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Interstellar Rift

Interstellar Rift

68 Positivo / 850 Calificaciones | Versión: 1.0.0

Split Polygon

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Descarga Interstellar Rift en PC con GameLoop Emulator


Interstellar Rift, es un popular juego de Steam desarrollado por Split Polygon. Puede descargar Interstellar Rift y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Interstellar Rift juego de vapor

Interstellar Rift, es un popular juego de Steam desarrollado por Split Polygon. Puede descargar Interstellar Rift y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Interstellar Rift Funciones

Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship. Space is vast, but you don’t have to face it alone, other players will be able to join your crew, and help out, or build their own rival fleet and fight you across the galaxy.

Prepare to make these custom built spaceships your home when exploring the galaxy! Use the ship editor to design a ship to your liking, from small exploratory vessels to large cargo haulers, or even enormous battleships. With the editor you build your ship deck by deck, inside and outside. If you'd rather get going immediately you can always browse the workshop for ships that other players made, or you can upload your own blueprints.

The galaxy can be a dangerous place, even when playing solo. Strange rifts have opened up, unleashing a hostile race of alien creatures called the Skrill. If left unchecked, they will take over solar systems wreaking havoc on your enterprising. You can fight them alone, or call in the help of your friends, and man a ship together. But not all pilots will fight for a good cause, pirates and opposing fleets can come after you and your cargo at any time. Fight them ship versus ship, or hack your way aboard their vessels and bring the fight to them, in close quarters shootouts.

The economy of Interstellar Rift runs on the resources that can be gathered out in the galaxy. Vast asteroid belts circle planets and solar systems, filled with precious ores and minerals. Start up your resource extractors, or send out a wave of mining drones to do the hard labour for you. Visit the stores of LogiCorp and Galactic Trade, or drive a hard bargain with stranded pilots as you delive them fuel. Automate production lines with the ACTR (automated cargo transfer relay), and set up your own store to trade with other players, or any trade drones that might be nearby.

After choosing a faction to ally with, the galaxy is open for you to explore. Use rift generators to open up spatial rifts that transport you to new systems, exploring a system will help you map out the galaxy, and pinpoint the location of systems with special resources you might need. Construct new trade posts for the companies and factions that want to expand their influence, and help them set up secure stations and sectors. Take on missions for U-nits, or find good deals across multiple systems to make a profit from.

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Descarga Interstellar Rift en PC con GameLoop Emulator

Obtén Interstellar Rift juego de vapor

Interstellar Rift, es un popular juego de Steam desarrollado por Split Polygon. Puede descargar Interstellar Rift y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Interstellar Rift Funciones

Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship. Space is vast, but you don’t have to face it alone, other players will be able to join your crew, and help out, or build their own rival fleet and fight you across the galaxy.

Prepare to make these custom built spaceships your home when exploring the galaxy! Use the ship editor to design a ship to your liking, from small exploratory vessels to large cargo haulers, or even enormous battleships. With the editor you build your ship deck by deck, inside and outside. If you'd rather get going immediately you can always browse the workshop for ships that other players made, or you can upload your own blueprints.

The galaxy can be a dangerous place, even when playing solo. Strange rifts have opened up, unleashing a hostile race of alien creatures called the Skrill. If left unchecked, they will take over solar systems wreaking havoc on your enterprising. You can fight them alone, or call in the help of your friends, and man a ship together. But not all pilots will fight for a good cause, pirates and opposing fleets can come after you and your cargo at any time. Fight them ship versus ship, or hack your way aboard their vessels and bring the fight to them, in close quarters shootouts.

The economy of Interstellar Rift runs on the resources that can be gathered out in the galaxy. Vast asteroid belts circle planets and solar systems, filled with precious ores and minerals. Start up your resource extractors, or send out a wave of mining drones to do the hard labour for you. Visit the stores of LogiCorp and Galactic Trade, or drive a hard bargain with stranded pilots as you delive them fuel. Automate production lines with the ACTR (automated cargo transfer relay), and set up your own store to trade with other players, or any trade drones that might be nearby.

After choosing a faction to ally with, the galaxy is open for you to explore. Use rift generators to open up spatial rifts that transport you to new systems, exploring a system will help you map out the galaxy, and pinpoint the location of systems with special resources you might need. Construct new trade posts for the companies and factions that want to expand their influence, and help them set up secure stations and sectors. Take on missions for U-nits, or find good deals across multiple systems to make a profit from.

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Información

  • Desarrollador

    Split Polygon

  • La última versión

    1.0.0

  • Última actualización

    2020-09-24

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    May 11, 2018

    this Games Needs More Single-player Love. Like unman Auto turret Guns amd Ship AI or NPC Crew The Multi-player part of the game is not to bad at all. but the Single-player part of the game is Crap right now. so if you Looking to play the Single-player part of the game i would hould out on Buying it right now.
  • gamedeal user

    Dec 24, 2020

    I love the game, but wow is the community full of toxic losers and gatekeepers who actively, deliberately, and hatefully squash constructive discussion about the future of the game both in discord and in the forums. the player base seems no different on casual inspection. Joined an official server for about 40 minutes and watched as established players ganked new players and stole their ships from the starting station. Didn't happen to me, but it was enough to see it. signed off and will only play on a private server from now on. Devs, if you want the game to survive, you will have to address making the game more serviceable for small groups and solo players, or address the toxicity of your player base. I still recommend the game, but I don't recommend the players.
  • gamedeal user

    Jul 1, 2015

    You'll see a lot of comparisons to Starmade and Space Engineers, and it's true, very similar in this early phase of development. I played a lot of Starmade early on, and poked around Space Engineers, both were fun in their own respects but lacked something I desperately wanted from a space sim. Buidling your own ship, station or anything is something I love, but the limits of the game are what ultimately define the experience. Starmade allowed for fantastically large ships, almost mindbogglingly so and definitely a huge use of time to really get the interior looking good. Space Engineers really is great if you like the more serious and realistic approach, I wouldn't call it gritty, but ships being torn apart is pretty cool. Yet neither game really hit that classic space sim feel, sure they simualated some blocky universe of space, or some distant somewhat plausible future, the ships are even quite impressive, with Starmades mining laser crafts eating through asteroids and Space Engineers giant tissue paper cruisers. I'm not saying Interstellar Rift at this moment does either, surely at it's present state without combat or really anything other to do than fly around a bit and build or stare at non-functioning parts and wonder what the final mechanic will look like. But in those moments in passing, when you're busily walking through your freshly designed ship, built up with a decent editor(that could use some tweaking and refinement of course) that has more resemblance to a Sims game than it does to Space Engineer's or Starmade's editor, and you stop to notice the Jukebox you had absent mindedly placed for fluff, and you walk up to it. The screen fades in, and a selection shows up, you hit classical and look out the window. An asteroid tumbles by silently in the void. It feels like home.
  • gamedeal user

    Nov 3, 2016

    If you like PULSAR: Lost Colony, you're going to LOVE this; The idea is the same, a coop / pvp multiplayer game where you work together on a ship as crew, or on several ships in a fleet and perform missions / fight other players. What makes this game, in my oppinion, better than PULSAR, is that you can design your own ship. Design a small freighter for quick but light transport of goods, a larger mining ship for those minerals that are just waiting to be mined in the asteroids, or take a more 'diplomatic' stance and design a fighter, or gunship. It's been about a year since I bought the game, tried it, and waited for it to mature a bit more, as I tend to do with most EA games. Over that timespan a lot has changed; There are now more solar systems, and a means to travel between them, the forementioned missions have been added, ranging from transporting goods, to shooting down the local wildlife (aliens 'swimming' in space and feeding off of asteroids), to hacking into stations and retrieve lost contraband or information (Yes, you can now hack other ships / stations). I am not much of a multiplayer gamer. Sure, I've had over a year as officer in the TSN fleet for Artemis Bridge Simulator (as Michael Seer), and spent a lot of time in Guns of Icarus and the forementioned PULSAR, but on the whole, those are exceptions. This game was presented to me as single player, and although it is designed with multiplayer in mind, I'm glad that the game doesn't require it of you. There are some problems people should be aware of though; The game is EA, meaning it isn't finished and it shows. There are awesome effects when your ship is damaged, from doors that refuse to open the first click, consoles flickering and engines stuttering. It adds a dramatic flair to a dangerous situation, excellent...except it starts doing this if you have just 0.01% damage... Other problems I've experienced include graphical glitches when flying at warp speed, your ship not being stored when storing it at a space station (ship disappears but isn't stored at the station, everything lost), your ship drifting off when you board a station to handle some business, only to find you cannot return because it is out of range... This last one is particularly annoying, especially since there are stations that don't sell ships, or provide a means to contrstuct your own, or don't provide the means to collect to resources to do either. I've found myself stranded because of this several times, and it's the same as when you try to store your ship; You lose the ship with no hope of ever getting anywhere (would probably not be such a big problem in multiplayer though). The missions are lacking as well; Play for a few hours and, not unlike my experience in PULSAR, they become repetetive, boring and a waste of time. All in all, at this point in time I really love the game, but I can't recommend it. At the moment it is a ship editor and testing environment, as expansive as it may be; It's not yet a game. But they are getting there, and they are working hard on it too. But at this time, if you buy the game, you buy the game, not the potential it has, because we all know how quickly an EA game can just drop dead, sometimes for no apparent reason. So if you can afford the risk, it is well worth it, but for a game, it is far from complete. EDIT: 08-06-2020 The game is running a lot smoother with a lot less system resources used and I like the addition of tutorials. Unfortunately I couldn't play all of them and lost interest after the third because by this time I had to restart the game 6 times because it got locked in an infinite loop in the loading screen when 'connecting' to the game (local run server with which to play single player, nothing weird there, just that it gets stuck in such a loop). So I'll be waiting a bit more before returning to the game.
  • gamedeal user

    Sep 27, 2020

    lite Star Trek Enterprise simulator with build your own ship feature ... mining asteroids and gas, refine them, then craft your own ship very fun ..................... if you have friends but not for solo players like me ... its almost impossible to win alone ... you must do a lot of thing manually ... piloting, tractor beam, reloading torpedo, manning turret, dousing fire, repairing, fighting intruders, refuelling, etc ... star trek 101 ... a first person FTL if you love role playing as star trek crew and want to build your own ship in a world of freelancer, then you must play this game ... but if you are a solo player like me, just stick to No Mans Sky ...
  • gamedeal user

    Dec 27, 2020

    I can fully recommend this game, as long as you are going to play on the private servers or with set of own friends. Don't try to ask for help or expect adult behavior from Admins on the official servers either, in the best scenario they ignore you, in the worst, destroy :) Sadly, as already mentioned by the other reviewers, the community of this title is beyond horrid. I have always thought, that the top tier toxicity level is held by MOBA-type games, but this one just topped the list. Forums and official Discord are no different: abuse of different minority groups, high levels of drama, dismissing new players trying to ask for help. There is no moderation of any kind there. Barring the above, the game is really fun. It has in depth systems, great ship editor, mining, combat, exploration, standalnone servers and even some automation to make solo players' life a bit easier. It is also worth mentioning that the development team is very active and expands the game both with larger updates and minor fixes for the ongoing issues. Standalone servers have an awesome option to either update or refresh so it is not necesarry to restart or wipe them too often. Overall, I do recommend this title.
  • gamedeal user

    Sep 24, 2016

    First I'm a big fan of that genre have tons of hours spend in space engineer, starmade, empyrion and thats why it took me a while to get this one, was probably a bit to early acces for me back a couple of mounth too. - Very powerfull ship editor, although you have to understand a bit how it works its somewhat instinctive, can make very big extremely detailed ships with lots of sci-fi subsystem and you can interac with most - Everything is animated, sci-fi graphics looks good - Immersion is Total, manning a big ships with a crew of friends is a blast, Solo is defenetly very enjoyable too - Lots of useful a cool machine like cargo teleporter that can teleport on any cargo pad on a ship in range or even from your mining room let's say to your cargo bay on the same ship - Space stations that can sell, buy, salvage and repair ships, with billboard that offers a broadrange of missions for solo or fleet - Factions , friends and foes (Solo with AI or online with players) - Map or holomap... spherical projection of the surronding space in 3d, can even go walk in it and select a planet for exemple... just awesome - There could be a bit more tutorial or explanation I guess but its alpha and not to worry too much most of those games have a bigger lurning curve.. - Less grindy than most game of this genre, don't have to work your ass out for a year before being able to make a respectable ship customizable from the very tiles on the floor to the one on the ceilings, paint inside and out with variety of color scheme, just keep an eye out for the mats cost tho :P - So glad I finally decided to get it, only complaint I could have about it right now is that it crash on some occasion like teleporting from my ship to somewhere or couple of small glicth that wont keep me from playing, and in any case when it happens I never loose more than like 1 min of gameplay and its not that frequent at all, game is in alpha after all Thanks for reading hope it helps and sorry for grammar I'm not english, and conclusion if it looks apealing to you and you like the genre just go for it its a very nice space simulator with the focus on immersion and it does it well, if you need an arcade-ish space shooter you might wanna pass
  • gamedeal user

    Jan 23, 2021

    Build big ships they said. Visions of battleships fill your mind....but...you need human crew to fully utilise the big ship. Fine if you are the captain, giving orders to the (slaves) crew, who really want to build their own big ships which will also need human crews. Or go solo, good idea except while you are mining, salvaging etc you suddenly get attacked and need to drop what you are doing, find your way back through your ship, manually control and aim your grouped weapons. then return to whatever task you were doing. Or put another way the ship soon becomes to large to run effectively by yourself, requiring crew. Or dont build big ships, fine...what to do after your smaller ship is built.....well pretty much...not much...for now too little scope within the game, missions boring, go here kill that, get reward to help build bigger ship which needs crew that are not online when you want them to be due to RL issues. Almost everyone wants to be the captain building their own ships, and of course after all the hours you spend helping others build their ships they are suddenly no where to be found to help you build yours.
  • gamedeal user

    Feb 8, 2021

    The hard truth about this game is that development took YEARS too long. Early Access went entirely too long without development while other, very similar, games were progressing well past its mark. I tried to go back to this game several times and at several points I came back to find dead servers. When I see the "updates" now in the newsfeed I just see holiday specials and things meant to draw in more sales to pad their numbers. I respectfully recommend not falling for it. I gave up on the game because the developers gave up on it. Don't supply their habit, get them off the money teet and let them go get jobs elsewhere like the rest of us. As far as what I recall from playing, most of the features have been pretty tedious. If you don't have a crew of at least 10 active players that you can rely on to stay with the game and play exactly when you do, it just gets boring. Even then, the few things you can actually do in the game are not overly fun and take way more time than they should. This game has enough development to be an arcade game but takes enough time to be a simulator, it's the worst part of both worlds. Despite being someone who loves sci-fi and space and the idea of multi-crew ships, this game really just died a long time ago and needs to remain in the cemetery so that it doesn't bite anyone.
  • gamedeal user

    Jan 1, 2017

    Solo Player Review: So i bought this game on a whim, Despite the warnings of trolls in servers, despite the buggyness i heard of, despite the fact that numerous friends have told me its not worth the money, i gave it a shot. My experience: Upon launching the game, i found a huge irritance being you can't change your graphical, controls, or gameplay mechanics through ingame menu's. But that's just personal preference so ill let that slide. (You have to go back to main menu to change them, thankfully the game loads fast so changing isn't that hard, just more clicks involved). Now, The tutorial was pretty informative and covers the core features but needs more emphasis on things like Rift Generator Fuel, This one in particular can ruin your tutorial or even just gameplay. There's 3 types of Fuel for Rift Generators, Rift's are "Wormholes" to other places. Rift's require a special fuel which iv yet to discover in the natural world, but that may be my own fault due to the fact i can't fight alien's or drones yet, Which is a milestone of sorts as you need to acquire things like Silicon, Steel and lots of iron to produce a ship that can even defend against them such as shields and engines and power. But that aside, Once you can correctly identify what fuels you need, Proper icons for it to boot, Your exploration just became far easier! Now, Onto gameplay. Initially most people don't, especially myself don't notice the mining facilities in most stations. This is where you go to build your first starter ship or if you die, a replacement ship. Typically these only have your core elements, That being Iron ore, Copper Ore, Carbon, And Water. These items make the following: Iron Ore = Iron Copper Ore = Copper Carbon + Iron = Steel Water = Hydrogen(Ship Fuel) / Oxygen(Life Support) These few items your gonna need lots of, Depending on your structures you intend to build. For example, my medium sized ship required me to have 22k steel, 80k iron, 12k copper, 2k silicon, and 1.5k carbon to create. That had Two Extractors(Mines asteroids), Two Refineries(Refines ore/water into other stuff), Lots of cargo space, Crew quarters(Not required but more aesthetically pleasing), Conference Room(Not required), Lunch Room(Not required), Engine Room(Housed Generators, Power storage, And fuel storage). I also created an Armory which housed lockers and hacking equipment(Which i havent dived into yet). And lastly a Cockpit with a Ship Editor(Lets you make ships, edit and salvage ships), A Holotable which is your map of sorts, Helps you chart your way around. A Engineering station which let me modify rooms such as life support, locking, know the power status, etc. Very useful station, A teleporter, And last but not least, the Cockpit. Now the Cockpit requires its own paragraph as its a bit of a mess initially, None of its controls are really explained, specially in the tutorial. So here are some useful tips covered by the tutorial and just by trial and error: WASD = Movement R = Up F = Down H = Weapons On/Off J = Warp drive (This is on EVERY ship, regardless of structures installed etc, just aslong as theres a cockpit) Q/E =Rotate X = Stop/Halt Ship. Z = Third Person Tab = Switch between mouse control flight and click and drag mouse flight(Explained in tutorial) Right click = Free look/Move camera. This HELPS GREATLY when trying to view the information panel on the left/right of your screen in flight. You can interact with it aswell if you wish. I could go on, But since im reaching the limit, I gotta say the ship editor is REALLY tricky to use and sensitive and kinda broken at times, after 12 hours of play i finally mastered how to use it without deleting/altering something in the background. TLDR; / Down to it, Would i recommend this? Yes, Provided more of the bugs get patched and the tutorial gets a bit more work. Bugs being: Lighting bugging out and showing shadows for props no longer in game world, Removing floors when just deleting a chair etc.
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