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Direct Hit: Missile War

Direct Hit: Missile War

26 Positivo / 15 Calificaciones | Versión: 1.0.0

Polynetix Studio,WIWD Development

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Descarga Direct Hit: Missile War en PC con GameLoop Emulator


Direct Hit: Missile War, es un popular juego de Steam desarrollado por Polynetix Studio,WIWD Development. Puede descargar Direct Hit: Missile War y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Direct Hit: Missile War juego de vapor

Direct Hit: Missile War, es un popular juego de Steam desarrollado por Polynetix Studio,WIWD Development. Puede descargar Direct Hit: Missile War y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Direct Hit: Missile War Funciones

In the distant future, the coming of a technological Golden-age brings reality to humanity’s dream of reaching out to other planets. Corporate exploration probes swarm the depths of space, seeking out resource-rich worlds to colonize and exploit. But even in the vastness of space, and true to human nature, disputes over colonization rights soon emerge. Great corporate war-fleets gather, ready to defend their claims. The Earth Federation, humanity’s central government, devises a contest called “Missile War” to prevent a descent into total war. In “Missile War” two rival corporations establish a base on the contested planet’s surface, harvest its resources, and engage in an isolated missile duel. Trade of harvested minerals is permitted, but interference by other corporations is not. The winner, the last corporation standing, is given full rights to the colony, and is taxed by the Earth Federation. Everybody wins; or do they?

Direct Hit: Missile War offers a deep strategic experience to those weary of the never ending stream of Command and Conquer clones that dominate the real-time strategy market. While tipping its hat to console classics such as Megalomania, Direct Hit brings many fresh ideas to the table, in particular: separate player maps, and the replacement of classic RTS units by customizable missiles. Set in a Golden-age of planetary colonization, players must battle for mining rights to resource-rich planets by competing in explosive duels called Missile Wars. To win a missile war, players have to build, scan for and mine resources, trade, research, and of course, design the means of their enemies’ destruction: missiles!

Features:

The game is a mix of genres:
- Unique strategy gameplay system
- Classic RTS

- 7 stages (14 missions)
- 5 tech levels (over 60 technologies)
- Over 30 types of missile parts.

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Descarga Direct Hit: Missile War en PC con GameLoop Emulator

Obtén Direct Hit: Missile War juego de vapor

Direct Hit: Missile War, es un popular juego de Steam desarrollado por Polynetix Studio,WIWD Development. Puede descargar Direct Hit: Missile War y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Direct Hit: Missile War Funciones

In the distant future, the coming of a technological Golden-age brings reality to humanity’s dream of reaching out to other planets. Corporate exploration probes swarm the depths of space, seeking out resource-rich worlds to colonize and exploit. But even in the vastness of space, and true to human nature, disputes over colonization rights soon emerge. Great corporate war-fleets gather, ready to defend their claims. The Earth Federation, humanity’s central government, devises a contest called “Missile War” to prevent a descent into total war. In “Missile War” two rival corporations establish a base on the contested planet’s surface, harvest its resources, and engage in an isolated missile duel. Trade of harvested minerals is permitted, but interference by other corporations is not. The winner, the last corporation standing, is given full rights to the colony, and is taxed by the Earth Federation. Everybody wins; or do they?

Direct Hit: Missile War offers a deep strategic experience to those weary of the never ending stream of Command and Conquer clones that dominate the real-time strategy market. While tipping its hat to console classics such as Megalomania, Direct Hit brings many fresh ideas to the table, in particular: separate player maps, and the replacement of classic RTS units by customizable missiles. Set in a Golden-age of planetary colonization, players must battle for mining rights to resource-rich planets by competing in explosive duels called Missile Wars. To win a missile war, players have to build, scan for and mine resources, trade, research, and of course, design the means of their enemies’ destruction: missiles!

Features:

The game is a mix of genres:
- Unique strategy gameplay system
- Classic RTS

- 7 stages (14 missions)
- 5 tech levels (over 60 technologies)
- Over 30 types of missile parts.

Mostrar más

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Información

  • Desarrollador

    Polynetix Studio,WIWD Development

  • La última versión

    1.0.0

  • Última actualización

    2014-08-07

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Aug 8, 2014

    Interesting, kinda fun, rough around the edges, and with some instances of charmingly broken english that made me think of playing old import games from when I was a young kid. Apparently the devs are newish - which makes me feel like this is absolutely a game worth buying to see what they do next. (Hopefully hire a translator and get some GUI assistance in!) Basically? This game is the boardgame 'Battleship' with a little city builder mixed in. Hurl missiles at the enemy's map while defending your own side, while building factories and mines to produce more missiles. Not the most amazing game out there, but certainly a different one, and totally worth the cheap and cheerful price. (PS: Similar in concept to Metal Marines, but a very different feel.)
  • gamedeal user

    Aug 9, 2014

    Very disappointing, even at the price as it's so close to being at least decent but the UI quirks and design decisions really add up to something subpar. And the premise looks so good at first: a combination of the SNES game Metal Marines with the missile and mining focus of Fragile Allegiance, two great tastes that should go great together but just falls short of those expectations. Like Metal Marines, you play on your own little square of the world and your opponent settles on another, and you attack each other by launching surgical strikes, and like Fragile Allegiance, you make most of your cash and weapons through the refining of minerals. It's not quite as in-depth as either, but on paper it at least seems like it SHOULD be an interesting streamlining of those two games. But it isn't. In Fragile Allegiance, complicated though it was, at least had more interesting decisions: resources were limited and prone to boom and bust cycles when sold on the open or black market, so you really did have to question whether it was worth making a mega-missile or selling the ore and allocating those funds someplace else. When an asteroid went dry, would you keep it as a population center for passive income? A heavily-defended storage facility to funnel all your materials into? A giant industrial complex that shipped in things from elsewhere and put out fleets and nukes? Or would you just strap a giant engine on it and ram it into a rival corp's colony? In Direct Hit, there's none of that. You just make missiles, launch recon warheads to find what you're looking for, and then slam more damaging rockets into them. I would've loved to have seen if the full tech tree offered anything more interesting, but for whatever reason there's no customizable skirmish mode whatsoever for you to play with and see everything right off the bat. Not that I would've had the patience to stick with it anyway because of the ridiculous interface and design decisions Polynetix has made. For one thing, buildings can't be rotated at all. In most games this wouldn't be a problem but every structure has one or more power-connection points that need to be attached to your settlement's power grid. If you want to set up your windmill farms vertically then too bad. You also can't click and drag when placing buildings, each must be placed with an individual click. Constructed builds can be demolished but not moved, which immediately becomes a pain since you start every map by having to place your dropship, but you can set it down and end up covering a convenient patch of ore; all of a sudden a field of handy metallium becomes unobtainium because you've inadvertently blocked your own access to it. It would've been such an easy fix to just make the dropship a kind of do-it-all building (which it already sort of is since it handles trade and provides some power) that can maybe mine at a slower rate than refineries, but they didn't think to do that. The research is really nothing special and has a pretty silly tier to it where building your first lab unlocks military tech, but you need a second one to research economics. Why not just let me choose either one right off the bat and then I can make the decision to make another lab if I want to speed things up? I don't even get a new, different-looking econ lab to make things more interesting. Though, that's probably appropriate since seemingly all the econ techs are just boring "you now do this plus whatever percent better" rather than anything cool. There's also no easily-glanced-at percentage bar on the main screen to show how far along your research has progressed, you have to look into the science menu every time. And the combat system itself might've been passable but, once again, the UI cripples it. The way it works is you have access to two kinds of silos: AMLs, which shoot down incoming missiles, and CMLs, which launch them at your opponent. Whenever an enemy launches something at you, the garbled, barely-intelligible robot announcer lets you know, and you then have to click on the radar menu and then on any of the available AML missile buttons to launch them at the incoming rockets. There's no automation; you can't just stock up on interceptors and tell the computer how many missiles you want to launch at each incoming attack, you HAVE to micromanage. I can only imagine how irritating this would get in the later missions against a more tenacious AI. Attacking isn't so hot either: you make the missiles in a factory, and they're equally distributed to each CML. I never figured out how to shift inventories between different silos as they can each hold up to like ten missiles, and once a rocket's been prepped for launch, you CANNOT switch them out for another until it's been fired. But most egregious of all with this is that you load rockets and set their targets on the same menu... but despite there being a giant "MISSILE READY" button on the bottom right of the screen, you DON'T click that to launch it. Instead, you have to click to another tab in the radar/rocket menu and launch it from there. Keeping in mind this same screen contains a list of every rocket you launch, which would be fine were it not for the fact that the list DOESN'T SCROLL AT ALL, forcing you to manually click on every previously shot rocket since your ready-to-launch ones are near the bottom of the list, which causes the screen to switch over to the opponent's view and forces you to go back to the rocket menu and clear the other past launches one by one. You can't even right-click to dismiss them without snapping your view to the impact site. It's like a window back to 1997 strategy-sim gaming, only even games like Fragile Allegiance and MoO2 had some elegance to their controls despite being far more complex. It almost could've been something sorta-simple-yet-decent, an alright super-budget title to waste an afternoon or two on, but it just ends up being a dud thanks to several design screwups. Not recommended.
  • gamedeal user

    Aug 14, 2014

    what a let down
  • gamedeal user

    Aug 26, 2014

    Just trying to maniplate the terrain is IMPOSSIBLE! - Struggle, Struggle, Struggle - You need FLAT terrain to run electrical and supply lines - however, there isn't enough FLAT terrain anywhere! - so you're given a tool to try and do something with the terrian (represented in little triangular shapes that really don't show up or down slope) - you click the tool, nothing! click it again, still nothing!.. Click it again and BOOM!.. there's a boom and what looks like a cloud of 'Hey something happened"... only NOTHING much did happen! Trust me.. Opening terrain looks NOTHING like the video - there's barely enough flat area to plant your first building!.. let alone try and connect anything to it... SAVE your money!...
  • gamedeal user

    Aug 28, 2014

    Exciting enough for Facebook :) 2/10
  • gamedeal user

    Sep 3, 2014

    What can I say but rubbish, if you want to waste time and money buy this game it is that bad. It has poor user controls, poor instructions / none, poor music nearly drove me nuts, 20 years behind modern games. What would make it work better, Instructions Better music User controls Spent more time developing this game Research Graphics A better story line
  • gamedeal user

    Dec 21, 2014

    Bugged, crush in game - confirmed. = Unplayable...
  • gamedeal user

    Jan 7, 2018

    the best thing about this game was uninstalling it
  • gamedeal user

    May 21, 2020

    no
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