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Lost in Random™

Lost in Random™

78
91 Positivo / 1461 Calificaciones | Versión: 1.0.0

Zoink,Thunderful

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Descarga Lost in Random™ en PC con GameLoop Emulator


Lost in Random™, es un popular juego de Steam desarrollado por Zoink,Thunderful. Puede descargar Lost in Random™ y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Lost in Random™ juego de vapor

Lost in Random™, es un popular juego de Steam desarrollado por Zoink,Thunderful. Puede descargar Lost in Random™ y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Lost in Random™ Funciones

Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen's fate is determined by the roll of a dice.

Ruled by a wicked Queen, the kingdom of Random is divided into 6 shadowy realms where life is dictated by a cursed black dice. In this story from the award-winning Swedish game studio Zoink and penned by Eisner Award-winning Adventure Time and Marvel Comics The Unbeatable Squirrel Girl author Ryan North, you'll join Even, a penniless girl who's down on her luck, in a dark quest to save her beloved sister. With her companion Dicey, a small and strange living dice, Even must learn to embrace the chaos of Random, uncovering an age-old tale with a modern message.

Walk Random's mysterious cobbled streets, meet its unpredictable residents, and take on courageous quests. Engage in fearsome battles with a unique blend of tactical combat, card collection, and explosive dice gameplay. It's time to adapt or perish as you battle inside giant board game arenas that change with every dice throw! Learn how to tip the odds in your favor, and dive into a dark wonderland where only the brave survive.

  • Uncover a twisted fairy tale — Penned by Eisner Award-winning Adventure Time and Marvel Comics The Unbeatable Squirrel Girl author Ryan North, step into a beautiful and haunted wonderland where you must venture through the 6 twisted realms of Random, each with its own maddening set of rules. Help its unpredictable inhabitants, save your sister, and discover a twisted tale.

  • Roll with it in epic, tactical dice battles — Face the unknown in a unique blend of tactical combat and card collection. Adapt your battle strategy on the fly within evolving board game arenas.

  • Defy your fate against all odds — Defy a cursed fate, and harness the power of randomness. Team up with your friend Dicey to play the odds, where the course of battle can be changed with a dice roll.

Play the odds. Win the game.

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Descarga Lost in Random™ en PC con GameLoop Emulator

Obtén Lost in Random™ juego de vapor

Lost in Random™, es un popular juego de Steam desarrollado por Zoink,Thunderful. Puede descargar Lost in Random™ y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Lost in Random™ Funciones

Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen's fate is determined by the roll of a dice.

Ruled by a wicked Queen, the kingdom of Random is divided into 6 shadowy realms where life is dictated by a cursed black dice. In this story from the award-winning Swedish game studio Zoink and penned by Eisner Award-winning Adventure Time and Marvel Comics The Unbeatable Squirrel Girl author Ryan North, you'll join Even, a penniless girl who's down on her luck, in a dark quest to save her beloved sister. With her companion Dicey, a small and strange living dice, Even must learn to embrace the chaos of Random, uncovering an age-old tale with a modern message.

Walk Random's mysterious cobbled streets, meet its unpredictable residents, and take on courageous quests. Engage in fearsome battles with a unique blend of tactical combat, card collection, and explosive dice gameplay. It's time to adapt or perish as you battle inside giant board game arenas that change with every dice throw! Learn how to tip the odds in your favor, and dive into a dark wonderland where only the brave survive.

  • Uncover a twisted fairy tale — Penned by Eisner Award-winning Adventure Time and Marvel Comics The Unbeatable Squirrel Girl author Ryan North, step into a beautiful and haunted wonderland where you must venture through the 6 twisted realms of Random, each with its own maddening set of rules. Help its unpredictable inhabitants, save your sister, and discover a twisted tale.

  • Roll with it in epic, tactical dice battles — Face the unknown in a unique blend of tactical combat and card collection. Adapt your battle strategy on the fly within evolving board game arenas.

  • Defy your fate against all odds — Defy a cursed fate, and harness the power of randomness. Team up with your friend Dicey to play the odds, where the course of battle can be changed with a dice roll.

Play the odds. Win the game.

Mostrar más

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Información

  • Desarrollador

    Zoink,Thunderful

  • La última versión

    1.0.0

  • Última actualización

    2021-09-10

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Sep 27, 2021

    Is it the greatest game I've ever played? No. The combat does get kinda stale eventually, but it's an interesting story, unique world, and has great voice acting. Plus, gotta support new i.p.'s in an age where everything is remasters from 10 years ago because nobody makes new games anymore.
  • gamedeal user

    Sep 27, 2021

    I was blown away by this game! The original gameplay, the phenomenal soundtrack and the jaw-dropping story with its many layers and twists -- all of it comes together in one of the best games I've ever played!! Highly recommended!
  • gamedeal user

    Oct 3, 2021

    As much as it pains my heart, I cannot recommend Lost in Random. While it started off as a visual feast for the eyes, embodying the art style of Tim Burton and feeling like playing a live-action version of The Nightmare Before Christmas, the game was clearly rushed to production, and its quality suffers heavily because of it. Here are the major detractors for Lost in Random: - Repetitive game play, lack of variety (the card mechanic and its related interface are unnecessarily difficult to navigate and, when you finally do figure out how it all works, you will get bored) - No means of leveling up, so either you grind through long battles with clunky mechanics, or you put the game on easy mode and enjoy the story - Repetitive character models (you will see the same people over and over again and constantly be asked to suspend belief as they are introduced as entirely new characters) - (Just like the above point...) Repetitive bosses and enemies... seriously... you'll get tired of beating the same folks over and over again. - Repetitive music (you start off humming it, you end up hating it) - Horrible collision detection mechanics... there are no straight paths in this game, and your character will constantly run into the invisible edges of the paths while you're trying to navigate the worlds. This becomes so tedious as the game drags on. - The plot feels a bit sloppy. When written well, stories come to a nice slow boil, until we reach the game's climax, but here it feels like key details were not revealed until the 11th hour, and instead of it being a shock, it felt more like the developers trying to fill in key plot points. - The protagonist doesn't speak for half of the game. Really? Was this also because the game was rushed? - On that note, you can tell the team was pushed to deliver this too soon because there is this one jibberish-talk audio clip that is used over and over again to fill in for voice actor parts that were never recorded for various NPCs. I know they did their best to make it so players could not tell this was the same audio clip, but it wears thin really early on. In addition, it further breaks down your ability to connect with the game's characters and worlds because everyone looks the same, and now they sound the same too. ... such a lost opportunity there. - Not enough variety in the cards. I kept thinking new ones would be revealed but you end the game with several copies of the same cards. At one point in the game you reach a realm known for making their own unique cards, AND EVERYONE GIVES YOU CARDS YOU ALREADY HAVE! Ha ha ha! It's such a let down. - Pointless fetch quests that you can tell were added just to stretch out game play time. - Who was responsible for both the voice actors and the translation? There were many times where characters completely changed the meaning of sentences when compared to the captions, and many other times where they referred to male characters as females and vice versa. It made following along with the conversations terribly confusing at times. - Lack of variety in the voice actors. It is further difficult to suspend belief and immerse yourself in the world of Random when the same two or three voice actors are performing all of the characters. Here and there the team tried to use audio filters to increase the variety, but you still know which actor was voicing the characters. - [Potential Spoiler:] It's never explained where the children are taken off to. We're told the entire game that those who roll a six at the age of 12 are taken to the Queen's realm, but later in the game we learn that it does not exist in the physical world... but we infer that the children all survive the ordeal, meaning their corporeal bodies must have remained safe somewhere. WHERE DID THEIR BODIES GO!?!?! Ha ha ha. :- ) The plot holes are so big you can drive a car through them. I mean, they are all riding around in these spider walkers, and 'physically' moving toward some destination (that we assume is the Queen's palace)... so do they just never leave the spider walkers? We'll never know, the game doesn't tell us. There is so much wrong with this game, I am sure that I have forgotten something. Here's the takeaway, Lost in Random started off as a beautiful idea, and somewhere along the way it seems like corporate bureaucracy and budgets probably screwed it all up. It is an honest shame. Lost in Random dared to try and paint a visually stunning world, and introduce unique gameplay mechanics, while telling a classic story of sisterly love... and instead it falls completely on its face. I hope that the team that worked on this project earns enough money and praise for what they were able to produce so that they can have their next projected green-lit, and be given more time and resources to see it through in due time, instead of rushing it out the door, as Random clearly was.
  • gamedeal user

    Oct 4, 2021

    I hadn’t heard or read anything of Lost In Random before I played this; I had only seen some screenshots. Maybe this will apply to you, too. Well, let me tell you; if you ever liked Psychonauts or Alice (Madness Returns) then this should be a game for you. Except that it has one additional feature: its unique combat. The game lets you play as Even, who wants to rescue her sister Odd from the evil queen after being taken. She’ll move from her town One-Town, the poorest of the realms, all the way to Sixtopia where she’s being held. Sixtopia is the queen’s region and naturally the wealthiest. Along the way you’ll meet and come across all kinds of people and creatures that will make for an unforgettable story and maybe even a few lessons. The entire game is narrated, by the way, and it works very well. Gameplay wise this is an action adventure with some light puzzle solving. Besides puzzle solving it’s mostly focused on combat and exploration. The combat is the main draw for this game, though: you will meet a die named Dicey early in the game. During combat enemies will spawn from a then-closed-off area that will disappear once all of them are defeated, much like action adventure games focused solely on action (like Devil May Cry, for instance). Anyway, Dicey will have just one dot on its body during the beginning and he’ll gather more (up to six) during your journey. These dots are, of course, used to decide how many points you can distribute between your available cards. Correct, this is also some kind of card battler. Let me give you an example of how this works in reality: Once you enter battle, the area around you gets closed off, meaning you can’t run off. They have to be defeated. The enemies will have randomly appearing blue shards appear on their bodies. Since you have a slingshot your goal is to aim at these parts that will then fall off and you can then run over or let Dicey pick them up. For every specific amount of shards picked up a card slot will be filled up. If you have just one you can throw Dicey around, which will slow down time, and select a card with the number one in it. Provided you have one equipped. If you have two slots filled you can pick two cards of one, or one of two, and so on and so forth. Eventually all cards slots will be filled up. Once that happens you have to throw Dicey if you want to collect more crystals or activate other cards. Friendly fire is activated for enemies and Dicey can also get hit, delaying the collection or activation, and knock smaller enemies over. Enemies will naturally grow stronger and get more diverse during the entire game. You’ll also be able to find and buy new cards to help you battle them. Sometimes you get one after a battle, but most of the times you’ll receive money to buy from them from a salesman. Buy enough cards from him to fill up a meter and after a few upgrades you get the ability to pin a card (that you want to save, or can’t use at that moment) you wish to use during your next throw of Dicey. Or the next. Cards are divided into combat, defense and cheats. Combat speaks for itself, defense too, but think of cards like healing and shields and cheats. Cheats are more diverse but are not always of the greatest use. Think of being able to deal damage when you hit the shards, for example. You can check out and rearrange your deck at any time you wish, but you can only equip a maximum of 15 cards at all times. The combat starts off slow, but gets faster later on if you decide to equip more powerful cards. But overall, the combat is still really slow. Too slow for my taste. Taking down enemies can take anywhere between 3-10 minutes. And while the combat is certainly unique it takes you a bit out of the game I’m afraid, just because it takes so long. Besides basic combat there’s also puzzle combat where you have to move forward your boardgame piece while also fending off enemies. It’s fun for variety, but also quite slow. Besides the main story there are also side quests to be completed. These are naturally optional, but they’re very fun to do. These will give you money and cards. Don’t expect a big open world, though, just six very large levels that occasionally open up (like arriving in cities) with additional paths to take. Vases are hidden (well, hidden might be giving it too much credit, but they’re strategically placed) in the levels that can be shot with the slingshot for additions money. The game has a lot of humor and comedic moments, which is also the reason that I compared it to Double Fine’s Psychonauts. Finishing the game should take about 12 hours so it’s a meaty game for sure. It's absolutely worth its money. There were a few issues that are worth mentioning, but overall this game is really polished. The things that bugged me are that some animations (like shooting vases) run at a lower FPS, making it look jittery. The other one is that Even occasionally gets stuck in the smaller environments. Not stuck-stuck, but someone that’s immediately noticeable nevertheless. Also, sometimes when reading through the dialogue faster (i.e. skipping the subtitles) the previous dialogue is still running. Reading and listening then had me confused for me a minute. I’m probably the only one who noticed, but hey, maybe you do, too. Graphically this looks like a mix of several things. It has a style very similar to movies The Nightmare Before Christmas and Coraline and I think (could be my imagination) I saw a few resemblances to characters from the game Stick It To The Man (just looked it up and it’s indeed made by (part of) the same team). The graphics are sharp, the characters are weird and the atmosphere mostly dark, but when it’s clear it’s quite colorful. Everything is well animated, but the animations that are further away (especially noticeable when shooting vases) run at 30FPS which looks out of place. Plus, it’s just a weird choice. The voice acting is this game is extremely strong, with an excellent cast for practically all of the characters. Very impressive I must say. It’s mostly English, but there are also a few characters that speak gibberish. The sounds are simple with swooshing and plings, but they sound good. The music itself is very sweeping while also being sinister. I did have one issue with the voice acting, by the way, and that was that the lines yelled during combat (‘Get him, Dicey’) are too often repeated. Lost In Random is an amazing game with one gameplay aspect that makes it stand out and that is its card based/deck building combat. It’s a fresh idea that works very well, especially for an action adventure game, but unfortunately it’s a bit too slow in practice, with battles taking up to a maximum of 10 minutes or so. Still, it’s a really addicting game. Together with the wonderful artstyle and humor this is a game that simply has to be played if you even remotely like games like Psychonauts or the Alice franchise. [quote]If you enjoyed this review please consider following me: [url=https://store.steampowered.com/curator/41144728-markdj/]curator page[/url] [/quote]
  • gamedeal user

    Oct 23, 2021

    I'm feeling sad, because I know it'll be quite a while before I get to play something equally good.
  • gamedeal user

    Dec 14, 2021

    Ever wanted to know what it's like to be part of a [b] Tim Burton [/b] film, now here is your chance. [b] Lost in Random [/b] is a fantastic game with a compelling story, fresh take on a deck building battle system, and beautifully crafted worlds as if you were playing a live-action version of [b] The Nightmare Before Christmas. [/b] You have a wide range of cards to collect [34 in total] which vary in the type (hazard, defense and trap). There are hidden story book pages throughout the game that can be collected and many optional quests to complete. The only negatives would be the low variety of enemies and the annoying town music which is often repeated in different numbered worlds. The game can be completed within 15 hours and I would categorize this as a game for casual players. [8/10]
  • gamedeal user

    Dec 30, 2021

    It looks and sounds great but it falls short in the GAME part. it's a cool blend of mechanics without the content to back it up. the deckbuilding part is too simplistic. the game needed a AT LEAST twice the number of cards to make it interesting. You pretty much unlock all there is to unlock halfway through the game and spend the rest of the game just getting more copies. I enjoyed most of my time with it.
  • gamedeal user

    Jan 17, 2022

    Beat the game in 12 hours. What interested me is the art style of this game. The plot starts as a dark kid story and goes like one, Till the last chapter I still do not know how it will end, which keeps me interested. Lost in Random can be divided into 2 parts: Explore and battle. You are Even, trying to save your elder sister Odd before the crul dark Queens destroy her. Along the way Even can be determined as long as confused and even defeated, it fits a young girl well, but overall it teaches her how to stay optimistic and strong. As a game strongly related to dice, you will visit 6 cities like 6 sides of one dice. The voice actions are especially good, NPCs in each cites look alike, but they talk humorously and give you good and clear side missions, making the exploration fairly fun. The battle is kinda repeated and some can take a long time, not very satisfying, I choose easy mode and find it acceptable. If you like ‘Alice: Madness Returns’, you may want to take a look at Lost in Random.
  • gamedeal user

    May 31, 2022

    Let's just start with what will keep you playing this game till the end! Pros: 1. Characters - From main characters to the copy pasted ones the unique models and styles are just amazing! Like I said even for the copy models they do vary them up enough to make the towns feel unique and full of people which I'll take over 4 models and the towns/areas feeling dead. 2. The voice acting - ....ohhhhhhh the voice acting is out of this world! Again as above the whether the main characters or the filler characters every single one feels like they have a complete personality that is unique to that kind of model and town your in. I don't know how many people worked on these voices but all of them deserve so much credit! I have never played a game where I enjoyed talking to literally everyone just because I want to hear more! Hell they even have gibberish talkers as well. 3. Scenery - Each area/town is so beautiful! I would spend a fair amount of time just looking around enjoying what every area looked like. As with the models and the voice acting the extra care that is taken to make them feel full and not just some copy pasted tile sets is another major props! All the places are twisting and turning in directions and the right size to no feel like you have to run 30 miles to turn in a side quest. But large enough to make them feel like what they should be. 4. Story - With everything I said above you will be enjoying this story from begining to end regardless if you know the story or think you know where the story goes. The story may feel like its dragging if you do talk to everyone since there is a lot of extra dialog that just builds up each towns history and such. But you can still get an amazing experience if you stick with following strictly main story markers (marked with a yellow !) or side quests (marked with a green ?). You will still meet awesome characters and get through the game at a more comfortable pace then trying to talk to every single character. Cons: 1. Controls and gameplay - This is a deck building/dice rolling game where you start each encounter with no weapons and use "perfect dodges" and your sling shot to have enemies drop "energy" for you to start pulling cards from you deck. Once you pull the max amount of cards you can roll the dice for a number this number is the amount of points to spend on cards with certain point values. This can start and stay with PAINFULLY SLOW combat if you don't build the right deck. You can when not in combat swap out cards to hold a max of 15 to play around till you have something you fancy but synergy is a must if you don't want fights to drag on forever! Tip* - what I highly recommend and made this game 10x more fun and the combat a lot more engaging was using all 1 cost cards especially these 2 cards; one that will reduce the cost of all cards in hand by 1 aka making all 1 point cards free and the one that increases how fast you gain max cards. I had zero issues with any fights and certain parts where rolling over and over is a must these went by much faster and never felt like a drag, They have an almost perfect game if not for a system that could use a little extra love but is something I have never seen before so understandable its rough around some edges. But these don't stop this gem of a game from shining and I only regret not playing this sooner!
  • gamedeal user

    Jun 27, 2022

    After playing many RPG titles with skill trees, decisions, and complex storylines, Lost in Random was a fresh breath of air. It is a single-player adventure that starts off by introducing its unique world and characters and it quickly becomes apparent that this is an adventure title that would fit well with games released more than 10 years ago, and this is not a complaint. I actually loved it for that. It made the game easy to pick up and play since it is easy to learn, easy to navigate, and it worked well for me as a game to relax with and just enjoy. No need to manage resources, currencies, or commit to a certain build early in the game. You have a lot of freedom within a restrained, mostly linear, title.

    Story

    The main thing to notice with this game is its utilization of dice and chance. Starting with the story, which is set in Random, children that turn 12 have the queen visit them on their birthday where they roll a dice that decides their fate. If they roll a one, they are sent to Onecroft to work in a scrapyard; if they roll a six, they are sent to Sixtopia to serve the queen. To keep spoilers at a minimum, I will only say that you will travel across all of Random throughout the game where each chapter is set in a different location that has a unique look to it. The story is one of the strengths of the game. I found myself always looking forwards to seeing where the next chapter is going to take me. The art style also plays a role here.

    Art

    As you set out on your journey, you will meet a variety of characters. Some will look human with slender bodies, some will be round. Others will look like wolves or would move like they are puppets being manipulated through strings. However, the charm is quickly lost as the game recycles NPC models for different characters. It was jarring to see a character show up in a cutscene as a cheerful guy only to meet the same model later on speaking with a woman's voice, or even in a different language. It makes it clear that this is a smaller studio that could not afford to create 100 unique models, which is the truth. There is enough variety here to overlook it though. What does suffer from the lack of variety is the combat, which makes up half of your playtime.

    Platforming

    The gameplay is split into two parts: exploration with collectibles and coins to find, and sidequests to complete; and combat which is where you get to roll a dice to enable the use of different attacks. The game has a slow start where it introduces its mechanics one by one. Starting with exploration, The areas are mostly linear with circular roads and some verticality. I only found one area difficult to navigate since it had identical pathways that went from a starting hub to different areas and it took me a while to realize that there are also roads between each area, thus skipping going back to the hub. This issue came from the lack of a clear map marker. The map in the game only shows you where you are generally. If you were going the wrong way, you would only know once you enter the next area and the map would update. The sidequests were also fairly simple. Fight some enemies, talk to an NPC, collect an item and bring it back, etc. They are mostly unique with the writing saving them from getting boring, but the issue for me comes from the reward. Since the game only has two useful collectibles (coins and cards), halfway through the game I stopped caring about the reward since I knew the side quest was only going to give me a card that I already have and was not going to use.

    Combat

    Cards are used for combat encounters. The dice roll gives you points that can be spent to use a card. As you progress through the game, you unlock more cards and the ability to roll higher values (up to 6 of course). The cool thing about this system is that you can modify your deck at any point outside of combat so it invites you to experiment. However, I wish there were more cards that cost more. Some cards felt really weak, and it would have been nice if there was a way to upgrade them at the cost of needing more points to use them. Generally, the combat feels underdeveloped and could have used more variety. I would say that once I was 3/4 of the way through the game, I stopped modifying my deck because I found what worked best for me in most situations. I would only switch out one or two cards for boss fights. The game is just short enough that I don't think getting bored of the combat is an issue. I do need to note that some parts of the combat will not be fun for some people. Each encounter starts slow as you collect enough energy to roll the dice. The way you collect energy is also challenging for people that struggle with aiming with a controller. I recommend watching a video of the combat before buying this game if you do not have a lot of experience with video games. However, the aim assist is very generous when using a controller, which I also recommend doing.

    Conclusion

    Lost in Random is reminiscent of old-school action games and it works well enough that I can see it being nostalgic in the future for today's kids. The game's initial pull is its art style. It always made me feel like I am playing through a fairy tale and that my character is a handmade toy. The story is mostly kept simple with great effect. The gameplay, like many other reviewers, pointed out, does get tiring and would have definitely benefited from more cards/mechanics to keep it interesting.
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