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80's OVERDRIVE

80's OVERDRIVE

69 Positivo / 155 Calificaciones | Versión: 1.0.0

Insane Code

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Descarga 80's OVERDRIVE en PC con GameLoop Emulator


80's OVERDRIVE, es un popular juego de Steam desarrollado por Insane Code. Puede descargar 80's OVERDRIVE y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén 80's OVERDRIVE juego de vapor

80's OVERDRIVE, es un popular juego de Steam desarrollado por Insane Code. Puede descargar 80's OVERDRIVE y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

80's OVERDRIVE Funciones

80'S OVERDRIVE is a 2D pixel art racing game, designed to take you back in time to when 8 and 16 bit consoles and arcade games ruled the world. Compete against opponents in career mode to unlock new races, buy new cars, and upgrade them with state-of-the-art technologies!

Try your skill in time attack mode and see how far you can get in this race against the clock! Create your own tracks with built-in track generator and easily share them with your friends!

Features:

- 2 game modes and racing track editor;

- 6 retro supercars;

- 8 unique visual themes;

- 18 synth/retrowave music scores;

- tons of retro, handcrafted, pixel-perfect joy!

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Descarga 80's OVERDRIVE en PC con GameLoop Emulator

Obtén 80's OVERDRIVE juego de vapor

80's OVERDRIVE, es un popular juego de Steam desarrollado por Insane Code. Puede descargar 80's OVERDRIVE y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

80's OVERDRIVE Funciones

80'S OVERDRIVE is a 2D pixel art racing game, designed to take you back in time to when 8 and 16 bit consoles and arcade games ruled the world. Compete against opponents in career mode to unlock new races, buy new cars, and upgrade them with state-of-the-art technologies!

Try your skill in time attack mode and see how far you can get in this race against the clock! Create your own tracks with built-in track generator and easily share them with your friends!

Features:

- 2 game modes and racing track editor;

- 6 retro supercars;

- 8 unique visual themes;

- 18 synth/retrowave music scores;

- tons of retro, handcrafted, pixel-perfect joy!

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Información

  • Desarrollador

    Insane Code

  • La última versión

    1.0.0

  • Última actualización

    2020-11-19

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Dec 20, 2021

    This should be one of the best indie racing games out there if you love games like Outrun, Rad Racer, Top Gear, etc from the 8 and 16 bit generation of racing games. But due to some unforgivable design flaws, it cannot be recommended. The good: ----------- Rocking soundtrack Beautiful Retro graphics Cars to buy and upgrade Outrun style game play The bad: ---------- As others have said, the grind is slow. Every race has an entry free. Damages taken cost money to repair. Fuel needs to be replenished each race. And you only earn money in the top 3 spots. At least races can be rerun. This wouldn't be a problem if not for the ugly.... The Ugly (and why a thumbs down): --------------------------------------- Your opponents cars get upgraded as well whenever you do. The whole idea of being able to upgrade your car is so that you can make the slow grind easier on earlier tracks. Instead, it is artificially more difficult. The collision mechanic is horrid; and downright brutal. When you get hit, your car slides some and you slow down; similar to how Outrun happens. The problem is that other cars do not appear to receive this same penalty to where you can run into a situation where you're continuously ran into by the traffic without the chance of regaining control of your vehicle; and possibly forced into a obstacle on the side of the road. This happened to me right before the finish of one race (first to last), as well as continuously throughout another (always near last). Add in the fact that other cars on the road will literally suicide into you, the game turns into nothing but frustration. Fix the Ugly, and this game would most definitely get a thumbs up from me.
  • gamedeal user

    Mar 24, 2021

    Don't buy this at full price, it's piled high with artificial difficulty with traffic swerving like they're all about to get DUI charges, cops only chasing you not other racers even if they pass them first, and clunky awkward controls that don't even allow you to track a lane at max handling stat. Max bumper stat which the game claims to help with recovering from hitting obstacles in one of it's loading screens really just helps the repairs not be absurd amounts of money. Getting hit once by a cop (who actively try to 3 separate times before leaving you alone) other traffic, or another racer puts you 6 cars behind where you were easy, maybe only 2-3 if you're super lucky. Oh, and the other racers who hit you have almost no penalty to their speed, they just zoom on by while you're still shifting back up from 1st. The visuals are stunning which is why I bought it, and the music is pretty good, but now I wish I did more homework on the gameplay since there are videos covering the very topics I outline that are pretty common. If I had known what I knew now then, I wouldn't have paid more than $2 for it.
  • gamedeal user

    Apr 28, 2022

    This could be such a positive review if a few things were different. First off, the good. -game looks great -driving is fun -retro influence is well done, colors are vibrant, landscapes are cool, cars are film and era inspired -traffic is well implemented, not too heavy, erratic, or unfair The bad list is a bit more extensive sadly. The motherloving emoji nonsense ruins the game..hands down I'd be rating it positive if it wasn't for this. Enemy racers are constantly spamming large emojis over their cars. These contribute nothing to gameplay, block your view of the road, and can't be disabled. As a game that bills itself as retro I ask myself, where was the emoji spam in Rad Racer or Outrun? The soundtrack is mostly weak, aside from a few good tunes at the end of the radio - tracks 14-18 absolutely rock. The police encounters only affect you. Enemy racers pass a cop doing 220 and he does nothing, only to immediately go after me doing 80. They also magically teleport across the median to chase you. Its not a huge dynamic in the game but it feels stacked against you. Upgrades are pointless, as every upgrade scales your enemies to the same level. The only reason to buy them and the other cars is to get the achievements. Collision detection is bad. I've been a hair away from other cars in time trials and not been given credit for passing. I've also had cars hit me, or get just close enough to the edge of the track where it thinks I've hit and locks my car up. The grind is incredibly long and unrewarding, and all of the special missions are a one time thing so if you decline or miss it you lose out on the achievement until you start a whole new game. I got this on sale and have had some fun with it, but the imbalanced game play doesn't make for an overall rewarding experience. This is so close to being a great game that its tragic. I don't recommend this unless you can get it on sale and this type of retro-racer genre is something you really love. See : Horizon Chase Turbo for how something like this could've turned out.
  • gamedeal user

    Aug 17, 2022

    A nice old-styled racing game at first glance, but it gets more and more frustrating the more you play it. The controls are fine, the handling is average (most of the time the car is dancing on your fingers, but you'll have some rough struggles specially on the narrow roads), and the visuals are pretty iconic, giving some nice flashbacks to the 16-bit era. Most of the shortcomings come from the design of the tracks (besides the background visuals and lane size, they feel pretty much the same, specially when you have to run through the same 8 landscapes multiple times), the performance of the cars (they have exactly the same stats when maxed out, only different on how they're allocated at the start), and... The final boss. For me, the final boss pretty much ruined the whole experience, challenging the player to a race where his car is faster than yours at max stats, only being overtaken when you use one of the two boosts you get per race, and hoping that you can block him from overtaking you back despite the fact that you have no rear mirror nor sound to know where he will try to pass you by. Most of the game was ok, pretty enjoyable in some parts, but that final race made me lose the drive to finish it, and even to chase the remaining achievements. I really wish I could recommend this game, but after that cold shower of a race, I cannot bring myself to do it.
  • gamedeal user

    Nov 28, 2020

    To be fair, 80's OverDrive is a faithful [i]OutRun[/i] tribute with a solid foundation, but in the 5 hours that I spend in the career mode, I could not enjoy it due to the lack of difficulty and track diversity through the entire game. About 80% of the career mode feels like recycled content, and if you played the game for 30 minutes, the difficulty and the stages will not change significantly in the next several hours. To be perfectly clear, as you progress the stages have more turns, but the difficulty changes are so marginal it's barely noticeable - it feels like driving in straight lines for many hours. Don't get me wrong, the game has a really enjoyable aesthetic with several beautiful themes, I only wish they would combine those in the later stages for more variety. I realize that recycled content is pretty normal or even expected in racing games; however, if you look at similar games with a better design, they have day/night cycles and theme transitions when using the tunnels. Even if they had some tunnels that went from one area to another, my overall experience would be a lot more positive - they have something similar in the time attack mode, but it's done kinda poorly. I will give the game credit for having multiple cars that work as a reference to multiple classics, additionally to having some color options and upgrades. Unfortunately, after you upgrade your cars they seem to have identical or nearly identical stats, and while I understand that it's important to keep every car viable in the race, I wish they had some unique features like a higher turbo cap or higher acceleration. I guess I should mention that 'neon penetrator' does go slightly faster, but it's hidden unlock, and by the time you get it the game is no longer fun to play. One nice thing I can say about the game is that it has some progression, which does put it above most of the junk in the genre, like buying cars, doing repairs, and even taking optional objectives. However, even when it comes to the career mode the game feels very lazy, not having enough variety across its deceivingly uninspired map with repetitive tasks. I wish the game had more mission variety like the boss fight at the end, maybe they could do more of those or a few unique maps with no traffic. [i] While the game has all the right ingredients and gives very enjoyable OutRun vibes, the gameplay is just not fun because the racing is too easy and the stages in the career mode could use more transitions into different zones. [/i] [h1] Pros: [/h1] + faithful tribute to classic games + some progression, multiple cars + 3 different modes, nice pixel art + good achievements support [h1] Feedback: [/h1] [u] Track variety/Stage Transitions [/u] - I have 3 suggestions to make the stages more diverse. First of all, you could just add a few tunnels in the later stages that would go from one area to another, kinda like you have in time attack mode with the pathways. Also, you could do something like a Day/Night cycle, it should not be difficult to implement and it would add more escapism to the game. More importantly, I feel like some stages could use at least one transition area with narrow paths because the racing is too linear even in the late game. Generally speaking, I think some stages should be stitched together with some transitional areas. [u] Low Difficulty/Career Mode [/u] - the opponents do not put up much of a fight even in the very late game. I think in the late-career mode the margin should be a bit more strict. On a side note, I don't like that one of the stages gives like $100.000, completely removing the progression - I get that it's meant to be like a last normal stage, but if that is the case, you could at least make it more unique or harder than other stages. Also, I think you could add more mission variety, maybe instead of having one boss race, you could have 3, maybe even between multiple opponents with no traffic. [u] Car Stats [/u] - I really don't like that upgrades remove any identity between the cars (if there is any it's not noticeable, except for the hidden car which goes slightly faster). Give one car lower maximum speed but 3 turbo chargers, or give one car more acceleration and less maximum speed. [b] Overall Thoughts: 5/10 [/b] I think the game could be really good if they put more care into the track variety and the difficulty - I genuinely felt like I was doing the exact same thing for 5 hours. Yes, this game has many good superficial features, but the actual gameplay can't sustain itself for several hours with the lack of challenge. I would like to see more transitional sections in the career mode like tunnels that lead to different zones, day/night cycles, and higher difficulty in the later stages. And please, make the 100K race visually unique and harder than any other average map. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ I remove my negative reviews when the feedback is implemented into the game [/code]
  • gamedeal user

    Apr 28, 2023

    Eh, it's an ok-ish game. You CAN have fun with it but there's so many glaring issues with the gameplay (I won't be talking about the audio or visuals). - The game features auto and manual transmissions but there's absolutely no pros of going manual, only cons. The top speed is the same and you'll take much more time changing gears when you crash. No reason not to go automatic; - There's also refuel and repair mechanics, which could lead to something interesting like planning when to repair/refuel or when to upgrade some parts. However, you can just let the car run out of fuel or completely trash it during a race and you'll be able to refuel/repair and continue the race as normal..; - Rubberbanding is ridiculous. The top 3 cars will ALWAYS be right behind you; - Turning feels very.. monotonous. You can reach full speed and can turn freely without losing speed. At all. It's weird; - There's no rearview mirror or minimap; - Upgrade all you want, the top 3 will always be ahead of you until..; - The traffic AI. You'll learn to HATE and LOVE it. You'll absolutely LOATHE the way it works since the cars can just decide to jump from lane 1 to 4 on a whim. It's terrible when it happens to you but you'll love it when it happens to the CPU. BTW, you'll NEED them to hinder your opponents otherwise you will NOT be able to catch up and overtake the CPU (unless you use the nitro. Probably both of them); - The nitro has to be bought for each car first and then all you get is 2 per race. That's it; - The nitro mechanic seems to be like a max speed unlocker - if your car's max speed is currently, let's say, 300 kph, using the nitro would remove that limiter and you'd be able to go up to, like, 400 kph. However, once the nitro runs out you'll IMMEDIATELY go back to 300kph, so you won't even get that nice, smooth deceleration after boosting for a while. This feels horrible. This is from 1 hour of gameplay. Maaaaaaybe it gets better further on but I don't expect it to, seeing as these are mainly core mechanics. Should the devs change these somewhat trivial mishaps, I think they'd have a solid game here. All in all, I wouldn't bother unless you really dig the aesthetic and can get it 90% off.
  • gamedeal user

    Jul 6, 2022

    Pretty slick and well put together but it didn't stay good for long. The emoji stuff that the most popular review is harping on is personal preference because I saw those same emojis and I didn't think anything of it and even found them pretty amusing at times. The first minor problem for me was that starts are annoying. If you touch any car at the start then your start is ruined. It's frustrating because of the way the perspective is or the hitboxes maybe, and you will hit when you think you won't. Avoiding it is handled by the same action every time; you just learn to shift up while holding one direction and doing that action correctly will get you past the start 90% of the time. The developer frontloads one of the worst parts of the game but defeating it isn't engaging. It's just a nuisance. The races are very long and touching anything will destroy your progress unless you have maintained the lead for a while and have a large one. Getting touched will destroy your speed so much that things will come from behind to hit you as they overtake you and this will continue your downward slide. After restarting a specific race several times, I finally got sick of it and just plowed through. I finished 5th or so because that was all I could retake after getting touched and falling back. Car took some damage in this race, so I repaired it quickly after the race without really paying attention. Upon being unable to enter the next race, I found the repair took all of my money and I couldn't enter any new reaces. A new icon showed up where Not Will Smith said he would give me $50 if I washed the dirt off of his car (achieved by clicking or clicking-and-dragging I would guess). I would have needed to do that 5 times to enter another race. The racing genre has some bad indie games.
  • gamedeal user

    Jan 12, 2021

    The graphics and music are definitely the best part of the game. The racing wasn't bad, but sadly after just 30 minutes in I was starting to get bored. Which is crazy to me, since I've been loving every racing game I've played in the past couple years. And when comparing it to those (Slipstream, Horizon Chase Turbo etc.) those races felt more engaging compared to 80's OVERDRIVE. This is pretty much a bumper car simulator in that you need to dodge the upcoming cars as they'll try to swerve into you last minute. And maybe it's because I wasn't further into the game, but it was really easy to avoid them so there wasn't much interaction without drifting/adrenaline I guess? Just drive behind them knowing they'll try to swerve into you, change directions and you'll be set. Which if you're looking for a chill driving experience to vibe to this was a nice choice, except.... Good grief I hated the blaring horn noise every time you passed someone nearby. I had my sound volume at 1 compared to the music at 7 and the honking was still awful. I'd much rather hear the sounds of the engine and music than honks constantly. The time trial mode was definitely nicer in that regard, where you needed to drive up next to cars to gain more time but they didn't honk so was a much more chill experience. It'd also be great if you could toggle on/off the emojis that the racers have above their cars. The game had some nice additional content of police interactions and needing to pick up different items during a race as side quests. But not enough to keep me invested I'm afraid—the core racing wasn't intense or varying enough for my tastes. That said, the aesthetics were great and if you think you'll love the game don't let me stop you from trying it! Overall I'd give it a meh. I'm probably being harsher on it than it deserves, but the fact that I was getting bored so quickly means it just wasn't for me.
  • gamedeal user

    Jan 3, 2021

    This game is a new contender among tributes to the 80's and early 90's arcade style racing games. The game plays like a mix of Outrun and the Lotus series. Buying and upgrading new cars works in a bit of a Road Rash fashion, meaning that you have to grind races to earn money which in turn allows you to keep buying more stuff. There isn't much to differentiate between the available cars, which all seem to drive pretty much the same. A bit of a missed opportunity there. 80's Overdrive's entire look is decidely retro in the graphics department which works out nicely, colors pop on screen and the entire 2D style reminds me of something that wouldn't have felt out of place on Sega's Saturn system back in the day. At the start of the game you pick a driver and a car. The driver is just a character portrait, there is no story and there are no interactions at all between you and your opponents before or after races like there is in Road Rash for example. This kind of sucks, because you would expect something like this to be there after seeing all the different characters. There's work that obviously went into creating these, but nothing is done with it. Again we're coming across a fair bit of missed potential here. The career mode carries the bulk of the gameplay and has over 30 different races featuring recurring themes like a beach, mountains, cities and forests. Sadly these themes are rather limited, which means that a lot of the levels will start feeling like rehashed material later on. There's also an emoticon system, bubbles with various emotions pop out above opponents and general traffic in the distance, supposedly setting a specific mood for a specific driver. This just seems to be a quirky addition to the graphical style though, as it doesn't really seem to have an effect on the AI at all. Sound design is quite alright. Some quality Synthwave (as popularized by Hotline Miami for these kind of retro games) fills the speakers during your drives and the honking horns of your opponents as you fly past them are nicely placed in the back speaker section if you're rocking a surround set. Oddly enough you don't have this ability yourself and the engine of your own car is hardly distinguishable, so not a lot of punch there. Most of 80's Overdrive's difficulty comes in the form of traffic on the various roads. These random cars often tend to block your way and swerve towards you when you try to overtake your enemies (most of the drivers in the game's scenic locales are suicidal, apparently). This can throw you off track and make you smash into barriers, losing precious seconds. There's also the occasional police chase, but these are easily manipulated and are often more annoying than challenging. Then there's the possibility that you run out of money completely if you're not spending it wisely. Your car can get damaged during a race and your fuel can run out as well. The costs of repairing and refueling can rack up, putting you in a situation where you're stuck with no cash. There's an out for this though in the form of cleaning some of the other driver's cars which always nets you enough cash to at least enter the first available race again (entering races costs money). This way there is no permanent game over. You can also choose to manipulate the outcome of an ongoing race by restarting it midway. All of these points lead to a career mode which is very easy to finish, so bear this in mind. Balance when playing naturally feels a bit off as well. If you choose not to reset during races you can repeatedly get stuck in situations where you're having to grind the first few tracks to get back in the game. Not a lot of fun. There's some extra content in the form of missions which you can receive from a mysterious figure before the career races (collect stuff on the road or finish a race in a specific spot mostly). These are tied to getting more cash and achievements and I had some bugs there. I messed up some races on the second and third mission and never got a chance to replay these during my initial playthrough. I had to start a new career to grab these achievements and the one that's supposed to pop when all the missions are done popped for me when I still had one left, which was odd. 80's Overdrive ends with a final race where the AI difficulty is manipulated in a way that felt cheap and unfulfilling to me. I wish that was handled differently, because it was not a fun challenge at all and got annoying really fast. There's a little extra padding for when you finish up the career mode in the form of a time trial mode with a forked road system straight out of Outrun. Here you earn extra seconds based on dangerous driving (consistently get close to traffic and try to hold on as long as possible). Lastly the game presents itself with a dedicated level editor, but calling this a track generator like on the store page would've been more fitting. You set a couple of algorithms and the game then generates a track based on your input. I recommend you get this game on sale for now. Although I did have a lot of fun during my playthrough and I love the game's style, the actual content in the gameplay department is rather thin and this just feels unfinished in several ways.
  • gamedeal user

    Jan 2, 2022

    nails the look and feel, but the gameplay makes you wanna die & its design choices are questionable to say the least... Collisions are awful and buggy as hell...you can start a race and crash into a dumb AI that has blown its engine at start(and you can't even fucking avoid them if they are right in front of you at start, that's how awful turning your car actually is) and your car will be completely wrecked from one hit...This is not normal as high speed collisions take about 2-5% damage to you and this low speed unavoidable-if-unlucky collision immediately kills you is the most annoying thing in the world. Such an occurrence can kill your entire savegame because of being low on money. The missions are bugged as in you can't do them again if you failed or won the race but did not do the mission or quit the race. I am missing my 3rd mission achievement because I deliberately chose to finish in 10th because of a different achievement. The mission was to finish in 3rd. I stayed for the music, achievements & for actually finishing the game...you will probably also get into a spot in which you will not have enough money to enter any race because of the start fee. You can also wreck your car at the beginning of a race like I said above and not be able to do anything since at the beginning of the career you will be begging for money and you might as well restart your savegame at that point because this game is absolute dogshit in such gameplay choices. now SPOILER ALERT, the last race is going to drive you mad point blank. You have to get ahead and to keep bumping into the AI trying to overtake you for the whole goddamn race which i swear feels like 10 minutes of agony. Once he overtakes you, it's over, because this game is amazing and fair and I am running out of sarcasm for this shitty "boss race". I cannot be bothered to keep trying that shit and you also should not be bothered about this game too...you can waste your 3-5 hours playing something that isn't boring or plain broken.
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