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FINAL FANTASY TYPE-0™ HD

FINAL FANTASY TYPE-0™ HD

69
61 Positivo / 1398 avaliações | Versão: 1.0.0

Square Enix

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FINAL FANTASY TYPE-0™ HD, é um popular jogo de vapor desenvolvido por Square Enix. Você pode baixar FINAL FANTASY TYPE-0™ HD e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Obtenha o jogo a vapor FINAL FANTASY TYPE-0™ HD

FINAL FANTASY TYPE-0™ HD, é um popular jogo de vapor desenvolvido por Square Enix. Você pode baixar FINAL FANTASY TYPE-0™ HD e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Recursos do FINAL FANTASY TYPE-0™ HD

Step into the fray as Class Zero, a group of students from an elite military academy whose country is attacked by an aggressive neighbouring Empire. In the brutal and harrowing struggle that follows, defeat the Empire and uncover the secrets behind the war using a range of powerful magical and combat abilities and an exciting new battle system.

Key Features:

  • Upgraded graphics resolution options for high end pc’s

  • Improved in-game battle camera

  • Full controller support

  • Full STEAM achievements and trading cards

  • Scalable motion blur settings

  • New Character speed boost

  • Increased blood levels from the original PSP version

  • Customizable dynamic screen shot mode

Mostre mais

Baixe FINAL FANTASY TYPE-0™ HD no PC com o emulador GameLoop

Obtenha o jogo a vapor FINAL FANTASY TYPE-0™ HD

FINAL FANTASY TYPE-0™ HD, é um popular jogo de vapor desenvolvido por Square Enix. Você pode baixar FINAL FANTASY TYPE-0™ HD e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Recursos do FINAL FANTASY TYPE-0™ HD

Step into the fray as Class Zero, a group of students from an elite military academy whose country is attacked by an aggressive neighbouring Empire. In the brutal and harrowing struggle that follows, defeat the Empire and uncover the secrets behind the war using a range of powerful magical and combat abilities and an exciting new battle system.

Key Features:

  • Upgraded graphics resolution options for high end pc’s

  • Improved in-game battle camera

  • Full controller support

  • Full STEAM achievements and trading cards

  • Scalable motion blur settings

  • New Character speed boost

  • Increased blood levels from the original PSP version

  • Customizable dynamic screen shot mode

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Em formação

  • Desenvolvedor

    Square Enix

  • Última versão

    1.0.0

  • Ultima atualização

    2015-08-18

  • Categoria

    Steam-game

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Avaliações

  • gamedeal user

    Aug 9, 2023

    In my opinion, FF Type-0 just doesn't come together. The story is told sloppily, with way too much exposition but not enough meat to make you really care (or even understand what's happening unless you read the ingame lore book which is the length of an average-sized novel). The gameplay is floaty, with a ton of different characters, none of which get enough characterization or are fleshed out enough to make you truly care about them. As a result, the entire experience is incredibly mediocre. The fact that the multiplayer portion of the original PSP game was patched out as well makes the experience even worse - they are replaced with AI "shadows" if you choose so, but the AI in the game is literally braindead. AI companions stand around, get hit by everything and miss most of their attacks, and since you and your companions die in literally 2-3 hits most of the time, things get frustrating very quickly. There is also not too much "HD" about this game. Environments still look very crusty and not much different compared to some PSP screenshots I found, only the character models received a significant glow-up - but not even all of them, as many NPCs look massively worse than the player characters. For an FF game, it's relatively short, but the real-time combat and story feel floaty, not fleshed out and often very frustrating. When the game was over, I realized I couldn't even remember most of the story and I truly was not able to care about most moments; the game just wasn't bringing it across well enough to be engaging. The english voice acting is an extremely mixed bag as well, with both really good and really bad voices and inflections. There are good points though: the soundtrack is great, with a really good credits theme; there are some interesting (though underutilized) aspects like chobobo breeding, spell leveling, offline training; and every character has quite a few different abilities and skills to choose from. Overall, though, Type-0 was kind of a pain to play. It's probably the worst FF game I ever played. On the PSP, I may have found the game to be "just ok", but in the year of our lord 2023, it's just bad overall. There are better FF titles to spend your time with.
  • gamedeal user

    Aug 19, 2015

    I'm one of the (seemingly) few people that had the luck to have played the PSP version of Final Fantasy Type-0 before having purchased this version. For this reason, my opinions might not resonate as well with some of you as with others. Bearing this in mind, I've come to appreciate this game for what it does well (combat and story), even in spite of what it does not do well (this list is longer). First, the graphics are going to be a sore spot for many that have played and that will play this game. The cliche argument is that, since Final Fantasy Type-0 HD is a current-gen port of a PSP game, our expectations concerning graphic fidelity must be tailored accordingly. This is true, but I don't think it is entirely fair, either. I doubt there are as many people out there that genuinely seem to be affected by graphics as the trolls might suggest, but Square Enix has unintentionally made this issue worse than it had to be. This is because they decided to rework graphics in some areas, while leaving others indistinguishable from their PSP counterparts. This is apparent in textures, character models, etc. Now, that doesn't sound so bad, but when you consider the fact that changed and unchanged models and textures can appear in tandem, the difference between new and old is made more stark. The earliest example of this that I can think of occurs after the first mission, where General Qator Bashtar (with a relatively updated model) appears next to a random imperial grunt (whose model was not updated). The difference is jarring, and it casts the game in a poor light relatively early on. Now, I don't care about graphics in the least, but to say things like this are not noticeable is a pretty ludicrous claim. Second, the gameplay. Square Enix got it right this time. I thoroughly enjoy games in the Kingdom Hearts series, but I worry that I'll get diabetes from the sickly-sweet tone and story. Well, Final Fantasy Type-0 HD takes what the Kingdom Hearts games do right in terms of combat, and pairs it with a much more mature plot (to be discussed further down). In Final Fantasy Type-0 HD, you are given fourteen playable characters with relatively distinct archetypes ranging from slow, heavy melee (Cinque and Jack) to quick melee (Machina, Seven, Eight, Rem) to quick ranged (King, Ace, Cater), to slow ranged (Trey), to buffbots (Deuce and kinda Queen) and pretty much everywhere in between. The game gives you many ways to play, and is likely to please any player that enjoys action RPGs. Combat is further augmented with Killsights and Breaksights, which leverage the game's lock-on system to allow the player to deliver powerful attacks on opponents at certain times (usually tethered to the target's activity). Magic is sufficiently powerful, as well, though it may seem more costly in the early game than in the end. Summons are one of the game's weak points, as I've found that Eidolons are generally not worth using unless you absolutely have to, since the forced death that they inflict on you is reflected in your post-mission statistics and score. Missions are fun, and they can take place in either a pure-combat corridor style similar to some FPS games, or they can take on a more RTS-like feel in campaign missions. I've found both to be enjoyable, though how much enjoyment I take from the game is dependent on the mission itself. One notable improvement in this version of Type-0, as opposed to the PSP version, is that you can replay the RTS missions from the main menu. This was not possible in the PSP version, which always irked me, since I would've liked to have been able to replay them from time to time, as you might be tempted to do if you need to grind levels to get past a roadblock, in typical JRPG fashion. The missions themselves tend to be fairly combat-heavy, with some other objectives sometimes interspersed amidst the carnage. Next, the story. Type-0 does not spoon feed the story to its players, so you'll probably need to spend some time reading the Rubicus (the game's in-world encyclopedia) to get all the background information necessary to appreciate what is going on in the world. I think the game is better for this, though. Orience is a place whose complexity seemingly mirrors our own world in its sheer depth. I certainly wouldn't expect any game about our world to be immediately and completely understandable to any external players. As the game progresses, the stakes of the war at hand escalate until a victor is decided, but the end is sudden, abrupt, and brutal. It took me a fair amount of external reading to make sense of it, which is rare. At the end of the day, though, I consider the story to have actually been one of this game's stronger points. One of the worst changes I think they could have made with respect to this version of Final Fantasy Type-0 is the complete removal of its multiplayer component. Honestly, when I first heard that Type-0 was being remade for consoles, a revision of its multiplayer sprang forth as one of the first overdue changes that would be made. The original PSP version had a sort of local multiplayer that required people to convene and play together, despite the fact that the Internet was a thing. Granted, it's not like we needed Link Cables or any other such antiques to engage in jolly cooperation, but the game came out in 2011 and eschewed the seemingly more user-friendly Internet-based option for something that parents nowadays probably tell their children about when the Internet is out in true "back in my day..." fashion. However, and I guess I shouldn't be surprised, this version of Type-0 has absolutely no multiplayer whatsoever. As anyone that's played this game for more than an hour can tell you, this game desperately needs multiplayer, since the party AI is dumb as a bag of rocks. Many times, your teammates will only be good for casting Cure spells on you when you get hurt carrying them to the finish line. Functional, practical multiplayer could have helped alleviate many players' frustration with this. As for good changes they've made, I already mentioned the new ability to replay RTS missions. Additionally, opening the menu now actually pauses the game (that pause option on the first screen of the menu used to be the only way to pause the game), so you won't be taking bullets while you navigate to the item you want to use. I think the updated character models look pretty good, as well. As I continue to play through the game, I'll probably encounter more good changes than bad ones. So yeah, that's my review. I consider this game to be worth purchasing, and I consider its current review score on Steam (53% positive, 47% negative as of this posting) to be both unacceptable and troubling. It's unacceptable because I think this game is good, and troubling because this kind of knee-jerk response, toward what is likely a new experience for many of those angry reviews, reflects on gamers and gaming poorly. I like this game, and if you like ARPGs and JRPGs, I think that you should buy it. [b]EDIT (8/20/2015):[/b] See the comments section for some more information about the game, since these reviews apparently have size limits.
  • gamedeal user

    Jul 2, 2019

    Windows 10 post-1803 update breaks it. Square (and MS) have not fixed this. The game itself will run, but the cutscenes (the major reason you're playing a JRPG right?, the story???) will not function and freeze/crash the game. You can "skip" the cutscenes, but I just had the game totally freeze during a mission (thereby not allowing the scene to skip) because of this. Square said they were looking to fix it... early in the year... and they still haven't. AVOID until 1) they fix this or 2) they don't and pull it from the store.
  • gamedeal user

    Aug 19, 2015

    [h1]Pros:[/h1] -Gameplay is really fun and addicvitve. -A simple 4-button battle system that's full of finesse and is very responsive. -The story, while somewhat confusing at times, is satisfying once you get through it. -Character interactions and story arcs that make the characters feel like real people, particularly Rem and Machina. [h1]Cons:[/h1] -Graphics definitely look like an HD port of a PSP game, with muddy textures and some NPC faces looking pretty flat and low-poly. -Lack of graphics options, the launcher settings are limited to shadows, motion blur and textures, with some options only going up to "Normal" setting. Perhaps a hi-res texture/shadow pack will arrive in the future (or modded in) but for now we're looking at a pretty crappy variety of graphical options. [b]NOTE: This game is locked to 30fps due to engine limitations, being a PSP game originally. There will likely be no fix/mod to make it run beyond that. If you are one of those people who consider 30fps to be unacceptable, you will not like this game. However, for those who don't mind 30fps, this game runs very smoothly on 30fps, haven't seen a single drop so far, even during the most intense part of the opening section.[/b] [h1]Final rating: THUMBS UP if you can get over the fact that this is a port of a game on vastly inferior hardware and not a PC game made from scratch and can get over the 30fps lock and somewhat lacking graphics in some areas. THUMBS DOWN if you can't.[/h1]
  • gamedeal user

    Sep 11, 2015

    [b] This is Worthwhile! [/b] Was this seriously ONLY available on a PlayStation Portable prior to the PS4 and PC outing? This right here is what the internal dev teams at Square Enix need to channel when creating new and more Final Fantasy games. Granted, Type-0's PSP roots show. We have ourselves many many "Loading" pauses in between levels, intra-level sections, rooms/corridors during exploration, loading for the Crystarium (ingame library... sigh; BUT we also have game systems that actually work in spite of these limitations. Team micromanagement that's actually not a chore. Quick and satisfying switching between numerous varied team members during battle. And what a bloody awesome team these characters of "Class Zero" have turned out to be. Imagine for a moment that you have to somehow juggle a ridiculous three-man team of a mace wielder, a PLAYING CARD master and a girl with a rather powerful FLUTE..... Think on that last for a moment..... Moving on, imagine further that on ANY DIFFICULTY this game can throw you some nasty curveballs to the extent that you'd better not develop favorites. Please dear reader LEVEL... UP.... EVERYONE Keep each and every team member equal in level/hence abilities. the realtime action nature of combat forces you to do so. And believe me, the war-torn world depicted in game does this system credit. The motley crew of 14 members of Class Zero have the uneviable task of putting an end to a gruesome war waged among four nations. Each with their own motives. Each very susceptible to shifting alliances. And all not averse to a little betrayal. This story is told in a rather fascinating documentary-esque (yes, I created some word to serve this review) format with timeslots describing events in no particular order. First impressions of these approach would have you thinking that the story is ridiculously incoherent... Except you'd be wrong. Very wrong. For good or ill for some, this serves to create alot of suspense and poses questions that build up especially at the end of the game with its multiple endings. The explanation of which requires a second playthrough to unlock more information in the form of cutscenes and dialog. It's even more surprising that the story is so much more engaging and with real pathos as compared to FF-XIII; which incidentally shares the same "Fabula Nova Crystallis" mythos, but executed in a totally different way. In closing, will there be niggles, yes. For now your framerate will be locked to 30FPS. Minor characters apart for Class Zero have some very dodgy texture work inluding some environmental areas and level design here had to take the portable nature of title into account. But, it is all executed very well in terms of pacing and story beats. Add in the fact that the New Game+ explains more of the story and we may have ourselves a winner here in terms of a great sub-series with mature sensibilities. Take the plunge.
  • gamedeal user

    Dec 22, 2016

    Before the real review I think I have to highlight a couple of things: This game was born for PSP. This affect many aspects of the game some obvious like graphic and characters movement during dialogs (or no movement, they just stand still); some less obvious, for example I am pretty sure that many aspects of the game would have been different if thought for a console, like the time progression in academia or the side characters mini storilines. If you read the review you can see the 90% - 95% of the "Not Recommended" ones are about: 1) the Camer Control (problem solved in a game update), 2) bad porting because graphic was not improved enough for their tastes 3) bad porting because of performance issues (I am pretty sure that at least someone of these was doing something wrong like using the intel integrated video card). I had no performance issue using a mid level laptop 3-4 years old. 4) 30 fps. Again, it was created for PSP and they could not change this. And one last note: this game was born with a controller in mind. You can use the mouse+keyboard, but if you have one use a controller (or buy the steam controller, i like it). REVIEW: GRAPHIC: watch the trailers and the sreenshots: that's the graphic level. Personally for me is fine. But I don't care about the graphic, I didn't buy this game for that. GAMPLAY: here we have to distinguish between combat, RTS and the events/exploring the world. Combat: I think it is very cool, each character (14) has an unique style of combat and this make changing the primary char really fun and often needed. Then the fact that you can't ressurrect them if they die during missions is nice, since each death makes you closer to defeat (winning with the last standing char is amazing). There is also a killsight system that let you do a lot more damage if you hit the enemy at the right moment (for example while he is performing a particular action). My opinion is: I love the combat style of FFType0. Fun fast but also tactical and never monotonous. RTS missions: In this game there are RST mission (DOTA style), I found them cool and nice to do something a bit different every now and then. Also those make you feel the "war" that is rampaging in Orience and is not only on the background since you will participate in the battles to conquer cities and regions. Events: finally there are the events you can discover around academia and orience between missions. You have a time limit and each event you activate (dialogs, scenes, exiting academia) will cost some time. Do not worry you will have plenty of time to do almost all the events. And the game is born to be played many times: for example doing an event you already saw in a previous playtrought will cost no time. And there many things that could not be done during the first playtrought like the expert trial mission or the code crimson missions. Personally I am not a fun of this "time cost" system but I don't hate it either; it is STORY: everyone has his opinion about what a "Real Final Fantasy" is. For me is the story. If the story is bad or worse if it doesn't exhist (and I am watching you FF XII and XIII) that is not a real FF for me. Well this game (my personal opinion) is the first FF game since FF X. One of the things that I liked most is the fact that in this world when people dies they are forgotten. This makes it easier for everyone to fight but it also scares them in many ways and some of the most interesting stories told in FF type 0 starts from this loss. But this is not the only things that makes the story of FF strong and powerful. The world of orience is a world at war and they describe this state really well, making you feel it (I think you can begin to understand now why FF type 0 is considered the "darkest" FF). 14 characters may seems a lot, and for sure I can say the some of them are not shown enough; but still they hardly feel bidimensional. And while some may receive little time, Machina, Rem and Ace are shown in all their depth. IN SHORT: I really liked Final Fantasy Type-0. Yes it suffers a lot from being a PSP game, but still the gameplay is probably one of the best ones in the saga (if you like action) and the story, while it may not be told as well as it was in FF X, is deep, is strong and is there.
  • gamedeal user

    Jan 14, 2022

    Twenty plus hours in, I'm not getting the hate for this game. It has none of the bugs and glitches of other Squeenix ports. [looking at you FFXV] The graphics seem smooth and the fps is decent. No stuttering or lag like other titles. The story isn't nearly as "dull and bland" as I was led to believe. In fact I find it quite compelling. The only downside is that the story is DARK. I will admit that the combat does become "repetitive" as was stated in several reviews, but it is ALSO a Final Fantasy, did you think you weren't going to have to grind???
  • gamedeal user

    Mar 12, 2023

    FINAL FANTASY TYPE-0 was a masterpiece.. as a PSP game. This remastered version somewhat tarnished the original. I recommend this for hardcore FF fans who can overlook some technical disappointments for a good story. As a FF fan, I tried to be as biased as possible and clicked thumbs up.
  • gamedeal user

    Aug 21, 2015

    So the reason with the unplayable frame-rates for Type-0 HD actually lies with the settings for anti-aliasing. Many are unaware that they were actually rendering it at a full 4k resolution. (Especially taxing if you're running mid-range systems.) "High" and "Highest" both maintain the temporal AA, but also render the entire game at a higher resolution! PC gamers commonly call this downsampling, and we all know the enormous impact it has on both quality and performance. "High" renders at 1.5 times the resolution in each dimension, so 2.25x as many pixels, while "Highest" doubles the resolution in both dimensions, quadrupling the graphics workload. This means that the actual rendering resolution of the game is a result of both the resolution and AA settings: 720p Resolution: 1280x720 (Off/Normal), 1920x1080 (High), 2560x1440 (Highest) 1080p Resolution: 1920x1080 (Off/Normal), 2880x1620 (High), 3840x2160 (Highest) All in all, loved it when I played it on my PSP. Loving it even on the PC. A few downsides are that some textures are still kinda low-res.
  • gamedeal user

    Oct 2, 2015

    This is probably the bloodiest, darkest game in the Final Fantasy franchise yet. Opening cut scene contains a soldier and his chocobo being gunned down. It's sad but it sets the tone in the game and leaves you wanting more. + On a scale of 1 to Crisis Core, the story is pretty fucking emotional. + Beautiful soundtrack + All 14 playable characters each have their own unique abilities. + Fully controllable summons. (Shiva is cute af) + Interesting side missions. + Baby chocobos
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