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Element Space

Element Space

63 Positivo / 130 avaliações | Versão: 1.0.0

Sixth Vowel

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Baixe Element Space no PC com o emulador GameLoop


Element Space, é um popular jogo de vapor desenvolvido por Sixth Vowel. Você pode baixar Element Space e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Obtenha o jogo a vapor Element Space

Element Space, é um popular jogo de vapor desenvolvido por Sixth Vowel. Você pode baixar Element Space e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Recursos do Element Space

Element Space is a brand new take on turn-based tactical squad RPGs set two-hundred years in the future.

Intriguing non-linear story with multiple endings.

Step into the shoes of Captain Pietham after being framed for a terrorist attack. Follow him on a journey to clear his name and expose a terrible genocidal conspiracy.

Easy to learn, hard to master turn-based battles.

Face overwhelming odds and break through their ranks. Use your wits and uncover lots of powerful skill combos to get the mission done.

Unique characters to recruit.

Travel the galaxy and recruit companions. Each one of them comes with a unique skill set, story and unlockables items.

Fight the way you want

Deck out your crew with unlockable weapons and perk trees of your choice. Adjust your party to your own play style.

As Captain Christopher Pietham, you will lead your crew into battle in order to save humanity from extinction!

Travel to the far reaches of spaces, recruit allies, gather equipment and combat deadly enemies.

In battle, you will have to strategically maneuver your squad, utilize cover, flank your enemies and combine your companions’ skills and unique abilities for deadly effect!

Choosing when to engage your enemies up close and when to pick them off from afar will be critical for gaining the upper-hand.

Your ideological decisions will mark how the rest of the Galaxy perceives you. Make sure to forge strong political alliances to ensure your victory in the final confrontation.

You hold the fate of the Galaxy in your hands. Good luck, Captain!

Element Space features a battle system full of deep strategy:

  • Engage in challenging turn-based combat and real-time exploration.

  • Approach complex, team-based tactics by combining character skills with free-form movement.

  • Outfit your squad from a selection of 32 melee and ranged weapons that allow for different play styles and strategies.

  • Unlock items and weapons by gaining reputation with the galaxy’s factions.

  • Grow your characters through their unique branching upgrade trees – no two characters are the same!

  • Battle against a wide range of enemy units and squads.

  • Factions’ combat perks combine with their units to challenge the player in different ways throughout the game.

The single-player campaign offers:

  • A fully-realized universe with a detailed and extensive history.

  • Seven explorable factions, each inspired by distinct cultures and traditions, offering their own units, tactics, architectures and perspectives.

  • Eight possible companions, each with their own extensive backstory and narrative arc. Help them achieve their personal goals in order to unlock their secret perk and maximize their potential in battle.

  • 12 to 15 hours of playtime per playthrough.

  • 24 handcrafted levels, each designed to provide unique combat experiences. No procedural content.

  • A nuanced ideological system that tracks your decisions and actions throughout the game, affecting your reputation with factions, your character roster, and more.

  • Multiple endings – from your reputation with different factions to your relationship with your party, every decision you make will shape the destiny of the galaxy.

  • High replayability. Each playthrough will allow you to see new missions, party-members and storylines. The wide range of equipment, skills, perks and companions permits for very different playstyles game to game.

  • Extinction Mode: Hardcore mode for those looking for an extra challenge.

About the Team:

Sixth Vowel is an independent developer based in Buenos Aires, Argentina, with a commitment to making challenging, entertaining and narrative-rich games.

Mostre mais

Baixe Element Space no PC com o emulador GameLoop

Obtenha o jogo a vapor Element Space

Element Space, é um popular jogo de vapor desenvolvido por Sixth Vowel. Você pode baixar Element Space e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Recursos do Element Space

Element Space is a brand new take on turn-based tactical squad RPGs set two-hundred years in the future.

Intriguing non-linear story with multiple endings.

Step into the shoes of Captain Pietham after being framed for a terrorist attack. Follow him on a journey to clear his name and expose a terrible genocidal conspiracy.

Easy to learn, hard to master turn-based battles.

Face overwhelming odds and break through their ranks. Use your wits and uncover lots of powerful skill combos to get the mission done.

Unique characters to recruit.

Travel the galaxy and recruit companions. Each one of them comes with a unique skill set, story and unlockables items.

Fight the way you want

Deck out your crew with unlockable weapons and perk trees of your choice. Adjust your party to your own play style.

As Captain Christopher Pietham, you will lead your crew into battle in order to save humanity from extinction!

Travel to the far reaches of spaces, recruit allies, gather equipment and combat deadly enemies.

In battle, you will have to strategically maneuver your squad, utilize cover, flank your enemies and combine your companions’ skills and unique abilities for deadly effect!

Choosing when to engage your enemies up close and when to pick them off from afar will be critical for gaining the upper-hand.

Your ideological decisions will mark how the rest of the Galaxy perceives you. Make sure to forge strong political alliances to ensure your victory in the final confrontation.

You hold the fate of the Galaxy in your hands. Good luck, Captain!

Element Space features a battle system full of deep strategy:

  • Engage in challenging turn-based combat and real-time exploration.

  • Approach complex, team-based tactics by combining character skills with free-form movement.

  • Outfit your squad from a selection of 32 melee and ranged weapons that allow for different play styles and strategies.

  • Unlock items and weapons by gaining reputation with the galaxy’s factions.

  • Grow your characters through their unique branching upgrade trees – no two characters are the same!

  • Battle against a wide range of enemy units and squads.

  • Factions’ combat perks combine with their units to challenge the player in different ways throughout the game.

The single-player campaign offers:

  • A fully-realized universe with a detailed and extensive history.

  • Seven explorable factions, each inspired by distinct cultures and traditions, offering their own units, tactics, architectures and perspectives.

  • Eight possible companions, each with their own extensive backstory and narrative arc. Help them achieve their personal goals in order to unlock their secret perk and maximize their potential in battle.

  • 12 to 15 hours of playtime per playthrough.

  • 24 handcrafted levels, each designed to provide unique combat experiences. No procedural content.

  • A nuanced ideological system that tracks your decisions and actions throughout the game, affecting your reputation with factions, your character roster, and more.

  • Multiple endings – from your reputation with different factions to your relationship with your party, every decision you make will shape the destiny of the galaxy.

  • High replayability. Each playthrough will allow you to see new missions, party-members and storylines. The wide range of equipment, skills, perks and companions permits for very different playstyles game to game.

  • Extinction Mode: Hardcore mode for those looking for an extra challenge.

About the Team:

Sixth Vowel is an independent developer based in Buenos Aires, Argentina, with a commitment to making challenging, entertaining and narrative-rich games.

Mostre mais

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Em formação

  • Desenvolvedor

    Sixth Vowel

  • Última versão

    1.0.0

  • Ultima atualização

    2019-02-14

  • Categoria

    Steam-game

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Avaliações

  • gamedeal user

    Feb 19, 2019

    This is a tough game to review right now. I REALLY enjoy the combat. It looks like your basic XCOM style turn-based game, but the battles are designed more like puzzle battles. There is very little RNG in the combat. You either have a 100% chance to hit the enemy if they are in the open and not behind any cover, 50% to hit if they are behind low wall half cover, or 0% chance to hit if they are behind full cover. Your shot against full cover could destroy the cover, though. You only get to bring three dudes/gals into each battle, out of supposedly eight total party members. Each party member has some unique skills that they bring to the battles. So, you get to choose how you want to solve these battle puzzles. Don't get me wrong, the combat is good, fun combat, it just has much more of a puzzle feel to them. Even the developers refer to the battles as puzzles you have to figure out. That's cool to me, and something nice and different in my huge pile of turn-based combat games that I own. It's not all roses and unicorns, though. The checkpoint system is almost horrendous. I have lost progress quite a few times due to the way their checkpoint system works. And, the "Continue" button on the main menu is not very reliable, and has dropped me into a game earlier than my checkpoint should have been saved. It's just inexcusable how unreliable this checkpoint system is. I get scared every time I quit the game, not sure if I'll reload back to exactly where I should. Also - the camera during combat is all over the place. On enemy turns, the angle it chooses often times blocks the enemy movement and actions they are taking. Yikes! Also, the camera resets after your dudes take shots or actions sometimes. I haven't found any rhyme or reason to this, but you will be constantly moving your camera back to where you want it after the game moves it somewhere else. One minor, yet hugely annoying point is that you cannot click through some dialogue scenes at all. You have to wait the designated amount of time until the game moves to the next dialogue. However, in other dialogues you can click the mouse through the lines. But, then again, in other other dialogues, you have to press ENTER to click through the lines. It's just very scattered and inconsistent. I won't talk about the story, because I haven't gotten far enough into the game yet to have an opinion. There is no voice, though, it's all text. Overall though, I am really enjoying the game. It just needs a bit of polish, a major cleanup of the checkpoint system. Heck, give us a true save anywhere system, so we can save when and where we want. Checkpoints are poo. So, Jake and Elwood give Element: Space two cheap Walmart sunglasses up. The combat is fun, the puzzle aspect is very compelling to me, the interaction between the various skills and abilities allows for some pretty clever ways to destroy the enemy. Just blasting with your rifles will not get the job done. Use your skills in conjunction with your weapons and you will have a great time blasting bad guys! Polish the game and we'll have a super cool game here.
  • gamedeal user

    Feb 13, 2019

    Updated 5/2019 from the initial review. Disappointing, it clearly has some great ideas but is currently still frustrating to play. Cool xcom type turn based combat game with little strategic choices. Appears to have some fun ideas about combo ablities amongst your 3 characters. While patches have improved the fun, there is still a fair amount of frustration in playing. Graphics are nice, but there is literally nothing to the game other than the combat grid. You have some time wasting "walk your party through the non-interactive environment until the next invisible trigger" type stuff in between combat in the missions. You can't re-equip or even swap weapons (like you can in combat) when outside of combat. There is still no documentation in game about various rules (LOS, squad level "one use" items that are actually 1 use per person). The enemy will have various unusual weapons/abilities that show up. You will have little clue about what they are or how they work until it blows up on you (unless they have a passive ability "on" which you can now see a tiny icon next to them that sort of describes it). You are given an ability early on that causes push back, but you will never really know how far the enemy will get pushed (though they did at least add an arrow showing where the enemy goes). The push action will reveal your lack of knowledge about what counts as a "wall" and what is just neutral landscape (ie. elevated railings block LOS but don't count as a wall for push damage). And since push typically leaves the character standing out in the open, its a crap shoot on when you should use it since you never know if the target will get pushed off the dock or just move a few inches and then shoot you. In my 2nd mission I got wiped out 3 times in a row, as I learned what each of the 4 new unique enemy units would do to me. Story line is cheesy, no voice acting (which is probably a blessing). Bugs are mostly gone, though I am still having random game freezes, which is quite annoying. Line of site is still quite wonky, the game will tell you there is no LOS, but then you move there and you have clear LOS. But other times what appears to be LOS is inexplicably blocked. Your pull abilities don't show you where the target ends up, so you might pull your ally next to you but totally out of cover to be mowed down, or they may end up on the other side of you under full cover. It is at least playable now with bug fixes. Having almost finished the game; 1. Game locked up on 2nd dramatic fight of the ? finale. 2. The maps start recycling near the end. 3. Unclear why I have a timer mechanism, Rarely lost a game once I figured out what enemy units were, and it seemed like I could just keep playing minor missions forever (got bored of doing same maps so finally did the crypt mission). 4. Melee is so strong they actually had to create a faction that auto shoots you if you move close to them. 5. I ended up skipping the finale speech, after the very long trial dialogue tree I wasn't up for a second round of "choose dialogue for minor vote bonus" , as I was already maxed out on corporate happiness. Overall the game has improved. Still buggy, still lots of mystery rules you have to discover, crashes less often. Tactical challenge is good initially but then dramatically drops off once certain skills are acquired (free attack, free grapple hook, etc.)
  • gamedeal user

    Apr 3, 2019

    Element: Space has a lot of potential and cool ideas, however it seems really, really rushed. It's riddled with bugs to the point that you start to think if it was even tested. I didn't expect the game to compare to XCOM, I just wanted something new. Here's some of the issues I've noticed: Cover system is really inaccurate. Spots on opposite side of enemies keep being marked as "flanked" to the point where I thought it's a display bug, and was hit with every bullet. I've been hit more than once by enemies while being in full cover and game lead me to believe I wouldn't be. What's more, overwatch seems to invalidate cover. About that. Overwatch just doesn't work. At all. Enemies keep running through the "cone of effect" not triggering anything. I don't know if it's an issue with my party composition, but for me it literally does nothing. Melee Lock - the game's original idea, it's supposed to lock two characters in melee, and leaving that lock should result in being hit in melee one more time. It also makes you leave cover, but gives enemies a hit penalty against you. Guess what? Half of the time it doesn't work. Enemies tend to just waltz away without my character trying to stop them. This brakes the lock of course, leaving the character standing without cover getting owned. This is especially frustrating, since you can't really change your tactic, because weapons as well as characters are unlocked as rewards for linear questline. You have no option of buying or focusing on something else. Above issues combined with very very limited character customisation and progression, simple and repetitive combat, low resolution textures and lack of voice acting is why I can't recommend this game. Good idea - very amateurish execution.
  • gamedeal user

    Nov 29, 2018

    Is this a new thing with developers (I'm looking at you underworld ascendant)? You make a great game and then you throw all the hard work out the window by forcing the player to go through large chunk of very difficult gameplay without the ability to save, so that in the likely outcome that you fail, you have to do it all over again. And again. Why? Nobody wants this. It will just make people not buy your great game, which I am certain is not the aim of the devs. Even the most recent dark souls game had checkpoints every 5 meters. I mean, I love tactics games and I am all for including hardcore modes (I only play xcom 2 on ironman) but don't force the players through the gauntlet before they can learn to appreciate this game you just slaved over. I am giving this the thumbs up because the two related issues that kill the game (having to go through full missions without saving and without being able to heal and reload) can hopefully be patched and because it's actually a really good tactical game worth saving. I like the colourful shiny star trek graphics, its a welcome change, I like the clean UI, the AI is great, I like the focus on team work and using different abilities together. The story is sci fi video game blah blah. It gets the job done but this is not The Witcher 3 or even Battletech. It would be nice to have a great story for a change but really who cares? We are here for the battles and boy do they shine. Now please fix your game devs. Thank you.
  • gamedeal user

    Nov 21, 2018

    I thought I'd drop a preliminary review since the game just launched on early access. I just started (played a few missions), and I'll return with more thoughts once I've played more, but so far, what a cool game! The game is a strategy/rpg with X-Com-type fighting and a space/intergalactic/warring factions type of theme. I’m quite impressed with the production values for this game, especially considering the price point, and based on what I’ve played, I’d say it’s well-worth supporting. I should also mention that I have a pretty good gaming rig (i7 quad core, 1080, 16 bg ram bla bla bla), but the game is running very well so far which is always nice and not always a certainty with an early access game. And of course, although I’m giving this a thumbs-up, it’s obvious that it isn’t a finished product. The game play is fun but there are elements that need work, and I hope the devs consider including some voice acting to breathe more life into the characters. But hey, it’s early access! I'll return with more thoughts later, especially if it turns out that my postive review was a little hasty for whatever reason haha. But yeah, take the plunge if you’re hesitating!
  • gamedeal user

    Nov 21, 2018

    So I have tried the game and want to share my impressions. Since I have just played a few hours I cannot fully evaluate it. The gameplay is pretty similar to X-Com with some differences. - Missing Voiceover. I don't know if it is planned to be added but I had never such a strong feeling that the characters should "talk" instead of just displaying the text. It would immensly help immersion. - There seems to be just 0, 50 and 100 % chance to hit. A bit boring for my taste. - Its not grid based like X-Com but has free movement. I can live with both. - Cover is mostly destructible. - Sometimes the actions happens behind objects so camera placement could be more intelligent. - In one mission there just came more waves of enemies. Seemed pretty unfair to me. Also one enemy drops mines to my covers and when I flee they explode. Don't know how to counter that and also seems unfair. Other enemies blind my chars and thus make them "useless" for 3 turns since they can't do antyhing than move in this time. - A mission consists of several battles, mostly with increasing difficulty. When you mess up you can restart the mission but you have to do the "easy" battles again. An option to redo just the last fight is indispensable for me. Otherwise the punishment is way too hard for my taste and sucks the fun out of the game. - Overwatch areas are displayed. Nice. Somehow unexplainable my chars STILL always run into it ;). - There is plenty of Melee combat. - The setting is a "weird" mixture from sci-fi and antics. Unusual but not bad for my taste. Just not the general thing you would expect. - Story is nice and interesting so far. - Many special abilities like dragging enemies towards me etc.. I think its way more diverse and offers more tactical depth than X-Com where its mainly straight shooting. - For me its very difficult to estimate who I can shoot at when going to a certain position. I often end up where I can't do what I intended to do and thus wasted a turn. - Battlefields are very varied and mostly nicely designed. What I would wish: Pick up weapons/armor/money from fallen enemies. Loot crates, at least when just walking around (not enganged in fighting). The "walking" between the fights is just meaningless, especially when I often can't directly find where I'm supposed to go. An option to keep mouse within game screen for multi monitor setups. Overwatch always hits. Thats too predictable for me. Maybe have an evasion check or something. An option to just redo the last fight not restart the whole mission. This is simply waste of time I can spend better. Other than that the game appears pretty polished and bug free to me. I have a hard time deciding wether to recommend or not because of the "unfair" things I mentioned. If you like these kind of games give it a try. But for me its currently a bit too frustrating and thus I wait until it gets fixed. But maybe its so by design and I'm just too spoiled or too stupid. Note: I play with Steam in offline mode so my gametime count may not represent my actual playtime. Update: I have played two more missions. Still just the standard weapons available. More Human enemies. Und the feeling of unfairness. There comes a guy with a flamethrower and sets my whole team on fire albeit its behind cover and behind corners. Then I shall play 4 battles again to come back to that point? Not with me. The number of retries for a mission seems limited to 2. I guess the Devs make it intentional that it is so hard but for me this is no longer fun. I don't know how to counter that stuff when I don't even know what awaits me. This is too much trial and error and simply feels unfair to me. My team of 3 usually fights against much more (up to 9 until now) enemies. My people have 3 to 4 times the hitpoints of the enemies but the enemies also have armor and repleneshing shields. And each of them shoots at me. On the other hand I lack proper information wether I can shoot from where I want to move or not. Sumarry: The game has good quality (Optics, Gameplay, Polish). But it also has a steep learning curve and feels difficult and unfair to me. A "rewind" or turn/battle restart option could make up for mistakes and missing information. But playing the whole mission with several battles again is just stupid and frustrating for me. So I still recommend it but you need a high frustratioin tolerance and a bit masochism to enjoy it I guess.
  • gamedeal user

    Apr 27, 2019

    Let me say I do enjoy this game. I however can not recommend it in its current state. My biggest complaint is how forced and short it is. I've now played through it twice and both times the "countdown" clock wasn't even half full yet i was forced to go to the end mission. I think the Dev's need to free up the choice. I think we should be able to spend as much time as we want shoring up political allies and earning the trust of our companions. I was never able to get more then 3 political bodies to "friendly" and 2 allies to "trusting" before the game forced me into the final confrontation either play through and that's despite as I earlier said my "countdown" clock not being even half full. That is very dissapointing.
  • gamedeal user

    Nov 22, 2018

    Okay I think the game is fun initially, but after a couple missions the difficulty ramps up extremely fast, with a "mission" actually being four or more battles in a row. The battles start off hard and get much harder, at the same time your units have less and less health. You will fail, trust me, and then be punted all the way back to the beginning and have to do all those battles you completed so expertly all over again. So the balance right now is total crap/sadistic, but the game quality/content is high. Balance is relatively easy to fix. So I am giving this a thumbs up for the community to buy and check this game out, and then camp on it until it is playable beyond the first couple hours. Which I would imagine will happen within a month or so.
  • gamedeal user

    Nov 22, 2018

    X-Com type movement style, Storyline Choices, I like it but it does have its flaws you can't exit the mission to restock gear before trying the mission again. you run from one match to another to another to another without being fully healed same goes for your ammo no refill, same goes for your medkit no refills, you also dont get a save between or during the match so if you make it to the 4th match and lose you start at the first match over and over again other then that I could be very happy with the game and enjoying it if they restock everything between matches or let us save or start at the match we lost in. It is early Access so maybe they will add inventory options. If they fix the med kits & ammo refill each battle then I would say buy the game but its not worth it atm I wanna get it a perfect review but If everyone gives it a good review then whos to say they will fix the issues. Games I have played like this Valkyria Chronicles 93 recorded hours also played on ps2 Valkyria Chronicles 152 hrs on record Battletech 200 hrs on record Warhammer 40,000: Mechanicus 30 rs on record game is new X-Com: Enemy Unknown 789 hrs on record X-Com 2: 381 hrs on record Final Fantasy Tactics over 989 recorded ps1 and psp
  • gamedeal user

    Feb 18, 2019

    Not a bad game, but unbeatable due to bugs. The last mission kept removing party members mid fight (and replacing it with some fake "mind controlled" unit that wasn't even there or selectable), and the AI in the last battle kept freezing forcing me to alt-f4 close the app. Like others have said, the camera is beyond annoying. I found the difficulty to be too easy, however; even though I cannot beat x-com on anything higher than classic. The depth of the game is not nearly as advertised .. I maxed out a faction, yet did not get any faction perk. Each character only gets 2 abilities total, nothing to swap out, just 2 abilities. They get a "loyalty" perk eventually, but this is passive. They can also bring 1 supply item, and 1 more special item .. I do not consider these to be abilities.
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