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Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

77
87 Positivo / 1848 Calificaciones | Versión: 1.0.0

Black Lab Games

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Descarga Battlestar Galactica Deadlock en PC con GameLoop Emulator


Battlestar Galactica Deadlock, es un popular juego de Steam desarrollado por Black Lab Games. Puede descargar Battlestar Galactica Deadlock y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Battlestar Galactica Deadlock juego de vapor

Battlestar Galactica Deadlock, es un popular juego de Steam desarrollado por Black Lab Games. Puede descargar Battlestar Galactica Deadlock y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Battlestar Galactica Deadlock Funciones

Season Two is over

About the Game

The Cylons have rebelled!

Four years of war and a steep price in human lives have not been enough to unlock a deadly stalemate. The Colonials have countered all of the Cylon’s offensives so far, but no decisive victory was achieved.

The deadlock is suddenly broken by a surprise attack from the Cylons and the brutal annihilation of the Colonial Fleet High Command on Picon. The fate of mankind is now resting on the shoulders of Rear-Admiral Lucinda Cain.

The secret, cunning plan she has conceived could turn the tide of the war forever…

THE GAME

BATTLESTAR GALACTICA Deadlock™ takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess.

Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. Build your fleets, protect the Quorum alliance and prepare to dig deeper into the conspiracies of this heroic conflict.

Command the Colonial Fleet

Design and build fleets of powerful capital ships. Recruit officers to protect the Twelve Colonies. From the Manticore corvette to the mighty Jupiter class Battlestar, you won’t be short on firepower.

Legendary Names

Continue the legacy of Battlestar Galactica™ with new characters and familiar faces, in an original story set during the First Cylon War. Launch Viper squadrons and Raptor scouts and jump the Galactica in to dominate the battlefield. An authentic Battlestar Galactica™ experience awaits.

WEGO 3D Tactical Battles

Intense tactical space battles in full 3D. Give commands to your fleet of capital ships and watch the explosive results play out in pause-able real-time across beautiful environments.

War Room Politics

From the bridge of the Daidalos shipyard you will command all the Colonial Fleet. Build up your forces and jump them across the quaternary solar system of Cyrannus. Keep the Colonies safe and the Quorum of Twelve unified, lest the alliance break and introduce a new age of Cylon dominance.

The Cylon Threat

Prepare to face relentless opposition. Defend against squadrons of Cylon Raiders and missile salvos from Basestars. Trust in your marines to fight off Centurion boarding parties, while your firewalls slow down the hacking attacks of the Wardriver electronic fighters. Unlock blueprints for new ships, munitions and squadrons to help defeat your tireless foe.

Join Forces

Experience Battlestar multiplayer like never before! Outwit your opponent in fierce 1-v-1 fleet battles.

Review Your Battles

Review your battles from a cinematic point of view with the AutoCam replay, and then export them to YouTube with our in-game tool!

NEW UPDATES - Season One Finale announcement!

Since its release Battlestar Galactica Deadlock has been constantly improved and expanded through DLCs and free updates alike. The developers have added plenty new features and content to the original game. The release of Sin and Sacrifice marked the conclusion of Season One, and we decided to show and recap all that had been added until that point. Click on the link below to have a look!

Mostrar más

Descarga Battlestar Galactica Deadlock en PC con GameLoop Emulator

Obtén Battlestar Galactica Deadlock juego de vapor

Battlestar Galactica Deadlock, es un popular juego de Steam desarrollado por Black Lab Games. Puede descargar Battlestar Galactica Deadlock y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Battlestar Galactica Deadlock Funciones

Season Two is over

About the Game

The Cylons have rebelled!

Four years of war and a steep price in human lives have not been enough to unlock a deadly stalemate. The Colonials have countered all of the Cylon’s offensives so far, but no decisive victory was achieved.

The deadlock is suddenly broken by a surprise attack from the Cylons and the brutal annihilation of the Colonial Fleet High Command on Picon. The fate of mankind is now resting on the shoulders of Rear-Admiral Lucinda Cain.

The secret, cunning plan she has conceived could turn the tide of the war forever…

THE GAME

BATTLESTAR GALACTICA Deadlock™ takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess.

Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. Build your fleets, protect the Quorum alliance and prepare to dig deeper into the conspiracies of this heroic conflict.

Command the Colonial Fleet

Design and build fleets of powerful capital ships. Recruit officers to protect the Twelve Colonies. From the Manticore corvette to the mighty Jupiter class Battlestar, you won’t be short on firepower.

Legendary Names

Continue the legacy of Battlestar Galactica™ with new characters and familiar faces, in an original story set during the First Cylon War. Launch Viper squadrons and Raptor scouts and jump the Galactica in to dominate the battlefield. An authentic Battlestar Galactica™ experience awaits.

WEGO 3D Tactical Battles

Intense tactical space battles in full 3D. Give commands to your fleet of capital ships and watch the explosive results play out in pause-able real-time across beautiful environments.

War Room Politics

From the bridge of the Daidalos shipyard you will command all the Colonial Fleet. Build up your forces and jump them across the quaternary solar system of Cyrannus. Keep the Colonies safe and the Quorum of Twelve unified, lest the alliance break and introduce a new age of Cylon dominance.

The Cylon Threat

Prepare to face relentless opposition. Defend against squadrons of Cylon Raiders and missile salvos from Basestars. Trust in your marines to fight off Centurion boarding parties, while your firewalls slow down the hacking attacks of the Wardriver electronic fighters. Unlock blueprints for new ships, munitions and squadrons to help defeat your tireless foe.

Join Forces

Experience Battlestar multiplayer like never before! Outwit your opponent in fierce 1-v-1 fleet battles.

Review Your Battles

Review your battles from a cinematic point of view with the AutoCam replay, and then export them to YouTube with our in-game tool!

NEW UPDATES - Season One Finale announcement!

Since its release Battlestar Galactica Deadlock has been constantly improved and expanded through DLCs and free updates alike. The developers have added plenty new features and content to the original game. The release of Sin and Sacrifice marked the conclusion of Season One, and we decided to show and recap all that had been added until that point. Click on the link below to have a look!

Mostrar más

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Información

  • Desarrollador

    Black Lab Games

  • La última versión

    1.0.0

  • Última actualización

    2017-08-31

  • Categoría

    Steam-game

Mostrar más

Reseñas

  • gamedeal user

    Jan 8, 2023

    I love BSG so this game was a must get for me. The gameplay isn't too sophisticated for a Strategy Game neither is it too simplistic, there's a nice blend in between. KEY TIP for New Campaign Players: As soon as you can, build a strong secondary fleet to always travel alongside your primary Fleet - the Daidolos. This is because whenever you move the Daidolos across the space map, more often then not it will get attacked by a randomly generated Cylon fleet - which makes you HAVE to play out the fight which after a while gets REAL repetitive because it's the same 3/4 battles recycled again and again. Any secondary fleets you have however are given the option to AUTO-SIM any Cylon attacks with win/loss probabilities in the instance of a single click - by having an escort secondary fleet alongside the Daidolos, you can save so much time by 'skipping' compulsory fights as the game gives you the option to use your secondary fleet to AUTO-SIM the attackers instead.
  • gamedeal user

    May 22, 2018

    This has got to be one of the best space combat games i've ever played, made far better if you are already a fan of the BSG universe. With that being said there are quite a few minor annoyances and a couple of big ones too. The good: + The turn based nature of the game suits the playstyle perfectly, something i wasn't expecting to enjoy but i did never the less. + The ships are utterly gorgeous and are beautifully detailed (Individually animated gun turrets and the such) + It's a BSG game and we don't have enough of these, plus the story is canon :D + Every ship has a very specialized purpose and/or role making you naturally want to use almost all of them at once + Most fights can be won with superior tactics even against normally unwinnable odds, giving the game a high skill ceiling + The post-game replay tool plays the whole thing back at full speed and is essentially space battle porn + The colonials and cylons have very different playing styles (Colonials are brutish firepower/Cylons are sabotage and hacking) which allows for an added layer of tactical gameplay other than just whoever has the bigger guns + The story mode has some interesting political aspects to it and forces you to manage your resources effectively and to keep everyone happy + Full 3D space combat for added layers of tactical value + In game ship specific tweaking allows for very precise control over your ships effectiveness and how they control + The (as of time of writing) DLC is well worth the price of what you get + The soundtrack and audio work is nothing less than stunning The Bad - The AI can be annoyingly clever or dumb as bricks depending on how it's feeling that day - The UI is fiddly and un-cooperative at the best of times - There are some serious balancing issues, especially when the dumb AI is involved. I've had one light battlestar take out 7 basestars before... Also Cerastes OP please nerf - Once you learn the game you'll realize there are some weird quirks of the ships. E.G. The Artemis Battlestar (among a few other ships) has almost all of its firepower on the top of the vessel, so most battles with compotent players turns into a race to see who can get under the other - Probably a bug but the ships have a habit of just slightly missing all their shots sometimes - There are numerous bugs within the game as of time of writing - Can get a tad repetitive after awhile - Arguably overpriced - Very few maps but to be fair it's space... you're not exactly there to explore. - The limits of the battles especially in skirmish mode annoy me greatly (Max 7 ships on either side, Max 8000 points) It's probably to stop people's computers exploding but i have a gaming rig for a reason damnit Overall i would certainly recommend this game, as irritating as the bugs and quirks of it can be it is still none the less a superb space battle game and by far the best Battlestar Galactica game i've ever played. if you are unsure about buying, perhaps wait for a sale but in my opinion it's worth the money.
  • gamedeal user

    Nov 29, 2021

    Deadlock is a starship tactical combat simulator featuring Colonial and Cylon capital and support ships, fighter and support squadrons, and munitions true to Battlestar Galactica. The full game also features basic tutorials, a survival mode, and five campaigns that tell an interesting story with intriguing subplots. Some say that the game’s tactical combat is turn-based. That is not quite right. Players do not take turns, one player after the other. Rather, gameplay is simultaneous but divided into phases. First, while the action is paused, players issue detailed orders to their fleet. Next, the game goes live for 10 seconds and players watch as their ships carry out their orders! Then, again, the action is paused and players can issue new orders, etc. This allows players to carefully choreograph fleet maneuvers for maximum video replay presentation, which is awesome, not to mention tactical advantage. Some say that the tactical combat environment is three-dimensional. Strictly speaking this is true. However, gameplay limits maneuver of capital ships to changes in yaw (turning left and right), and changes in height and depth to ascent and descent without changes to pitch (tilting up and down). Capital ships are not able to roll. So, the environment is three-dimensional but gameplay for capital ships resembles something like submarine warfare with changes in heading and changes in depth. Nevertheless, this fits very well with TV presentations of Battlestar Galactica, and is much easier and quicker to manage tactically. Players can choose to play as commanders of Colonial or Cylon fleets in the Skirmish simulator. However, players must play the basic tutorials, survival mode, and campaigns from the Colonial perspective. The interesting story and intriguing subplots therein provide players with commanders that can level up and with subtle changes in setting and with motivation to engage in tactical combat. Still, the game is not an adventure game, but a starship tactical combat simulator at heart. Season One missions do provide players with an interesting strategic level perspective of Colonial worlds and fleets, including basic resource management of political, economic, military, and scientific assets, in addition to the ever-present tactical combat. The strategic perspective changes with Season Two to a more streamlined taskforce oriented perspective. In conclusion, Deadlock is a detailed, two-phase (issue orders phase, live action phase) starship tactical combat simulator with awesome starships, beautiful scenery, and enough story to keep you motivated to engage in tactical combat for a long time. The presentation of graphics, music, and sound is awesome, and really puts you in the mood for more Battlestar Galactica!
  • gamedeal user

    Apr 7, 2023

    I got really into BSG: Deadlock for a while, but eventually I got fed up with it. The basics of the tactical combat would be decent, except that the game hides a lot of important information from you. Mostly this is about arcs of fire and weapon effectiveness. You can see the arcs for your own ships, but the arcs don't show limits on firing upward or downward. Online guides will tell you to get below the enemy with some ships, because some of your ships can't fire downward, and some of theirs can't either, but there's no way to tell that in-game. There's no way to tell what enemy firing arcs are, so there's no way to know that a particular Cylon ship has almost no forward firepower. The information about your ships just says they have certain kinds of guns, not how many, or how much damage they are likely to do. Weapons have vague descriptions like "low" accuracy, and there's no way to know how much more accurate that is than "very low" accuracy. Some of this information is available online, but some, like real weapon effectiveness, is just not available anywhere. Tactical combat is still kind of fun, for a while. The problem is there's really not much else to the game, and you end up playing very similar tactical battles over and over again. After about the 20th combat with more or less the same ships on both sides it gets really tedious. That's the fault of the strategic game. There's just not much too it. Mostly it's about stationing fleets on top of worlds and parking them there. This raises the planet's loyalty. When it reaches "steadfast," you move the fleet to either another faltering world, or go Cylon hunting. Cylons are always popping up more or less at random, so it's a never ending game of whack-a-mole. The only other strategic decision you make is what ships to build. You can have up to 3 in construction at any time, but you're largely limited by your income, which is a function of planetary loyalty. Which is why your fleets spend a lot of time in garrisons, to guard your income. You do unlock ship types via story missions, but the progression is slow, so you'll fight a LOT of battles with the same roster. The theme is a mixed bag. The ships and combat feel very much like 2004 Battlestar Galactica, which is great if you're a fan. The writing and the voice acting is terrible and inappropriate. Everyone acts like petulant children rather than naval officers. I couldn't bring myself to finish a single campaign, let alone replay it, or try the campaigns provided with the DLC. I really can't recommend it.
  • gamedeal user

    Sep 1, 2017

    Kinda rough around the edges now, needs some balancing. Here are a few points after a little play. AI strategy can be summed up in three words - "hack and run" see #6 below. As other have said, price is too high wait for a sale. Wait for the first few patches now, this is one of those games that needs a few patches. Also this game could use a sandbox campaign because there isnt a lot of replayablility. I see DLC in our futures... 1. As the campaign progresses, you have no idea how well you are doing and you have have no idea what the goal is (hint: maybe there isnt a goal). 2. Difficulty scales poorly. One mission you fight three ships then the next mission you fight six with another wave of two that come in because the AI decided you were doing too well (at least someone knows how well I am doing, see #1 above). 3. Some missions seem un-winable. The rescue a freighter comes to mind. Even with the fastest ships I have in turbo mode it is not possible to interecpt the enemy before they destroy the ship. Balance needed. 4. 7 ships per fleet max is just bad design (this is 2017 after all, try harder). It becomes painfully obvious when you will get to a point where your old ships are useless. Since you can not concentrate your bad ships, they are doomed to die and the player is forced to grind to that end. 5. There does not seem to be an estimation of the size/power of enemy fleets until you are there beside them. Considering there are many humans live on these worlds with ships flying around, you would think someone would give the defense forces a heads up. Edit: I found out how to see the enemy strength. Is it on the campaign map maybe displayed with the enemy fleet icon? NO. Is it visable when you click on the enemy fleet? NO. It only seems visable when you open the enemy fleet sub-menu. 6. Hacking is basically an omni-direction, long range, weapon used to prop-up the AI and give it a chance. If the AI was limited to firing arcs and special weapon types, it would be too easy. Now the AI knows to hack your ships and run. Even their mid sized ships run and scatter when there is a lot of hacking going on (hint: this is the main enemy strategy for the ENTIRE game, as far as I have played. Hack and run, the end). 7. The battle maps are pretty plain despite there being a mechanic for debris. Some of the maps have one of two asteroids, but most objects are on the edges of the map and therefore worthless (decoration). The game might actually have a tactical element if there were real decisions to make. 8. There is no way to skip the cut scenes or some of the talking scenes. It is maddening to wait for them to stop talking after you have read the message while they talk. This is also bad when you start a new campaign and have to replay the tutorial with sooo much talking... 9. Because of the lack of variety between fleet intercept missions, it looks like the designers paniced and used the only tool left in their tool box - varied start locations. But since the battlemaps are just big open fields and the fleets are ALWAYS at least 3 turns distant, the start locations seem boring. Saddest of all is that the start locations are not random, per se, the enemy fleet always starts on one of your flanks and at a significant height difference. Since the fleets are always so far apart, the fleet setup before the battle is kinda worthless (there is no reason to waste your time setting up). In short there are 4 general enemy fleet spawn points - left flank, high and low, and right flank, high and low. List of lost opportunities - 1. The game is all about using a small number of big ships, but individual ships are so unimportant and disposable. If you are going to play with the limited number of ships (as if they are important), give each ship - upgrades, individual officers, and ship exp. more to come.... List of bugs? 1. I forget the name of the mission (about the 6th mission in the story line), it starts by giving you a chance to get setup before the enemy fleet jump in (there is a marker)(in the mission they intent to attack some meeting). In this mission as you fly towards the marker where the enemy will jump in, the mission will end saying something like "All marks destroyed and the Cylon transmitter is down", but I never fired a shot or even saw an enemy. I think what triggers it is that I send my fighters ahead and they trigger the end?
  • gamedeal user

    Dec 10, 2017

    This is a "meh" strategy game and a fantastic tactics game. Strategic Layer: The strategic layer (that is, the map of the 12 colonies that you play over for the campaign) is a little bland and clunky. It works pretty well when you only have a few fleets wandering around, but once you have a dozen or more, plus groups flying around to replace losses or rebalance fleets, it shows its limitations. It's extremely simple - defending the colonies from Cylons keeps them happy, and happy colonies keep paying you to defend them. The mobile construction yard that you build ships out of is a fun little conceit, but I found myself leaving it in one place after the first few missions of the campaign. Tactical Layer: The tactical layer is extremely fun, and is the game's strong point. It's enjoyable to play around with all of the different ships, manuver them, try to make the best out of the strength and weaknesses of each class. This, incidentally, is why I think if you're going to buy the game, you should buy the DLC. A couple of extra ship classes may not seem like a huge deal, but the different ship classes and how you can use them in tactical combat are really the "meat" of the game's content. A handful of extra tactical options for 5 bucks is well worth it, in my opinion, as this is where the game's fun lies. Each fleet is limited to seven ships, so there are no "throwaway" units - once your fleet is deployed for battle, each of your units is important and you have to get the most out of them. This is a refreshing change of pace, contrasting with so many strategy games that involve masses of fodder on both sides. In Deadlock, when you lose a ship in a battle, just a single ship, it often really is an "oh ****" moment. My only real gripe on the tactical side is that you can't roll ships - it's annoying that if one of your ships loses armor on a side, you have to turn it instead of rolling to present an undamaged aspect. Other/Concluding Throughts: The game's biggest weakness is a lack of replayability. Though I enjoyed it, I found myself with no desire to play the campaign again once I played through it once. Some additional campaign missions to extend the expereince could bring me back to it. I may play skirmish mode here and there in the future, but unless there is story DLC or a major campaign update I don't think I'm likely to put a ton more time into this game. Unfortunately, multiplayer seems dead. However if you can talk some friends into getting the game too, you can probably get some more play out of it buy squaring off against them in multiplayer. Still, it was a fun game, and by playing the campaign very slowly (I did tons of side missions and other battles, only doing a main mission infrequently) I got 23 hours out of it. Not bad for $40 of game plus $5 of DLC in my mind.
  • gamedeal user

    Jun 7, 2018

    Honestly a decent turn based tactical game with a few glaring smudges. This is a collection of criticisms about the single player game. I haven't touched the multiplayer portion. I didn't beat the game, it got quite repetitive. The Good: Ship combat has great depth. Ships have very unique roles so different composititions feel quite different to play and play against. There's a directional armor system so managing facings is important and having faster ships to be able to peck at the exposed sides of ships is vital. Weapons are all individually modeled and have their own arcs, so knowing how to apporach different ships is key to victory. The larger scale turn based strategy element is simple. It's there to serve up different tactical encounters and has some interesting aspects in terms of area control. How do you expand the number of fleets you control? The Bad: The mission design ranges from mediocre to awful. Remember all those old games with escort missions where baddies would spawn behind you on top of what you're escorting and instantly kill them, resulting in a mission fail? Yeah, those are in this game. Remember all those old games where there are instant fail conditions? Those are in here too. Worse yet is that the game gives you the ability to customize the loadout on your fleet before you are aware of the enemy's fleet composition. Brought all those anti-large capital weapons? Well there's 6 small capital ships that can hack your entire fleet since you didn't bring more than one anti-hacking squad of raptors. You have no control over a ship's roll. So remember how I said that ships have individually modeled turrets with firing arcs? Well since ships can't roll some ships with the majority of their fire power on the top or bottom of their model have to be positioned under or above their targets to be effective. The mission insertion can put you tremendously above or below your opponents resulting in your ships not being able to bring their largest weapons to bear until way after initial contact. Given the name Battlestar Galactica you'd expect there to be a political component to the game. There are no factions to appease and gather support from in any meaningful way. Yes, if a Cylon fleet harasses a planet long enough they'll leave the quaram, but in 20hrs of gameplay that wasn't remotely close to happening (playing on normal). This game was crying for numerous factions offering side missions that force you to choose which factions to support. The Verdict: Ultimately this game is repetitive. There really isn't enough between battle to battle to be remotely invested in what's going on. In the few cases where it does the unexpected it is frustrating. If you like ship combat and haven't had that itch scratched since Nexus: The Jupitor Incident, try it out when it's on sale. If you're just interested in this because of the license, give it a pass. Outside of the asthetics the game doesn't have the BSG feel at all.
  • gamedeal user

    Jul 1, 2020

    Mostly satisfying, B- in my book. TLDR: Buy it on sale and you'll be glad you did. Pros: The 2.5D turn-based strategy mechanics here are fine. The reimagined Battlestar Galactica universe envisioned by Ronald D. Moore is perfect for space-based strategy games. Deadlock has good ship designs that are easily recognizable as fitting within the RDM-BSG universe. The story for the base game, as well as those continued in the DLC, are written well enough for a game and voice acting is fine. The battles are usually entertaining to play and watch. The gameplay loop is straightforward enough to pick up quickly. Strategy mechanics in Deadlock keep you on your toes, whether you're in a battle or managing your fleet(s), resources, and officers in your CIC. Cons: Gameplay MAY be confusing or become repetitive to some, or maybe turn-based strategy games aren't really your thing. Run through the tutorials and pay attention to the information given about blueprints, officers, tylium, requisition points, Cylon hacking, etc. as you progress through the campaign(s) or you'll have a hard time figuring out why your fleets keep getting blown up. The only story element that I didn't enjoy as much as I'm sure the developers wanted me to was the over use of names from the show. I get it, it's based off the show! Anyway, some animations, effects, and the overall graphical presentation and user interface are not on par with other space/strategy games available today, but it doesn't hinder the game at all, really. The visual presentation, specifically the animated characters, feels a little cheap or like they belong in a free-to-play mobile game. Again, it doesn't really impact the game, I just don't find it appealing. At the end of the day, the biggest con I have for this game is that the base game + all available DLC can be rather pricey for what the game actually is. I get it, they have to pay the bills, but you're looking at over $100 for the base game and all currently available content, with more to come. Yikes. Obviously, that isn't likely to be the case down the road, but for now, its a consideration worth mentioning
  • gamedeal user

    Sep 6, 2019

    Most of these reviews praise the game for a lot of great design choices, but slam it with a negative review based on a few balance decisions. It's hard when you only get a black or white voting option. If you were on the fence, I hope this review helps you decide. The Good: -Gameplay: Turn-based fleet combat that's unique. It takes a risk doing something that's different and excels at it. Ships feel like they have mass and momentum. You grow attached during the campaign to your favorite ships-- you feel their loss when you make a mistake or the odds are too much. Playing Cylons feels as asymetric as it should given the difference between the two factions. -Story: The game is considered canon as the license holder reviews everything before it's released. It subtly fills in some gaps in the first Cylon war. The voice acting is generally pretty good with only a few week VAs here or there. The story missions, especially in the later DLCs (Sin and Sacrifice, Resurrection) are unique and engaging. Take the time to listen, pay attention, and you will be rewarded. -Multiplayer: Turn-based fleet combat translates well to Multiplayer. You can win or lose a game without it feeling too personal. It has a beer and pretzels feel to it that translates well to digital medium for table-top players. If you're looking for a deep meta with loads of articles to read and expansive multiplayer scene, you aren't going to find it. This is a turn-based science fiction fleet combat game-- it's as niche as you get. Do yourself a favor and join the official BSG:Deadlock Discord-- finding games won't be difficult and the community is very welcoming. -The Community: As mentioned, join the BSG: Deadlock Discord. There's a lot to learn to this game, and the community in the Discord channel is one of the nicest I've ever experienced. The Developers value you as a player and your opinion. You can very easily reach out over all forms of social media. -DLC: The DLC is generally worth it, especially on sale. The added campaigns _really_ make the game. The vanilla experience without DLC can be a bit underwhelming. The Bad: -Campaign: Story missions are great once you get past the first hand-holding tutorial missions, but the main campaign can get monotonous with engagement after identical engagement. Tip: Shelve the Daedalus in the main campaign and do as much as you can with secondary fleets. Auto-resolve where it makes sense. You can't auto-resolve anything with the Daedalus. The campaign is GOOD, the repetitive missions between story missions are not. You can take it as fast as you want-- so if you don't like it, just speed along the campaign. the Campaign/Story gets even better in Ressurection and Sin & Sacrifice. -Details: There are certain features or tips to the game that aren't immediately obvious. The tutorial does a good job getting you into the game, but it doesn't tell you everything. You have to rely on the community to fill in some gaps. The BSG:Deadlock wiki can help on some of this. I tend to rate games ideally if I get 1 hour of entertainment per $1 spent. If buying the game and DLCs on sale is an option, you'll easily get your time back out of this title. The game really shines with all the options the DLCs provide-- buying them at MSRP is just too expensive to get your money back at a 1:1 ratio. That being said, if you aren't on a fixed income or budget and you want to support the Developers as much as possible, I wouldn't hesitate picking this game up if anything I wrote resonates with you. Edits: Replaced "weight" with "mass" which is the correct term. I will go so far as to say that the game follows the examples set with how physics works within Battlestar Galactica. It is not Kerbal Space Program. I'm not calling this game true to physics. Pedantic comments complaining about how scientifically inaccurate this game is have/will be deleted. It's a work of fiction, adjust your expectations accordingly.
  • gamedeal user

    Sep 9, 2017

    While BSG as a series features 3 'units': The Battlestar, the Viper and the Raptor, an actual strategy game needs more meat than that. There are a handful more units, such as a scout-type corvette and a missile cruiser, but there are far too few strategies and tactics made available by them to really call combat deep. There is really only one strategy: Literally stacking broadside warships, like the Adamant. Anything else is a waste of fleet space. The AI is predictable; they rush headlong at your forces, launch an initial volley, and then break and scatter, exposing their weak sides with few guns. Your corvettes can stay in their rear and tear them apart easily; your Adamants can take the first volley head-on, then turn and broadside without their flank armor being stripped by the first strike. Your vipers absolutely cream Cylon raiders, and for the most part, are just a slight annoyance of telling them to go do something rather than an integral part of a battle. Unfortunately, the relatively shallow combat suffers from some extremely crippling bugs. Ship movement doesn't account for collision detection prior to resolving the round of combat, which means that tight formations (Like is necessary with the only valid tactic, the full broadside fleet) can very easily result in ships ramming each other and exploding instantly. Worse, or perhaps not depending on your experience, is damage calculation. Your ships have 6 armor values, for different facing sides. Damage counts the side that your ship was initially on at the beginning of a battle; I've had ships lose 30-40 HP turning into an enemy and taking 90% of the fire head-on, because the game is still dealing damage to their rear flank which has no armor, since that's the side that was exposed at the start of the battle. Left and Right armor are virtually non-existant, with a ship going straight from taking Rear armor damage to Front armor damage with their flanks being completely unscathed. If this were X-COM, it would be like a character getting flanked on the enemy's turn, and then running into full cover and still dying because you BEGAN that turn exposed rather than ending it exposed - absolutely inexcusible in a squad strategy game, and absolutely inexcusible here. This not only screws up how combat actually resolves, it severely cripples what little potential maneuverable ships like the Manticore had, further relegating the game to nothing but massed Adamant broadsides, a battle you will repeat very, very, very, very, very, very, very, very often... and get tired of very quickly. Like many others, I can't recommend it in its current state. Not only does the central gameplay fall flat, it feels so unfinished and untested that it feels like a game which was pushed out the door instead of letting it fall into development hell, which does not inspire any confidence that it will progress beyond its release state. Unless you really, really love the BSG setting, wait until it's on sale for a really great price - and even then, think 3 or 4 times before you get it. Other games have done the same style of play, much better than this.
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