was somehow able to figure out and solve the source of these problems, allowing us to finally bring the game to release. I honestly cannot thank Nanaashi enough.

To all of our overseas players who enjoy Lost Technology:

I would be enthralled if all of you would check out and play Vahrenturga as well since it's game program can be used freely, so as long as you have the various materials in place, you, too, can make your very own original strategy SLG on the same game system.

- "Vahrenturga" developer: Nanaashi

Congratulations on the release of the English version of Lost Technology.

As the creator of the original, I am truly honored to have Vahrenturga used as the base system for this expansive strategy-simulation title featuring beautiful illustrations, music, and voice work.

Thank you very much.

- "Hatoful Boyfriend" developer, and writer for the Kingdom of Gug Scenario: Hato Moa

Congratulations on Lost Technology and the English release of the Kingdom of Gug scenario!

It’s really deeply moving to think that those funky frogs are setting off out into the world.

Since it is, after all, a music-themed scenario, please be sure to check out the awesome original songs, too.

Have fun!

Frequently Asked Questions

See all the questions here.

Mostrar más

Avance

  • gallery
  • gallery

Información

  • Desarrollador

    Studio 4D

  • La última versión

    1.0.0

  • Última actualización

    2017-08-09

  • Categoría

    Steam-game

Mostrar más

Reseñas

  • gamedeal user

    Dec 19, 2019

    I suggest you read game's store description first before reading this (I often don't do it myself), it's pretty informative regarding basic game process. There are 4(5) gamemodes: Prologue: Birth - basically a story mode where you get text based events by capturing territories or fulfilling specific conditions. Writing is pretty interesting for a doujin game, I find Reinald scenario in particular pretty amusing, you don't see endings like that every day. You can also unlock new characters or their stronger versions for random mode by completing certain scenarios. Free Mode - same as above only no events and castles have defences now which can obliterate low level units with ease. Random Mode - Factions and their positions are randomized, you can choose their number (up to 32, I personally prefer 24), unit starting level, unit training level (common units can get more levels if they don't perform any actions during a turn), your character starting rank (ruler, officer, wanderer), enable/disable unlocked characters and castle defences. 90% of my playtime comes from this mode. Dungeon Master - you pick a character and try to clear 100 dungeon floors with various combinations of enemies plus nasty bosses with only one squad. By clearing a floor you either get a new characters (they have gacha-like rarity system, the only difference you don't waste giant amount of money on getting them) or stat boost items. By defeating any enemy, you can randomly acquire their skills and give them to your characters, so normally weak characters like Jimmy the Invisible Man can turn into Jimmy the Invincible Demigod of Mass Destruction. Fun mode in general. Battle Scenarios - pretty much "historical battles", this mode is only present in Japanese version at the moment of writing. This game is focused primarily on combat, there is a lot of nuance like terrain, movement type, unit skills and damage resistance, army composition and so on. World map game process is much simpler in that regard, you get gold depending on amount of territories you have, you use it to hire soldiers and characters (recruitment system is rather unusual) and make alliances, then go to battle. Personally I prefer this simple approach to what we usually see in "big" games where half of features either don't work, just waste time with needless micromanagement or locked behind DLC paywall. Having said that, don't expect advanced AI from a doujin game, it's pretty basic. In battle it's either uses all available summons/buffs and charges straight or it waits for you to come if it's at a disadvantage. On the world map it usually prioritizes attacking and defending provinces with the biggest income (which usually have castle walls), so if it captures too many territories, it may leave some of them completely undefended. If you search for the legendary "balance", this is also a wrong place. Some characters have abilities that can wipe several squads at once, while the others are just slightly better versions of regular units. Lot's of unique characters is probably my favourite part of the game. Great artwork which gives "old school anime" vibe and all of them are voiced (well, the ones who can talk). I don't remember playing another game where the amount of voice actors is several times bigger than the amount of developers. While the voice actors are rather unknown, I think they did a great job portraying their characters. I feel more invested in battles where every character is not a nameless mook. Technically this game is a mod, so you can easily edit unit stats, skills, territories in game files with a simple text editor. Think Sin faction is OP? Nerf them to hell! Jimmy can't beat demon lords? Give him a gun! You can also insert your own characters without a problem. About localization. Outside of scenarios, the game is completely in English. At the moment of writing translated scenarios are Reinald, Reinald alternative route 1, Alfheim, Kingdom of Gug, Apoitakara, Castus, Makan and Dragon Knights of Fenrir. Not translated scenarios are Lion, Alcatraz, Knights of Cunitz, Musket, Crime, Reinald alternative route 2 + battle scenarios. You can play as factions without translated scenarios (don't bother playing with Crime in story mode yet), but you will not get any events. I'm personally sceptical about Playism claims that this game has too much text so they can't translate all at once without funds from sales (how do they even publish all those other games without going bankrupt), but I must give them a credit for bringing this game to the rest of the world in the first place with a price that makes it a steal. In conclusion, I definitely recommend buying this game assuming you know what you are getting into. I never thought that the cheapest game (base price) I would ever buy on steam will become my favourite single player game with 600+ hours of playtime. P.S. I made a badly written/formatted document about notable characters in this game in case you are interested: https://docs.google.com/document/d/1dU-SVB_AVJpEvOvbLoJBw4AbV4DIyih0O9H8BTjELUw
  • gamedeal user

    Sep 5, 2017

    +Fun game, reminds me of Dominions but 1/10 the price. Also quite similar to Dragon Force on the Sega Saturn. Elements of Romance of the Three Kingdoms and Nobunaga's Ambition. Good variety of factions to play as. World map seems to be well constructed for interesting play. -Need a better battle tutorial. -Please translate all factions! (story... they are ALL playable but only 3 have story modes so far) -Let us zoom on strategic map! -UI takes a little getting used to -More zoom in battle would be nice too.
  • gamedeal user

    Nov 27, 2017

    If you like strategy that resembles Dominions and Age of Empires but also like anime stuff then this is definitely for you. A bit over 20 hours played in just few days and I can tell this is legit fun, even with its flaws but they're nothing that big to ruin general experience. Also the developer team seems to be investing in fixing stuff so that's great.
  • gamedeal user

    Jul 11, 2018

    For Chinese version of review please scroll down 中文版本请往下拉 First, very funny a game, suitable for casual players, while still have lots of contents and funs. For me, the most favorable point is the game mechanism. It looks more or less like the "Sankokushi / Romance of Three Kingdoms" series, and the "Taikaku Rishiden" series, both provided by KOEI. You can play as a sovereign, to enlist heroes, build an army, capture cities and locations, and conquer the continent. You can also play as a vandal, to find your lord, and fight for your position and ration. But! It is neither a Three-Kindoms-again nor a Senkoku-Jidai-again game, which both are already too much and can't attract me any more. Instead you are in a new and interesting fantasy world, with stories stories. On the continent it has various peoples: corrupted empire, hypocritical knights, British- or Venetian-like republic, devoters in desert; and griffins, lizards, aaaaaaaaand FROOOOOOOGS!!! (I sense a mysterious power from the East...) Lost Technology can adjust each member of a squad, and each heroes and each soldier can grow with new skills and magics. It reminds me of a PlayStation game "Brigandine". Few games provide such option and it is another reason I recommend Lost Technology (except tactical TBS e.g. XCOM and Jagged Allicance. And these games just can control several team mates, not a lot of units). It is still OK if you don't want to be into details, it is just extra fun but you still can play the game with fewer micromanagement. The game provides many different tacitic options. The frogs can jump into the enemies (though it often just looks like kamikaze); mamuluks are good at hit and run; dwarves can create barriers to slow enemy down; laborers have the most endurance against enemy attack; and so on. The heroes are also quite interesting. Some are compatible with others as classes and races, and can join their squad, while some have to lead their own squad. Some heroes are tactically powerful (imagine a snake heroe with healing magic, and a plague mage that leads a healer squad), while some provides strategic advantages (training soldiers faster or providing extra income). Some are friends, that means you can persuade someone with his / her friend to join your army; some are enemies, you would never been able to enlist them! (Say if you are the ignorant empress, than you will never have the powerful fan-of-R18-book lizard mage to help you.) Music is better than expected, considering it was developed by a small team. Graphics is OK and is on the average level of Japanese PC game. Good character cut-ins, and the graphics of battles are so-so. Again, it is casual game. Recommends for casual TBS players, and KOEI fans who want to taste something different. ----------------------------- 首先,这是个挺有趣的游戏,适合轻度回合策略游戏玩家,同时也有不少深度可以挖掘。 对于我本人而言,这个游戏最吸引的地方在于游戏机制。总体而言游戏看起来有点像光荣的三国志和太阁立志传系列:你可以扮演君主招募英雄,扩充军队,统一大陆;也可以扮演一名封臣,到处为人打工。但是!这不是三国,也不是日本战国;你不会看到那些老茧都能磨出来的老故事,取而代之的是全新的幻想世界。这里面有着各方势力:腐败的帝国,表面正义的骑士团,商人共和国,沙漠里的宗教狂热分子;然后还有各种怪物,蜥蜴人,以及——重点来了——蛤!(我感受到了一股来自东方的神秘力量……我的生命在流逝,不断-1s……) 这个游戏的另一个特点是每支小队的每个士兵都是可以手动选择的。不光英雄,普通的士兵都能升级,并且获得新技能。这有点像很多年前的一个PS游戏《幻想大陆战记》。这么多年来我很少遇到这种类型的游戏(XCOM、铁血联盟之类的小队策略游戏例外;这一类的小队游戏能控制的单位太少,不够过瘾)。当然你也可以不用太去深究细节,这些只不过可以让你玩得更爽,但你一样可以统一大陆,而不用太关注队伍的微操。 游戏有很多战术层面上的考虑。比如蛤蛤都有蛙跳技能,一下就到你面前传授人生经验;马穆鲁克则是快过香港记者的好手。矮人战士可以扔出石头拖住敌人;劳工自带加血技能,同等级下非常能扛线。各种远程和魔法兵种同样有不同的技能。 英雄系统也非常有意思。因为职业和种族的限制,有些英雄可以加入到别的英雄的队伍里面去,而另一些英雄就只能自己带队。一些英雄有着很好的战术优势(比如能加血的蛇英雄,蛇啊、幺蛾子啊之类士兵都是没有加血的,这就很重要;而独一职业瘟疫法师可以在队伍里配牧师,这让部队进可攻退可守),而另外一些英雄则是提供战略能力(比如快速训练士兵,步兵训练+2的英雄意味着短时间就有一大批10级步兵可以使用;有的则非但不用领薪水还能补贴国库)。有些英雄之间是朋友,你招募到了其中一个就能拉拢另一个;有的则是仇敌,不共戴天(比如你选了帝国的话,那么那个总是在战场上大喊完蛋了我的小黄书还没收起来呢我死了怎么办的蜥蜴法师,就是永远都不会投靠你这边的了)。 音乐么,比预想中的要好。对于小公司来说算很不错了。 画面对于日本公司做的PC游戏来说也就是平均水准了。人物立绘精美,但战斗画面比较简陋。 最后再次强调这是个休闲游戏。推荐给休闲的回合策略玩家,以及喜欢光荣的游戏系统但又对三国啊、战国啊等题材感到厌烦的玩家。
  • gamedeal user

    Jul 5, 2021

    This game is very mixed experience for me. I started playing as castus first since they had horse archers. While they were really good on the desert maps being able to kite everything they sucked hard when I was trying to conquer other non-desert lands. Unfortunately for castus, all the nearby lands had either water, mountains, forests or a big huge fortress that horse archer cant be used effectively. So the next line of thinking for a competent general is just not use horse archers right? Too bad, you only get horse archers and clerics as your meat of your fighting force. There's also snakes, rogues and poison mages but those are limited to being recruitable in your comrades' squad(basically a sub commander in this game), and you cant easily recruit more of those comrades at the start. Since the most annoying but manageable enemy to beat was the furries, I went down south and eliminated them. The mountain terrains were awful but somehow the AI was just that bad that I managed to kite them and destroy them with horse archers. It took a long ass time and you cant simply just a draw a circle path for your archers like in total war. I had to constantly spam right click which would sometimes make the game bug out from clicking too fast. So after the furries died there was another threat approaching that was impossible for me to beat, the lizardmen. Those boys do not screw around and would instantly delete your army in the marsh and water terrain, along with having insane hp regen. At this point I was forced to pull back my entire army to the desert and lose an entire region to them because I had no fire magic users to destroy them and no good tanky infantry line to hold them. The lizards however were intent on trying to invade the desert, in which they would be slowed to a crawl because of the desert terrain and slowly picked off painstakingly by my horse archers and right click spam. Since I was allied with cunits(who were useless), the only enemy I could fight was the musket faction which straight up counters and destroys my entire army along with having great defensive maps. At this point I was extremely irritated with the game, why would the devs make a kusoge with terrible balance? It turns out I had to complete destroy cunitz faction in a new castus game just to be able to recruit more wandering commanders that can finally recruit swordsmen with shields, long range archers, cavalry that were way better that crappy horse archers and later fire mages which deleted lizardmen on sight. While I could not openly recruit those units without those commanders leading them, they made the castus gameplay much more manageable. I pretty much just set the fights on autoresolve in the later stages of the game since there were just too many spells or skills to micromanage in this game and it would incur small or no casualties than if I were to openly battle them. Another reasons is that I really hate the map design in this game since theres way too much rough terrain. One annoying thing in this game is that commanders/comrades are essentially invincible and if you beat them they will just retreat with full health unless they have no safe allied area in which they become recruitable wanderers. Some of them can get really powerful skills like one mercenary which casts a big wave that destroys most of your soldiers or high stats/resists that are hard to fight against. But this also works in your favour, if you manage to trap the leader of the faction this way it will completely dismantle their entire faction. This happened to me with the two last factions remaining and it was the most anti-climatic thing I've ever experienced, but it saved me the hassle of chasing every single occupied area on the map to clear them out. The diplomacy in this game is rudimentary at best, you only get to either ally or either give money to improve relations(which doesnt really stop them from attacking like a peace treaty). If you managed to read this entire review so far you probably came to the conclusion this game would be absolutely amazing if you played it in the year 2000. The total war series already exists if you want to play the same sort of game but miles better. Interestingly enough the game has a modding scene but all of it is in japanese, and I assume theres a lot of good balance changes or new content. There really isnt much of a scene in the discord or forums to fully translate most of them so that sucks but expected of a really niche japanese game. I'll leave one good thing that I liked about the game which is the dungeon master mode. It's a fun casual mode that starts you out with any commander in the game clearing out dungeons for random drops,skills and other commanders. Some commanders are definitely going to struggle in the first level but you can always run away before losing exp, so you can continuously level up slowly even with the worst characters.
  • gamedeal user

    Dec 21, 2019

    This is a $5 indie gem which is pretty rough around the edges while still being quite enjoyable for the price. It plays similar to a Total War game, but it feels like the child of Mount and Blade and Fire Emblem with independently tracked units, character levelling and job progression. Every 10 levels on a unit will unlock new, cool skills. It has that Mount and Blade feel because the player can also choose to serve an existing faction, fight as a mercenary or be the leader of a faction along with the ability to change which one you are several times over the course of a game . It offers an extremely robust number of choices with a massive roster of officers to choose from. It uses a considerably different user interface than what we're used to in the west. Clicking and dragging with the right mouse button, an irritating number of pop up windows, left clicking can unintentionally send your army's shots to where you clicked instead of hitting the tiny UI button you wanted, and a lot of information which still doesn't make sense even after translation. However, there are several user guides which attempt to make this process more understandable. Once you get past the initial learning curve, this is a pretty enjoyable game and I love just messing around in its sandbox, total war strategy setting.
  • gamedeal user

    Aug 9, 2017

    A steal at its current price. BUY IT!!!! How dose it play? Kind of reminds me of suikoden mixed with a 4x game with a bit of fireemblem mixed in. Pro's - Battles are huge - Alot of characters with really great art work - battles are voiced ( jp voices) - The game has some 4x elements but its pretty strightforward and easy to pick up.
  • gamedeal user

    Dec 23, 2018

    The kind of game that everyone will have a list of game it is similar to, but ultimately it's something very unique. In terms of realm management and character recruitment, this game reminds me of various KOEI games such as the Romance of Three Kingdoms and Nobunaga's Ambition. It also helps that it allows you to either play as a nation or play as a character, which basically represent the top two ideas of KOEI strategy games. In terms of combat, it's like Total war in that you have a separate map and a real-time command system. However, then you realize that in this game, high-level characters are often batshit strong. It's not unusual that a level 30 character can wipe out 100 units in a few seconds... which reminds of the Dominions series where Supercombatants are a thing. Setting wise, this game is a Japanese-flavored high fantasy setting, featuring human, dwarves, elves, demons, beastmen, frog men and other fantastical races. The game has generally Japanese anime-like aesthetics, and decent music. And ultimately, the game is so cheap that you might just want to give it a try no matter what. As long as you are fine with the nostalgic graphics, that is.
  • gamedeal user

    Jan 5, 2020

    A nice tactical strategy game. The battle tactics are pretty limited but still are there, counter units or some spells causing large upsets in battles. Overall though its a smash your stack into their stack affair. The strategy layer on the map is only battle orientated. Having the right numbers in the right places being crucial. There is no real management aspect to the lands and its simply a conquer everyone else sort of scenario. Pros: The game focuses on what it is good on. Action filled battles are fun. Counter units work as expected. Stack management is pretty easy once you get the hang of it. Stack composition is interesting and races make a big difference to what your stack is good at killing. Stories are interesting and well developed. Cons: Obvious one for English speakers is that the game is not fully translated. So some stories are not available. Translation of new sides is based on success of the games sales. There is a lack of development of the lands, so other than collecting gold and smashing armies together there is not much else to do. Story aspects clash with what is happening on the map. The translation negative is understandable, translation is a huge undertaking. But it does mean a lot of the story paths I am interested in are simply not there in English. Learning Kanji might be a harder undertaking than waiting for hopefully in the future for everything to eventually be translated. The point about story aspects clashing is a minor one, sometimes something is happening in the factions story that seems out of place in the map. As you have conquered almost all of the map to trigger the story to progress. It would have been better to trigger the story with a separate mechanic instead of conquest. Overall I recommend the game, its not that expensive and has a lot of content to play, If you are into the story of each side its a bit harder to recommend unless you know Japanese and are Kanji proficiently enough to simply switch the games language over as that is still a valid option.
  • gamedeal user

    Apr 23, 2020

    I have to admit, I did have fun playing this game. However, the longer I played it, I began to realize that this game is very much unfinished. Judging by the date it was released and it was last updated, it doesn't seem like the creators care anymore to fix or update anything. First, I will explain the concept a bit. I very much enjoy these kind of strategy games. The kind where you are in charge of a nation of your choice, have heroes and armies work under you as you try to conquer the lands. Since this is a fantasy world, there are multiple nations and species to choose from. So there is a little replay value in there. Plus, in addition to a couple of these nations, there is actually a story mode to be played. Sounds fun right? Well, it is almost fun. Now this where the gameplay comes in. Firstly, I love that you are in charge of heroes with their own different abilities. Plus, each nations have their own kind of units. As you play, you will have to choose your locations wisely as each spot has their pros and cons. One location may contain special units, but those special units might be very weak. Another location might have a lot of resources and increase your income, but it is heavily guarded by powerful enemies. However, the gameplay has A LOT of flaws. I know I expressed how you can play other nations, but some of them just seem like they were made to fail. For example, the elves in the game are very weak and the nation is pretty poor. Speaking of poor, the location itself is poor. The surrounding areas have little resources and don't provide much income. Now of course I have tried playing it, multiple times in fact, but you have one of the most powerful human empires to the north and a lizard nation to the west. To the east, no problem there, at least for now. The toad nation expands and they will attack when they get close enough to you. I even tried to lower the difficulty, but it is still difficult to play. The diplomacy is almost non-existent and you can't try for peace or anything. You can try being friendly and increase relationship status, but the damage seems to be done behind the scenes. So the elf nation already seems like a losing battle. In case you are wondering, yes there is a tutorial you can play. However, I found the tutorial to be somewhat useless. It does explain the controls, but it only explains it based on ONE of the nations. So when you try to apply that practice on other nations, it isn't very effective because other nations have other abilities. Remember that powerful human empire I mentioned? That might as well be your main nation to play; they are powerful, rich lands that provide high income, and you actually already practiced with them in the tutorial. The other thing I have to complain about is the battle scenarios. The layout is fine, but boy are they annoying. There are castles and forts in the game. This is great for being on the defensive, but if you are assaulting, you are going to be in for a LONG and unfair game. There doesn't seem to be any siege weapons, so you will constantly be hacking away at parts of the wall or going around obstacles. Luckily, there is a fast-forward button. Also, if in a battle, you have more than a few heroes, many icons will appear at the corner of the screen. You have to keep track of all your heroes and their abilities. Also, they do have mana limited abilities. However, a lot of times they seem pretty useless and take up much of the screen. Even the army has their own abilities, but you aren't really seeing much results. The game has the option of automatic battles where you can watch your army fight as the A.I. takes control of them. Although this makes the game easier, I DO NOT recommend using this as you will lose automatically. The A.I. is so dumb that your soldiers will just charge into a rain of arrows or fireballs. You are better off trying to coordinate them as best you can. As for the story mode, unless you are able to make progress, there is no story to be seen. You have to constantly make progress and only certain moves will trigger the story. You might even accidentally go out of order if not played correctly. Then lastly, the balance of power in this game does not make sense. Nations like the elves, the wolf clans, the lizard people, etc. all seem to be doomed from the start. Their choice in military power is limited. Where you start, the resources are low and you can't really expand because there are other nations that are ridiculously strong. Also, the locations make it even more difficult. For example, one location can probably house around 10 units or soldiers. However, another location can probably house around 20. So if you have the unfortunate spot of the 10 units, then you are heavily outnumbered and you have already lost. The artwork is pixelated, which is fine. It isn't all over the place where you might mix up your troops with the background. The music is pretty generic. There is simply the peaceful music and then there is the battle music. They are all the same and I wouldn't call them memorable. So overall, this game had SO MUCH potential and I think it could have been a fun experience. Now I have to admit, I probably just suck, but I tried my hardest to play. So although I did find it fun for the first few hours, the rest of the hours spent was the realization that I would never really progress. I hope that I am wrong and the developers will try to complete this game. Right now, I give this game a score of 3 out of 10.
Load More

preguntas frecuentes

PC Games Cheaper On Gamedeal | Find The Best Deals of Games Here!

Finding the right place to get the best game deals can prove to be quite a hassle when comparing game prices on multiple sites. However, you can skip through all the trouble by letting Gamedeal handle the price comparisons and grab only the best deal prices for you!


We compare game prices on all the trusted storefronts and list game deals starting with the lowest price possible at the moment. Looking for something more specific? Search it on Gamedeal and find all the best deals and cd keys discount codes to make the most out of your bucks. 


Not sure what you looking for? Browse through our massive library of games from different genres to find epic deals for your favorite games from the biggest retailers in the market. Can’t afford the game you are looking for? Make sure to wishlist it and stay up-to-date with all the price changes in the future.


Say Bye to Hefty Game Deals!

Gamedeal is your one-stop shop to find all the best deals from your favorite retailers including Steam, Epic Games, Gamestop, and many more under one roof. Looking for games that cost you nothing? We have got you covered with our free games list that includes free PC and Playstation games.


We help you stay on top of the news with upcoming Steam sales and Gamestop promo codes to ensure you get the game of your choice at the lowest price possible. From old-school classics to modern AAA titles, there is something for everyone to play here.

Más juegos similares

Ver todo
Haga clic para instalar