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Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

78
91 Positivo / 7633 avaliações | Versão: 1.0.0

Beamdog

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Baixe Baldur's Gate: Enhanced Edition no PC com o emulador GameLoop


Baldur's Gate: Enhanced Edition, é um popular jogo de vapor desenvolvido por Beamdog. Você pode baixar Baldur's Gate: Enhanced Edition e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Obtenha o jogo a vapor Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition, é um popular jogo de vapor desenvolvido por Beamdog. Você pode baixar Baldur's Gate: Enhanced Edition e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Recursos do Baldur's Gate: Enhanced Edition

Gather Your Party

Baldur's Gate: Enhanced Edition is a story-driven 90s RPG set in the world of Dungeons & Dragons.

Customize your hero, recruit a party of brave allies, and explore the Sword Coast in your search for adventure, profit… and the truth.

75+ Hours of Adventure

The Enhanced Edition contains over 75 hours of gameplay, including the original campaign, the classic Sword Coast expansion, plus brand new challenges in the Black Pits arena!

  • Classic Campaign: The Original Baldur’s Gate Adventure

  • Expansion: Tales of the Sword Coast expansion

  • New Challenges: The Black Pits, arena style battles

  • New Difficulty Setting: Story Mode allows players to focus on story and exploration, rather than combat and survival

  • Paid DLC Expansion Available: Siege of Dragonspear is a brand new chapter in the Baldur's Gate saga!

Epic Characters

  • 11 Playable Classes plus dozens of subclasses

  • Recruit Classic Characters like Minsc and his brave hamster, Boo!

  • 3 New Recruitable Heroes: Neera the Wild Mage, Dorn Il-Khan the Blackguard, and Rasaad yn Bashir the Monk

  • New player voice sets to customize your hero

  • Story-driven gameplay means character choices matter

Classic Gameplay

  • 2-D isometric graphics

  • Real-time-with-pause combat

  • Adapts 2nd Edition Dungeons & Dragons Rules

Enhanced for Modern Platforms

  • Over 400 improvements to the original game

  • Native support for high-resolution widescreen displays

  • The 1998 Classic, enhanced for modern Windows, macOS and Linux players!

Story-Rich Gaming Experience

Forced to leave your home under mysterious circumstances, you find yourself drawn into a conflict that has the Sword Coast on the brink of war.

Your view of the world has been limited to the heavily fortified walls of Candlekeep. Your foster father, Gorion, has done everything in his power to protect you, and keep you out of harm’s way. All that is about to change...

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Baixe Baldur's Gate: Enhanced Edition no PC com o emulador GameLoop

Obtenha o jogo a vapor Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition, é um popular jogo de vapor desenvolvido por Beamdog. Você pode baixar Baldur's Gate: Enhanced Edition e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Recursos do Baldur's Gate: Enhanced Edition

Gather Your Party

Baldur's Gate: Enhanced Edition is a story-driven 90s RPG set in the world of Dungeons & Dragons.

Customize your hero, recruit a party of brave allies, and explore the Sword Coast in your search for adventure, profit… and the truth.

75+ Hours of Adventure

The Enhanced Edition contains over 75 hours of gameplay, including the original campaign, the classic Sword Coast expansion, plus brand new challenges in the Black Pits arena!

  • Classic Campaign: The Original Baldur’s Gate Adventure

  • Expansion: Tales of the Sword Coast expansion

  • New Challenges: The Black Pits, arena style battles

  • New Difficulty Setting: Story Mode allows players to focus on story and exploration, rather than combat and survival

  • Paid DLC Expansion Available: Siege of Dragonspear is a brand new chapter in the Baldur's Gate saga!

Epic Characters

  • 11 Playable Classes plus dozens of subclasses

  • Recruit Classic Characters like Minsc and his brave hamster, Boo!

  • 3 New Recruitable Heroes: Neera the Wild Mage, Dorn Il-Khan the Blackguard, and Rasaad yn Bashir the Monk

  • New player voice sets to customize your hero

  • Story-driven gameplay means character choices matter

Classic Gameplay

  • 2-D isometric graphics

  • Real-time-with-pause combat

  • Adapts 2nd Edition Dungeons & Dragons Rules

Enhanced for Modern Platforms

  • Over 400 improvements to the original game

  • Native support for high-resolution widescreen displays

  • The 1998 Classic, enhanced for modern Windows, macOS and Linux players!

Story-Rich Gaming Experience

Forced to leave your home under mysterious circumstances, you find yourself drawn into a conflict that has the Sword Coast on the brink of war.

Your view of the world has been limited to the heavily fortified walls of Candlekeep. Your foster father, Gorion, has done everything in his power to protect you, and keep you out of harm’s way. All that is about to change...

Mostre mais

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Em formação

  • Desenvolvedor

    Beamdog

  • Última versão

    1.0.0

  • Ultima atualização

    2013-01-16

  • Categoria

    Steam-game

Mostre mais

Avaliações

  • GangstBot

    Aug 8, 2023

    I am playing this because i cant afford playing Baldur's Gate 3. So at least future me will understand easter eggs :'(
  • jims

    Aug 7, 2023

    Like - able to run around where you want - tried BG2 before this and really dislike the railroad it becomes. Lots of little things to find and do. For about $10, great value. Main quest line ok. Dislike - the reputation system - very shallow - kill a homicidal Flaming Fist in the woods where no-one would know and you get a reputation hit. Get attacked by FF soldiers when you are trying to save the rightful ruler from an evil usurper - Reputation hit - even when he regains power and could clear your name, he doesn't. so be a knight in shining armour for 99%, then end up with lousy rep. If you don't turn off party AI, they're dead before you even notice them half the time.
  • Bilbro-Swaggins

    Aug 8, 2023

    It's baldurs gate, nuff said
  • gamedeal user

    Jun 8, 2017

    This is a playable and really solid port of the classic game that stays true to the spirit of the original. I run it in Linux and it is solid. And to see my favorite game on Linux is amazing. After 20 years, the game still holds magic. If you are looking for the latest, glitzy, high-graphics, this isn't it. But if you love tactical combat RPGs.... you *have* to play this game.
  • gamedeal user

    Mar 29, 2020

    It took me 22 years, but I finally finished Baldur's Gate, tonight. We did it, Boo. By Lathander, we did it.
  • gamedeal user

    Nov 26, 2013

    The original Baldur's Gate is one of my favourite games, second only to its successor and is a game any rpg fan must play. Due to its art style for a game that came out in 1998 it still holds up well today. Graphically this game still looks beautiful due to 2d painting-esque backdrops and thirdperson isometric viewpoint. The gameplay also has an incredible amount of depth to it and the combat is very tactical and varied depending on the class you play and the party setup you choose. The game is also from an era when games were unforgiving and actually provided the player with a challenge. The combat is similar to Dragon Age: Origins where it can be free-flowing and action oriented but it is highly recommended that players take it slowly and utilise pausing to setup properly between rounds during combat. The game being built upon the ruleset of Advanced Dungeons and Dragons has a lot of depth to classes and the classes will all playout and feel very different which offers a lot of replayability ontop of just choosing and adhering to different alignments. Also due to the game being built upon AD&D and being set in a D&D realm the game has an incredible amount of history and backstory in there that the world feels real and is incredibly dark and gritty which ties in great with the dark tones of the main story. Without spoiling too much of the story it starts with very humble beginning and quickly thrusts the player into a world descending into turmoil with bandits and bad guys wanting to kill you at every turn you must uncover the sinister plot that is unfolding and discover your own dark heritage in the process. I would wholeheartedly recommend this game although I will warn that there is a lot of reading involved and that the combat is designed to played slowly (unlike diablo and games of its ilk) and very tactically but for those that love a game with a great story this game is undoubtedly one you should play.
  • gamedeal user

    Jun 27, 2019

    Ah, Baldur's Gate... Where can I even begin? Imagine an innocent young boy, barely six years old, living with his family in a relatively isolated part of Southern Australia in the early 2000s. He enjoyed life to the fullest; he had the best of friends; and his school-life was actually quite fun, for the most part. Then comes along his older, teenage brother. Moody, smelly, and practically three times the height... but with a mind for a great taste in video games. Duke Nukem, Diablo, and Grand Theft Auto to name a few. But then there was Baldur's Gate. This was a game that was, to me at that time, the equivalent of experiencing a game like Skyrim in a first-time playthrough. The music was moody and immersive; the color palette was beautiful and vibrant; the voices and sound effects sounded as though they'd been recorded a decade into the future; and the gameplay was something that I could never fucking understand. And I loved every minute of it. When my brother wasn't immersing his time into the game, I took his place. I created character after character, experimenting with the selection of spells, trinkets, and weaponry as if I was in a candy shop, and the whole world felt so much bigger than it actually was. Mind you, this was in a time where you had to remove Disc 1 and insert Disc 2 in order to enter certain areas, so each disc felt like a weight of gold in the palm of my hand; beautiful and mesmerizing, but also delicate and fragile. This was not a game, I soon discovered. This was a work of art. A stroke of genius. A technological marvel that superseded any other Adventure RPG of its kind for decades to come. This was the game. Grand Theft Auto was unique and intricate in its own way; Duke Nukem was a masterpiece in the action-adventure genre; and Diablo was its own fearful challenge, but nonetheless a treat to the dedicated gamer. But Baldur's Gate... this was the first game I ever played where the choices you made actually meant something, and that whatever you did had some sort of impact on the resulting gameplay, whether it was big or small. I'll never forget the memories I created with this game. It was well ahead of its time, for 1998, but nonetheless I feel its one of the many grandfathers of modern Open-World Adventure RPGs to date. Nothing will ever do the original version justice, so the Enhanced Edition is of course no exception. Alas, however, not many people still own an old desktop with a monitor the size of a dining chair, with Windows 2000 as the classic operating system. So I suppose the EE will do just fine. But on that note, the EE barely changes the game at all. It fixes some minor story/narrative bugs and some pathfinding glitches, as well as modernizing the UI and adding some slight graphical improvements... yanno, the usual. But nothing that trails off from how the original game played. I doubt you'll ever have the same experience that I had, what with so many modern Adventure RPGs proving to be a tough competition. But if you're into a rich player-driven narrative, isometric AD&D-style combat, and an extensive D&D universe, then I can highly recommend Baldur's Gate as well as the sequel. Now go for the eyes, Boo. Go for the eyes! RrraaaAAGHGHH!!!
  • gamedeal user

    Jan 22, 2022

    I made a female character to role play as. My level 1 party managed to kill an ogre that dropped two unidentified belts. I put one on my main character and it turns out it was a cursed belt and it changed my gender to male. Now I have to find a way to remove this curse. 10/10 Edit: I'm cured!
  • Micahel

    Jul 22, 2023

    I was very young when this game came out, and I already knew by then that I was and still am a save scum lord.
  • gamedeal user

    Dec 7, 2017

    Classics are often thought to be timeless for future generations to enjoy, but the same cannot be said for Baldur's Gate—and it's not because CRPGs are uncommon. To go blind into BG in 2016 is practically impossible because how modern expectations are at odds with the brutal accessibility of '90s computer games. Baldur's Gate, simply put, is an sarcophagus; it is a coffin of a bygone time of design philosophies and of late '90s player expectations, immersed in the counter-culture of D&D and of fantasy-fiction that is written in its code like hieroglyphics to modern eyes. The game's reverence is both a nostalgic call-back as well as an appreciation of BG's systems as a traditional role-playing experience. As someone who has started with modern CRPGs (Wasteland 2, Pillars of Eternity, Divinity: Original Sin), it is difficult to recommend this game as others are more forgiving, even with BeamDog's inclusion of Story-Mode. However, if you can adjust your expectations and give the game some time it may prove to be as enriching of an experience for newcomers. Perhaps what many might find hard to believe is that Baldur's Gate is not a difficult game; it's a game that lacks the conveyance to understand it. (Although this comparison is often misused, it's like Dark Souls in how you have to know things before you play.) This is because the greatest hurdle of mastering BG is to understand its language, Advanced D&D. The game literally brings the rule-set of AD&D that only that '80s to '90s tabletop fans would understand. The tutorial goes only so far to explain the UI and controls; it doesn't explain how combat is tallied nor what key factors will improve your odds. (The key three reminders: THAC0, your chance to hit; AC, your chance to deflect/dodge; and you want BOTH to be low or negative values.) Another issue is the dialogue box doesn't list the calculations to show what you're doing wrong nor is there an in-game codex to explain it, so you will need the manual or a Wiki page on hand. All of this is said from someone who has played Pillars of Eternity for 110+ hours on hard mode without a guide. I had to play Baldur's Gate on Novice with Wikis and video tutorials. (Even then, I still often died for all the various status effects.) This highlights that the game's coherency is the issue, not the difficulty, although the game can be feel frustrating because of its systems' unclearness. (Ex. How do you know what is an Evil spell that you can protect against?) BeamDog has somewhat addressed the difficulty with the inclusion of Story-Mode (only v2.2). If you want to play in its original form Novice and Normal is as hard you should play. Story-mode removes the permadeaths and offer a lax experience to enjoy the narrative. Unfortunately, BG lacks a sweet-spot for people who are not familiar with AD&D; you either make the combat too repetitive or too brutal. In several cases, neutering the difficulty will rob you of the enjoyment of BG, especially in the most D&D areas such as Durlag's Tower. The plot, the "non-linear nature", and systems revolve around how brutal of a game it can be and how BG can be forgiving in its own ways. I would like to think one day I would tackle the game on its own terms, but the time required to invest into one series feels too much to ask. Nostalgia is often reserved only for fans, so it must say something when I felt it having never played BG before. The reason for that feeling is because many of Bioware's core ideas are found in BG. (Some for the better—and some habits are hard to break.) The companion system is the first relatable aspect for Dragon Age fans. Although there are twenty-eight companions, they are often caricatures to establish their personality and stick to their tropes. It works because you are meant to exchange companions whenever they die as they're irrelevant to the plot. The result is that it's not their personalities that establish their character but what happens during gameplay that fosters your attachments. Characters' deaths are quests; interruptions to the storyline that shape how you get through with the lives you can save—or reload from a quicksave. As someone used to modern BioWare titles, it's hard to let companions die for good because I've been accustomed to the characters being part of the experience. It's a change I personally can't agree with, but it isn't a flaw; it's an interesting deviation. Another similar aspect is the cliché storyline coupled with subversions that make for some interesting moments. The story was a D&D taboo for its time because of how the storyline revolves solely one player, not the party, and the formula of "One person must stand against a great evil" has ever since been applied to BioWare's games. In terms of its world building, it's great for fans who know the references to D&D. However, it remains interesting for non-fans who are clueless because you cannot ask random NPCs for information about the game's world, factions or beliefs. It forces your attention on the smallest of details and to read the lore. For example, the moral alignment system is only one aspect that handles the complexities of the lore and game mechanics just fine in this adaptation. (For the most part...) The game's biggest issue of its moral alliances is how numerically rigid it is. Towards the final chapter, you cannot kill too many guards before your good party members leave you because your reputation points were lost. The result is playing the final act to the Benly Hill theme. The greater problem is how mechanically restraining it is to develop a party of various alignments when the variety helps to keep the party feeling lively. It's a great idea on paper, and with a Dungeon Master to give it some leeway, but as a videogame it feels too gamey. Unforunately, that issue is not the only story-related problem. What can also be taken from BG is BioWare's problem of having endings made into cliff-hangers or being in media res at the end. BG1 ends after one small hurdle has been accomplished, shortly after a major revelation, before foreshadowing that the experience isn't over. Then it knocks you back to the title-screen with a save file for BG2. The conflicts of the main plot with Amm and Baldur's Gate are not even addressed in an epilogue. It's quite telling how Mass Effect and Dragon Age have carried on this tradition of having issues to resolve each game's narratives with a fulfilling climax. In BG1, the problem is taken even to a further extreme. Your level cap isn't 1/4th of the level cap of BG2, and chances are if you are not a completionist you will stay at Lv 7/8. The end game will feel as though you are just establishing your character, getting into the world-building conflicts, and then it ends. Whatever Greatnesses Arise are Destined to Beneath the Earth Civilizations are doomed to fade with time, and the same can be said for Baldur's Gate. Its legacy lives on in modern BioWare titles trying to recapture the same feelings, with various levels of success, and other games have adapted its ideas for modern audiences. In some way, however, the classic of Baldur's Gate cannot be repeated in modern times as it's a vestige of games long since forgotten. If anything killed the late '90s CRPG craze it was the games themselves. Their inaccessible barrier for entry, among many other issues, isolated them into obscurity and further made whatever wonders they created lost to modern eyes. If Baldur's Gate isn't for you, then know that it probably wasn't meant for you. Baldur's Gate Reloaded may be more accessible as it uses Neverwinter to recreate the experience as best as it can be done. However faithful it may be it won't recapture all that makes BG what it is. That is the magic of Baldur's Gate.
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