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Daylight

Daylight

51
47 Positivo / 502 avaliações | Versão: 1.0.0

Daylight, LLC

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Baixe Daylight no PC com o emulador GameLoop


Daylight, é um popular jogo de vapor desenvolvido por Daylight, LLC. Você pode baixar Daylight e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Obtenha o jogo a vapor Daylight

Daylight, é um popular jogo de vapor desenvolvido por Daylight, LLC. Você pode baixar Daylight e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Recursos do Daylight

You awake, trapped in an abandoned hospital. Your only source of light is your phone. You hit a dead-end and must turn around, but behind you lurks an eerie presence and strange noises...

Experience Daylight, a procedurally generated psychological thriller for your PC. Unreal Engine 4 enhances the visuals of your escape to freedom like never before, heightening every bone-chilling detail of your surroundings. Get lost in a maze that changes with every playthrough, allowing for limitless replayability and the tension of unpredictability every time you start the game. Navigate to safety while avoiding what lurks in darkness. What will be waiting for you down the next corridor?

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Baixe Daylight no PC com o emulador GameLoop

Obtenha o jogo a vapor Daylight

Daylight, é um popular jogo de vapor desenvolvido por Daylight, LLC. Você pode baixar Daylight e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Recursos do Daylight

You awake, trapped in an abandoned hospital. Your only source of light is your phone. You hit a dead-end and must turn around, but behind you lurks an eerie presence and strange noises...

Experience Daylight, a procedurally generated psychological thriller for your PC. Unreal Engine 4 enhances the visuals of your escape to freedom like never before, heightening every bone-chilling detail of your surroundings. Get lost in a maze that changes with every playthrough, allowing for limitless replayability and the tension of unpredictability every time you start the game. Navigate to safety while avoiding what lurks in darkness. What will be waiting for you down the next corridor?

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Em formação

  • Desenvolvedor

    Daylight, LLC

  • Última versão

    1.0.0

  • Ultima atualização

    2014-04-29

  • Categoria

    Steam-game

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Avaliações

  • gamedeal user

    May 6, 2014

    Daylight is a first-person randomly generated survival-horror game. Or how I like to call it, 'Pseudo Pac-Man'. Basically, this is the game; You got a story area where you're safe, and story things happen, then you get thrown into a randomly generated maze, where you have to find a key, and find the exit. And then rinse and repeat, over and over, until the game is done. They try and throw a few things in to make it more 'interesting', with random scares in mazes and 'puzzles' in the safe areas. But the scares are super weak for the most part, and the 'puzzles' are such riveting things such as, "Push this glowing crate in front of this higher stack of glowing crates," or, "Find the switch to open up this secret door." Riveting. Now, I may have drawn attention to my Pac-Man example, let me explain... Since most of the horror is a maze, you sort of just waka-waka your way through these mazes, which get larger as the game goes on. You have a map that forms on the phone you always carry in-front of your face as you explore, and as you go there are 'consumable' story pages that you can pick-up (no worries, they freeze gameplay, yo~). And as you explore, there is a ghost that goes after you. And you look for flares, which act like Power Pellets. The ghost AI I noticed while playing will not kill you if you're not looking at it, though. Essentially the ghost approaches you, and when it gets too close and you look at it, you lose. Ghost can teleport around like Slender, and sometimes you'll turn around and it'll be right there and you die. Also, Glowsticks, which you use to make objects you can interact with highlightable. It's all fun enough, but hardly scary to me. I was not scared once when playing the game, though was tensed-up during a few closer encounters. It doesn't help that the two main characters (the one who you play as and some guy talking to you on the phone) are very unlikable. You see a chair slightly move. "Ohhhhhhhhh," your character says all scared-like. A tile falls from the ceiling. "Ohhhhhhhh." You start to realize that the character's reacting to try and be 'in-touch' with the player, but it isn't working. She cries to herself that she's scared. She says lines like, "What was that? Was there something behind me?," when clearing there isn't. And says she hears noises when there's no audio at all and stupidly calls out at random if anyone's there, and just... Ugh... I haven't felt this dissonant from a horror protagonist in a long time. And then there's Mr. Guy on the Radio, who was never explained who exactly he was, but you can take some guesses. He's a guy on a radio, who's official occupation seems to be saying cryptic shit that means absolutely nothing. He'll ring off every once in a while, mostly when you pick up stuff, and rant on like some living Fortune Cookie. And the story is incredibly disappointing, the files are lackluster to decent, and the ending is all kinds of disappointing. I'd tell you the story, but honestly there's hardly any story to tell. I guessed the stories big plot twist literally in the first five minutes of the game. And the story hardly has any presence in the game anyways. The randomly generated aspect doesn't feel too needed, as most of the rooms look similar for the most part, and can either make what you're objective is stupidly easy, or a lot harder than it needs to be. I think randomly generated mazes wasn't the best idea on the devs, the game is pretty linear so the random level layout often can make the levels themselves feel rather poor more often than not. Scares and all that I can understand being randomized, but in a game that's at heart a linear corridor horror game, the random feature literally in this case just shifts halls and rooms around. But it's decent fun, and it looks fairly pretty. The music is nice. I'd say it's decent if it's cheap, but it's honestly a very mediocre game. It's not terrible or even bad I'd say, I'd just say it falls short.of its promise, and it almost all comes from poor choices. The mechanics are good, and there's groundwork here for a good horror game, but the execution just falls flat a lot of the time. Buy if cheap and like horror games as it's not terrible, but not worth it full price either, and honestly rather average as a whole.And it feels like a lot of other games that have come out in the last few years.
  • gamedeal user

    May 10, 2014

    I had a horrible experience with the game. Running it on a 1600 euro nVidia SLI (with the appropriate options disabled as the developers request) configuration and the game goes from 0 to 300 fps constantly. There were occasions when I had to wait for the game to resume. I would not suggest the current version to be purchased by anyone. First time I've ever considered a refund for a game :(
  • gamedeal user

    May 18, 2014

    Daylight is a first-person survival horror game. The player awakens as a young woman trapped inside an abandoned hospital with a smartphone conveniently at her side. A creepy man barks instructions and vague allusions to her past through the phone, which also acts as a map and a light. Glow sticks can be collected and used for light and double as a basic hint system, casting a soft green glow to highlight item containers or puzzle mechanisms. Flares are the only other usable items and are used to fend off the creepy witch ghost thing that haunts you throughout the game. You know how most horror games like to embellish their worlds with various collectable files or documents that help to fill in the backstory of what is really going on. In Daylight, collecting these documents is the primary mechanic of gameplay. The basic structure of each level goes as follows: find at least five or six of these documents called “remnants” (they are usually briefs notes or the occasional photo), bring the remnants to a designated symbol to acquire a special artifact called a Sigil and then use the Sigil to open a magic barrier and continue on your way. Repeat, again and again and this is the whole game. If this sounds boring, it’s because it is. Think the main hook from Slender, but stretched out over 60 to 90 minutes. The replay value of Daylight is almost nonexistent, even when taking into account its procedurally generated nature. The thing is, the game itself is so lifeless and devoid of any actual gameplay, that it’s incredibly hard to justify experiencing the adventure for a second time at all. Daylight is the retail debut of Unreal Engine 4 but the graphics look shockingly outdated. The sound effects do not help matters all that much, either. You will have the expected banging on doors and low howls in the distance, but it is Sarah’s own commentary that ends up being the biggest thing at fault here. Sarah has about three or four different dialogue options that she cycles through densely and incessantly, with weird choices of pausing by the actor like “Is anyone………there?” and “I can’t see anything!” and “I know someone’s there!” In terms of both a game’s atmospheric scare factor and enjoyable gameplay, Daylight is essentially a poor man’s Amnesia, and does not even come close to the current king of the genre, Outlast. Sounds 4/10 Graphics 4/10 Gameplay 3/10 Atmosphere 3/10 If you liked my review, please feel free to follow me and/or my curator group: http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides http://steamcommunity.com/groups/orcollective#curation Also feel free to check out my YouTube Channel: https://www.youtube.com/channel/UC83DYCmrWfl9ttrhX54jmWA
  • gamedeal user

    Jun 1, 2014

    Not even entertaining when drunk... I want a cheese sandwich now :'(
  • gamedeal user

    Jun 26, 2014

    + Good graphics (but nothing that couldn't have been done with UE3) + A couple of good scares +/- Navigating with the map is awkward but somehow also keeps things tense - Ugh, finding documents, then a key/item, then opening the lock. Then repeat this entire process over and over again - Sometimes you're out of items and/or can't get any further and you can't move past the ghost quickly enough... - ...which results in death, meaning you have to redo that part of the level all over again; documents/key/lock. There are no checkpoints - Performance issues; lots of stutter Tip: there are better horror games out there... [Rating: 63/100]
  • gamedeal user

    Oct 29, 2014

    Procedurally generated hallways, slender style note gathering objectives. I don't necessarily 100% recommend this game, but I am not willing to give it a negative review, as what it did propose to offer, it lived up to well. Running with the key is a tense moment, with the encroaching darkness. Thought there would have been a bit more of a dynamic layout, rather than just hallways, but that was my impression, not really what the devs promised. Was mostly hoping there would have been a little more development post-release. Competent gameplay nonetheless
  • gamedeal user

    Nov 2, 2014

    I started this game without knowing anything about it. You randomly start in some abandoned building as a girl / woman with a smartphone through which some person talks to you. You look around, find some notes, nothing too special. There are blue notes and red notes. Once you pick up your first red note, a counter appears in the bottom right. 1 / 6 for instance. Seems a bit familiar. There are two types of items you get walking around the halls: Glowsticks and Flares. Glowsticks give a little bit more light and hint you at things you can actually interact with. Also they show your footsteps, helping you with orientation. This is quite important as the map on your smartphone is so tiny that you can hardly see stuff, even when zooming in (putting it closer to your face). Flares have a defensive purpose. I'll explain later what that means. So basically there is one simple and quite obvious pattern: 1. Get red notes 2. Find key to exit 3. Enter next area. Now where is the scary part? Besides some objects randomly moving when you pass them (of course only the first time to come along) and the actually quite good ambience, there is one threat so far: A ghost girl. Is she scary? no... during the first chapter you see her already when she is like 100 meters away from you and you can casually walk away. When you look at her she attacks by standing still and screaming at you, which doesn't even have an effect, if you are far away. If this actually hits you, the screen starts turning black from outside to inside, making it extremely hard to see. Your visions gets better over time though. To avoid this, hold a flare in the ghost's face. Once you reach the next chapter and it all starts again the ghost will actually appear directly behind you and there you have your slenderman clone. Honestly, for anyone who has experience with horror, this game has nothing to offer except for startling you every now and then. If you never touched a horror game before and want to start with something that isn't too horrible or if you plain and simple love to do the same thing over and over again, feel free to take a look at this. Anybody who wants horror beyond cheap jumpscares and some actual gameplay should ignore this game.
  • gamedeal user

    May 22, 2023

    Boring gameplay. More tech demo than a game.
  • gamedeal user

    Aug 3, 2015

    I really, really dug this game, despite its arguable flaws. What flaws are these? Well, it could be construed as a tad repetitious, especially in some of its scenery (though having worked in a number of hospitals, I can tell you that's exactly how they are!), and also in some of its gameplay (find some notes, open a portal, start lookin' for notes again). It's also a little unclear early on as to what exactly you're supposed to be doing, though once you get the hang of it, you generally know what to do. This game seems to have taken a lot of other flack, which I don't necessarily agree with, and which I'll address now. Firstly, "It's too easy once you work out to just look away from the witches". Okay, I guess I must be a particularly skittish individual, 'cause I still managed to die a good few times after reading these words of wisdom. Sure, after a while I got the gist and improved a bit, but the whole idea is you're supposed to PANIC, and not just "calmly" look away, because IT'S SUPPOSED TO BE A SCARY GAME. Something which a lot of these cocky young shits don't seem to understand: It requires a bit of suspension of disbelief, a genuine DESIRE to scare yourself, in order to have that effect. If you give in to that desire, then I believe this game does a VERY good job of scaring you shiteless. Saying, "Ooh, all you have to do is not look at the witch", is a bit like saying, "All you have to do to stop a great white shark devouring you is punch it on the nose as it's swimming towards you." Yeah, right. Like to see you arrogant little turds try THAT one on, sometime... Secondly, the inevitable "Slender" comparisons. Okay, YES. It IS a "Slender" clone. But for my money, it's probably the BEST "Slender" clone I've played yet...and I've damn well nearly played all of 'em, including "Slender: The Arrival", which certainly ISN'T quite as good as this in my humble opinion. When I wrote a review for that game, I accused it of "cheating" ('cause sometimes it's just plain dumb luck which leads to ol' Slendy teleporting RIGHT ON TOP OF YOU). This game plays MUCH fairer, providing a decent enough challenge, but as I alluded to above, if you manage to keep your wits and your nerves under control, you should MOSTLY be okay. MOSTLY! And okay, so it ends in a spooky forest, after covering many of the other cliché horror environments such as hospitals, prisons and sewers, but if you're willing to accept that it's a somewhat DERIVATIVE game, you may just have yourself a pretty good time. It was compelling enough for me that I finished it in one night, something which I almost never do (not even for a game only a few hours long). And finally, the asking price of ten dollars is more than reasonable for what you get (the procedurally-generated elements and multiple difficulty levels no doubt granting it some replayability). Man, if people are seriously inclined to complain about a game of this quality, for this price, we really must be a spoiled fucking bunch...maybe we'd be more grateful if we'd been BURNED AT THE STAKE like them witches, eh? Then we might actually have something to COMPLAIN about! Verdict: 9/10. (Oh, and PS: Fantastic ending! Though the end credits music which comes on immediately after is a tad abrupt and inappropriate, haha...)
  • gamedeal user

    Mar 1, 2016

    Hard to recommend this game that tries to be scary and tries to boasts the good visuals of Unreal Engine 4 (by the way, it doesn't show at all!), lots of bad textures that strains your eyes badly. So what is Daylight? You basically "wake up" in another yet overused abandonned asylum, pick up your smartphone that you use as the light source and as the map too. That mechanic is very well thought! I gotta give props where I see them! Then you have two kind of flares. The green ones to highlight notes scattered around the numerous corridors and you get the red flares who are used to "make the creeping shadows disappears". Again, you have some defense mechanism and is well thought. But if you're out of the red flares, you're done... well not all the time but if you're in a dead end (MANY dead ends in Daylight) and out of these red flares, you're totally screwed! You "die" and somehow respawn somewhere else, with lots of progress lost. The procedurally generated levels are mostly all the same thing over and over. Corridors, doors, walls... run and run and run, activate the two kind of flares, gather notes... find a "sigil", basically a KEY to open a blocked path covered with a door marked with a ward. If you LOVED Slender, this game is somehow similar, a close clone to it. But, I had enough of wandering around these corridors... maybe someday, I'll give it another chance but as of now, nope! The game feels like a poor tech demo and the bonus is a big migraine for all the eye strains you got! [h1]PROS:[/h1] [b]+Smartphone act as light source and a map device. Well thought! +Flare system is decent and working. I'd love if they could last longer though! +Game can be tense at times... especially when you're out of red flares![/b] [h1]CONS:[/h1] [b]-Poor procedurally generated levels... many dead ends! -Running back and forth in corridors, stairs... finding notes and the sigil to progress further. -Overused asylum in a "scary game" setting. -Bad textures of the Unreal Engine 4. Developers boasted using that marvelous engine yet it doesn't show much![/b] [h1]RECOMMENDATION:[/h1] I can't recommend this game in its state as it is, even years after release. I was wary of all the bad reviews once the game released back in April 2014 but now, game hasn't much improved if at all and both gamers and reviewers were right in all the bad reputation this game has got. There is a few great ideas here but the procedurally generated levels is a bad idea. Hopefully on your next game, you can fix the issues mentionned and I'll be willing to give another shot at your next project! [h1]RATING:[/h1] [b]4.0 / 10[/b]
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